In a moment of abject narcissism, I came up with the idea to get three friends together, have them play my best/most fun Commander decks, and record the results for you.
After this kernel of an idea popped, my immediate thought was to get good friends and Armada owners Aaron and Michael Fortino and super-employee Todd Palmer (the latter two also being Monday Night Gamers) to pilot the decks. When I told them about the idea, picking an early Tuesday afternoon as the optimum time to play since the store would be less busy and demanding of their attention, they all snap-agreed.
I let them choose decks from what I think are the best of my collection: Intet, Karador, Kresh, and Ruhan. In hindsight, I could have let them pick whichever they wanted, although I'm not sure the choices would have been different. Todd immediately dibsed Intet since he's played it before and loves/hates it because it's a bit of a brain crusher. Aaron has a Karador deck of his own and thought that seeing the difference would be interesting. Michael definitely wanted to make Todd (not to mention me and Aaron, but mostly Todd) do it to himself, leaving me with Kresh.
The whole thing was made a great deal easier by good man and shop regular Apple Snyder, who agreed to record the proceedings, write it up, and send it to me. This gave me a greater opportunity to pay attention to the fun and the action. Apple even was happy to show up earlier than planned when we needed to shift back an hour due to some store stuff going on—in this case, the delivery of the 55 cases of HeroClix.
I've included the latest version of each decklist below. Each deck has a different path to victory. Intet seeks to control the pace of play and eventually overwhelm with quality creatures or a mass of Plant tokens. Kresh is looking to either keep the pressure on in combat or for a big hit by Flinging one of the arbitrarily large dudes, with Living Death as a backup plan. Karador controls differently than Intet and seeks a kind of inevitability in slowly building advantage. With a few exceptions, Ruhan doesn't do much until someone else tries to do something broken. In all the time I've played the deck, I don't think I've ever actually killed anyone with Ruhan Commander damage.
I think it's an interesting variation in styles that should make for a game where almost anything can happen.
Turn 1
Michael: Island.
Todd: Spinerock Knoll.
Me: Forest, Skullclamp.
Aaron: Temple Garden.
Turn 2
Michael: Mountain.
Todd: Breeding Pool untapped (38), Rampant Growth for a Mountain.
Aaron: Overgrown Tomb tapped.
Turn 3
Michael: Plains, face-down morph.
Todd: Proteus Staff, Simic Growth Chamber bouncing Mountain.
Me: Swamp.
Aaron: Godless Shrine tapped.
Turn 4
Michael: Plains. Attacks Todd with the 2/2 morph (36). Casts Ruhan, as one does on turn 4, except when the guy in front of you has Proteus Staff.
Todd: Mountain, activates Proteus Staff targeting Ruhan. Michael gets Solemn Simulacrum and fetches an Island.
Me: Rakdos Carnarium, bouncing a Swamp.
Aaron: Windswept Heath, cracks it (39), and gets a Plains. Plays Leyline of Sanctity, a card that the deck really loves to have to avoid Bojuka Bog and Tormod's Crypt.
Turn 5
Michael: Guilded Lotus, Mountain, attacks Todd with Solemn (32).
Todd: Island, Darksteel Ingot.
Me: Swamp, Hamletback Goliath. Everybody else says, "Oh God!" It's a card that can get out of hand, so I understand. The thing about this deck is that I just want to run my guys out there unless it's obvious that I shouldn't. They can get big and dangerous of their own accord, or they can come back via Living Death. Final Judgment and other exile effects are about the only thing that really hurt—Wrath/Tormod's Crypt is a real backbreaker—so just being aggressive is the deck's path to victory.
Aaron: Plains.
Turn 6
Michael: Gisela. In response, Todd casts Fault Line for two, killing the morph, which is Chromeshell Crab. Michael (38), Todd (30), me (38), Aaron (37). Hamletback Goliath +5.
Todd: Forest.
Me: Savage Lands tapped, equip Skullclamp to Hamletback Goliath. Battle Aaron for eleven, dealing him 22 (15). Realize that Hamletback was big enough that I could have taken one for the team and attacked Michael.
Aaron: Woodland Cemetery, Kokusho, which will get him that life back pretty quickly. Hamletback +10.
Turn 7
Michael: Vesuva, copying Spinerock Knoll. Casts Aether Flash. Attacks me with Gisela (28). At EOT, Todd activates Spinerock Knoll to play Guided Passage. He starts thinking about who to target, and I remind him that I know the deck so it will take far less time for me to do it. He consents. I give him Yavimaya Coast, Riftsweeper, and Recross the Paths.
Todd: Yavimaya Coast. Casts Recross the Paths, gets Gaea's Cradle. Clashes with Michael. Reveals Island to Michael's Essence Backlash. Proteus Staff on Hamletback. I say, "Fair," and then get Malignus, which is less fair—especially since Gisela can't prevent the damage.
Me: Skullclamp Malignus and battle Michael. He takes it (28).
Aaron: Scrubland, Birthing Pod. Pods away Kokusho, getting Angel of Despair, blowing up Gisela. Michael (23), Todd (25), me (23), Aaron to (30).
Turn 8
Michael: Reflecting Pool. Casts Bribery targeting Todd and then Radiates it, targeting me. Gets Todd's Seedborn Muse and my Rune-Scarred Demon.
Todd: Reliquary Tower. Staffs the Rune-Scarred and gets New Prahv Guildmage, which we all think is pretty cool until we realize that it dies to Aether Flash. With the trigger on the stack, he detains Malignus and Birthing Pod. Since he's not going to be battling, at EOT I cast Momentous Fall on Malignus. Draw 16, go to (37). About the third card in is Reliquary Tower, so I'm Fonzie.
Me: Reliquary Tower, Tormod's Crypt, Seedguide Ash, Skullclamp it, and cast Goblin Bombardment.
Aaron: Forest, Harvester of Souls.
Turn 9
Michael: Island, Lightmine Field. Aura Thief, who dies to Aether Flash. I respond by doming Michael (22) with Seedguide Ash, getting Stomping Ground, Taiga, and Bayou. Aaron draws two cards off of Harvester of Souls. Michael then attacks me for two with Seedborn Muse (how often does that happen?) (35). At EOT, Todd overloads Cyclonic Rift. Michael shoots Todd in the face with Seedborn Muse (24).
Todd: Command Tower, Genesis Wave for eight. Gets two Islands, Alchemist's Refuge, Jace, the Mind Sculpter, Champion of Lambholt, Hellrider, and Sensei's Divining Top, whiffing only on Growth Spasm. Brainstorms with Jace. Plays Glen Elendra Archmage. Attacks me with Hellrider. At the end, I'm at (31).
Me: Drop Command Tower, cast Sol Ring, Tormod's Crypt, suspend Greater Gargadon. Play Garruk Wildspeaker, +1 him and float three, cast Avalanche Riders, blowing up Alchemist's Refuge (that card is scary in Intet). I cast Skullclamp and attach it to the Riders, battling Jace. Todd blocks with Champion of Lambholt, both die, and Aaron draws two. I finish up by casting Disciple of Griselbrand. I was playing really fast since everyone was pretty much tapped out (save for Todd, having Glen Elendra mana), and I just dumped what I could out of my hand instead of carefully planning the turn, which clearly should have seen Disciple of Griselbrand earlier just in case someone had tricks. I doubted Todd would counter any of my noncreatures, but I should have at least considered the possibility. Then I also realized that Kresh would have been a better play than Avalanche Riders. I was too focused on Alchemists Refuge and Intet's ability to completely abuse it. With both Gargadon and Disciple in play, Kresh could have gotten crazy over the next few turns, and I missed the opportunity.
Aaron: Plains. Casts Pod with Phyrexian mana (28). Todd counters with the Archmage. Casts Karmic Guide to get back Kokusho, but I activate Tormod's Crypt in response. This might seem like a derpy play from Aaron, but I'm pretty sure he calculated the value of not having KK against not having the big pile of stuff he might have in the graveyard. He knows Rift Sweeper is in the deck anyway.
Turn 10
Michael: Sun Titan, getting back New Prahv Guildmage, and recasts Guilded Lotus.
Todd: Plays Top, activates it, then casts Renegade Doppelganger. Plays Eternal Witness, gets back Cyclonic Rift. Plays Skyshroud Claim getting Taiga and Tropical Rainforest. Uses Jace to bounce Sun Titan. Clearly he has a plan of some sort.
Me: Mountain, Lord of Extinction. Todd responds with Overwhelming Intellect to draw five. In jest, he asks, "Draw equal to power, right?" I +1 Garruk and cast Woodfall Primus, blowing up the Cradle.
Aaron: Doesn't pay Karmic Guide's echo. Drops Sunpetal Grove and casts Angel of Despair, blowing up the Doppelganger.
Turn 11
Michael: Lightmine Field and details the Archmage. I like where this is going. At EOT, I eat Woodfall Primus with Disciple. When it persists back, I blow up Jace.
Todd: Terastodon targeting my Reliquary Tower, Skullclamp, and Garruk. All fair. Plays Lurking Predators. This takes some of the sting out of not playing Kresh and instead destroying the Refuge because this deck getting free giant dudes while holding control elements is bad.
Me: Swamp and do the only thing a reasonable human being would: destroy Lurking Predators with the topdecked Krosan Grip. Todd gets Oracle of Mul Daya. Now that the window is open from Michael detaining the Archmage, I cast Goblin Bombardment and Greater Good. Anathemancer Todd for nine (15). AT EOT, Michael activates Spinerock Knoll, casting Mindslaver. I have to discard, so I pitch Big Game Hunter along with Hamletback, Farhaven Elf, Feed the Pack, and Flayer of the Hatebound. With BGH's madness trigger, I kill Terastodon.
Aaron: Plains, Leyline of Sanctity, Harvester of Souls.
Turn 12
Michael: During his upkeep Mindslaver targets Todd. Still not sure why he did it then, but okay. Drop a Plains and passes. At EOT, Todd Tops.
Todd: (Controlled by Michael) Coiling Oracle, casts Cyclonic Rift targeting Greater Good. In response, GGs away Woodfall Primus. Aaron draws. Spelltwine, targeting Genesis Wave and Bribery. Bribery targets Michael, getting Ruhan out of the deck, a rather clever play. The team attacks me. Block, all my dudes die, go to (33).
Me: Lurking Predators and Jarad, Golgari Lich Lord (a late addition to the decklist). Discard Greater Good and Urabrask. I've kept Living Death in my hand since drawing sixteen, and now with Jarad around, I'm just waiting for the right spot.
Aaron: Marsh Flats, cracks it (27), getting Savannah. Plays Acidic Slime targeting Lurking Predators, I whiff on getting a creature. Casts Sol Ring and, as predicted, casts Riftsweeper to shuffle back in Kokusho, then casts Reveillark. Attacks me with the Angel (28), and before blocks Michael detains Jarad. I have nothing up my sleeve anyway, but a reasonable idea.
Turn 13
Michael: Detains Goblin Bombardment then casts Final Judgment. I still have enough sac outlets and mana. I eat Jarad with Disciple (43) and then sacrifice Anathemancer, Big Game Hunter, a Beast, and Disciple to Greater Gargadon. Aaron draws four. His Reveillark gets back Karmic Guide, which gets back (something).
Todd: Casts Maelstrom Wanderer (which has replaced Riku in the deck), cascades into Frost Titan (tapping my Rakdos Carnarium) and Snapcaster Mage, getting Guided Passage, which he casts targeting Michael. Michael, looking quickly through the deck, gives him Maze of Ith, Ulamog, the Infinite Gyre, and Bonfire of the Damned. Todd then Proteus Staffs away the Snapcaster and gets Avenger of Zendikar. He battles me with Frost Titan (tapping down Karmic Guide) and Maelstrom Wanderer (30) and sends the Avenger at Michael (17). He's tapped all but two mana, only one of them blue, so I know there isn't Mana Drain in my future. I decide to go for it.
Me: Greater Gargadon ETB. I drop Graven Cairns and Regrowth on Boom Tube, which is 55/55. Cast Essence Harvest targeting Todd, killing him and putting me at (85). I was worried about the Clone in his graveyard, but I realize that I didn't actually need to do that since he couldn't Clone anything that came in at the same time. I cast Living Death with enough mana to sacrifice the somewhat-smaller-but-still-lethal Lord of Extinction to kill Aaron and Michael, not to mention that Urabrask was one of the guys in my yard. The better play is to just cast Living Death and sacrifice Boom Tube to Jarad since graveyards would have been fuller.
We had a good time playing. I kind of wish that Aaron had drawn better cards with the Karador deck and been more of a factor in the game. I would have also liked to see the Ruhan deck really punish one of us for something insane (even if it was me trying the big Fling). It was fun for us, and if it was fun for you to read about, maybe we'll do it again.
Creatures (31)
- 1 Phyrexian Metamorph
- 1 Solemn Simulacrum
- 1 Aura Thief
- 1 Avenger of Zendikar
- 1 Champion of Lambholt
- 1 Clone
- 1 Coiling Oracle
- 1 Cold-Eyed Selkie
- 1 Consecrated Sphinx
- 1 Deadeye Navigator
- 1 Diluvian Primordial
- 1 Djinn of Wishes
- 1 Eternal Witness
- 1 Frost Titan
- 1 Glen Elendra Archmage
- 1 Hellrider
- 1 Murkfiend Liege
- 1 Mystic Snake
- 1 Oracle of Mul Daya
- 1 Renegade Doppelganger
- 1 Riftsweeper
- 1 Seedborn Muse
- 1 Snapcaster Mage
- 1 Stormtide Leviathan
- 1 Sylvan Primordial
- 1 Terastodon
- 1 Yavimaya Elder
- 1 Intet, the Dreamer
- 1 Kozilek, Butcher of Truth
- 1 Maelstrom Wanderer
- 1 Ulamog, the Infinite Gyre
Planeswalkers (1)
Lands (34)
- 6 Forest
- 8 Island
- 1 Mountain
- 1 Alchemist's Refuge
- 1 Breeding Pool
- 1 Command Tower
- 1 Hinterland Harbor
- 1 Kessig Wolf Run
- 1 Maze of Ith
- 1 Mystifying Maze
- 1 Reliquary Tower
- 1 Rootbound Crag
- 1 Simic Growth Chamber
- 1 Spinerock Knoll
- 1 Sulfur Falls
- 1 Taiga
- 1 Temple of the False God
- 1 Tropical Island
- 1 Volcanic Island
- 1 Wasteland
- 1 Yavimaya Coast
- 1 Gaea's Cradle
Spells (33)
- 1 Crystal Ball
- 1 Darksteel Ingot
- 1 Pristine Talisman
- 1 Proteus Staff
- 1 Scroll Rack
- 1 Sensei's Divining Top
- 1 Sol Ring
- 1 Call of the Wild
- 1 Lurking Predators
- 1 Rhystic Study
- 1 Survival of the Fittest
- 1 Artifact Mutation
- 1 Beast Within
- 1 Chord of Calling
- 1 Cryptic Command
- 1 Cyclonic Rift
- 1 Desertion
- 1 Fault Line
- 1 Mana Drain
- 1 Overwhelming Intellect
- 1 Reins of Power
- 1 Reweave
- 1 Spell Crumple
- 1 Worldly Tutor
- 1 Bonfire of the Damned
- 1 Cultivate
- 1 Genesis Wave
- 1 Growth Spasm
- 1 Guided Passage
- 1 Rampant Growth
- 1 Recross the Paths
- 1 Rite of Replication
- 1 Skyshroud Claim
Creatures (44)
- 1 Duplicant
- 1 Solemn Simulacrum
- 1 Acidic Slime
- 1 Angel of Despair
- 1 Archon of Justice
- 1 Avenger of Zendikar
- 1 Bone Shredder
- 1 Dauntless Escort
- 1 Deathbringer Liege
- 1 Devouring Swarm
- 1 Divinity of Pride
- 1 Doomgape
- 1 Elvish Visionary
- 1 Eternal Witness
- 1 Harvester of Souls
- 1 Hermit Druid
- 1 Karmic Guide
- 1 Loyal Retainers
- 1 Massacre Wurm
- 1 Necrotic Sliver
- 1 Netherborn Phalanx
- 1 Puppeteer Clique
- 1 Restoration Angel
- 1 Reveillark
- 1 Riftsweeper
- 1 Sakura-Tribe Elder
- 1 Seht's Tiger
- 1 Silverchase Fox
- 1 Sun Titan
- 1 Terastodon
- 1 Vizkopa Guildmage
- 1 Wall of Omens
- 1 Wall of Reverence
- 1 Wood Elves
- 1 Woodfall Primus
- 1 Yavimaya Elder
- 1 Elesh Norn, Grand Cenobite
- 1 Ghost Council of Orzhova
- 1 Jarad, Golgari Lich Lord
- 1 Karador, Ghost Chieftain
- 1 Kokusho, the Evening Star
- 1 Saffi Eriksdotter
- 1 Sheoldred, Whispering One
- 1 Vish Kal, Blood Arbiter
Lands (37)
- 6 Forest
- 7 Plains
- 4 Swamp
- 1 Bayou
- 1 Bojuka Bog
- 1 Command Tower
- 1 Godless Shrine
- 1 Grim Backwoods
- 1 Isolated Chapel
- 1 Krosan Verge
- 1 Marsh Flats
- 1 Maze of Ith
- 1 Murmuring Bosk
- 1 Overgrown Tomb
- 1 Savannah
- 1 Scrubland
- 1 Sunpetal Grove
- 1 Temple Garden
- 1 Vault of the Archangel
- 1 Verdant Catacombs
- 1 Wasteland
- 1 Windswept Heath
- 1 Woodland Cemetery
Spells (19)
Creatures (33)
- 1 Solemn Simulacrum
- 1 Acidic Slime
- 1 Anathemancer
- 1 Avalanche Riders
- 1 Big Game Hunter
- 1 Bloodshot Cyclops
- 1 Butcher of Malakir
- 1 Devouring Swarm
- 1 Disciple of Bolas
- 1 Disciple of Griselbrand
- 1 Eater of the Dead
- 1 Eternal Witness
- 1 Farhaven Elf
- 1 Flayer of the Hatebound
- 1 Greater Gargadon
- 1 Hamletback Goliath
- 1 Lord of Extinction
- 1 Malignus
- 1 Mitotic Slime
- 1 Pelakka Wurm
- 1 Rubblehulk
- 1 Rune-Scarred Demon
- 1 Scavenging Ooze
- 1 Seedguide Ash
- 1 Stalking Vengeance
- 1 Withered Wretch
- 1 Woodfall Primus
- 1 Woodripper
- 1 Yavimaya Elder
- 1 Kokusho, the Evening Star
- 1 Kresh the Bloodbraided
- 1 Mikaeus, the Unhallowed
- 1 Urabrask the Hidden
Planeswalkers (1)
Lands (37)
- 8 Forest
- 2 Mountain
- 8 Swamp
- 1 Badlands
- 1 Bayou
- 1 Bojuka Bog
- 1 Command Tower
- 1 Exotic Orchard
- 1 Graven Cairns
- 1 Grim Backwoods
- 1 Kessig Wolf Run
- 1 Overgrown Tomb
- 1 Rakdos Carnarium
- 1 Reliquary Tower
- 1 Savage Lands
- 1 Stomping Ground
- 1 Strip Mine
- 1 Taiga
- 1 Tainted Wood
- 1 Temple of the False God
- 1 Twilight Mire
- 1 Phyrexian Tower
Spells (29)
- 1 Mimic Vat
- 1 Skullclamp
- 1 Sol Ring
- 1 Swiftfoot Boots
- 1 Tormod's Crypt
- 1 Feed the Pack
- 1 Goblin Bombardment
- 1 Greater Good
- 1 Lurking Predators
- 1 Night Soil
- 1 Pernicious Deed
- 1 Sneak Attack
- 1 Survival of the Fittest
- 1 Fling
- 1 Grab the Reins
- 1 Krosan Grip
- 1 Makeshift Mannequin
- 1 Momentous Fall
- 1 Red Elemental Blast
- 1 Spore Cloud
- 1 Tangle
- 1 Cultivate
- 1 Demonic Tutor
- 1 Essence Harvest
- 1 Living Death
- 1 Praetor's Grasp
- 1 Regrowth
- 1 Skyshroud Claim
- 1 Victimize
Creatures (16)
- 1 Phyrexian Metamorph
- 1 Solemn Simulacrum
- 1 Aura Thief
- 1 Boros Reckoner
- 1 Chromeshell Crab
- 1 Clone
- 1 Gilded Drake
- 1 Goblin Flectomancer
- 1 Mischievous Quanar
- 1 Molten Primordial
- 1 New Prahv Guildmage
- 1 Sun Titan
- 1 Viashino Heretic
- 1 Willbender
- 1 Gisela, Blade of Goldnight
- 1 Ruhan of the Fomori
Planeswalkers (1)
Lands (36)
Spells (47)
- 1 Angel's Trumpet
- 1 Azorius Signet
- 1 Boros Signet
- 1 Darksteel Ingot
- 1 Fellwar Stone
- 1 Gilded Lotus
- 1 Helm of Obedience
- 1 Mind Stone
- 1 Sol Ring
- 1 Aether Flash
- 1 Blind Obedience
- 1 Copy Enchantment
- 1 Karmic Justice
- 1 Land Tax
- 1 Lightmine Field
- 1 Martial Law
- 1 Powerstone Minefield
- 1 Repercussion
- 1 Rhystic Study
- 1 War's Toll
- 1 Aurelia's Fury
- 1 Blue Sun's Zenith
- 1 Boros Fury-Shield
- 1 Cerebral Vortex
- 1 Dawn Charm
- 1 Desertion
- 1 Essence Backlash
- 1 Gather Specimens
- 1 Harsh Justice
- 1 Hibernation
- 1 Honorable Passage
- 1 Mirror Strike
- 1 Oblation
- 1 Parallectric Feedback
- 1 Radiate
- 1 Reflect Damage
- 1 Reiterate
- 1 Reverse Damage
- 1 Turn the Tables
- 1 Mindslaver
- 1 Acidic Soil
- 1 Blasphemous Act
- 1 Bribery
- 1 Chain Reaction
- 1 Final Judgment
- 1 Sleep
- 1 Knowledge Exploitation
