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Black And Silver

Chas suggests looking through your bulk to see what treasures you can find during the holidays and provides a handy guide with what commons and uncommons you should look for.

Quick—when I mention black and silver, what’s the first thing you think of?

Football

Those guys? Okay, sure. But unless you’re from the 510 area code, there’s another set of silver and gold things that you should spend more time thinking about: commons and uncommons.

How many of you skip right to the rare slot when opening boosters? Most players I know, especially experienced ones, treat all their packs as a one-card lottery ticket. Whenever I’m at a large Limited event, I end up seeing hundreds of cards left behind on tables after having been abandoned by their careless owners.

I understand why, too. Magic cards add up quickly. I would guess that I have over 50,000 of them somewhere in my apartment, and most of them will never see play in anyone’s deck ever again. For some people, it makes sense to reduce the number of cards you own at all costs.

But that doesn’t mean those leftovers don’t have value.

When I was doing my Pack to Power project, I ‘traded’ a store manager a jank common for a small pile of draft leavings. I managed to turn those cards into $15-$20 worth of rares within a month. Not a large gain, but not that far off from the federal minimum wage either.

Commons and uncommons often trend in the opposite direction from rares. When a set is released, cards in the rare slot are at their all-time high while commons and uncommons are treated like chaff. The highest percentage of boxes are opened on the first few weeks of a set’s release, and you can generally get even the hottest commons and uncommons as throw-ins from those guys who sit in the back of your store cracking packs before and after events. These cards only go up in price as the set matures through Standard.

While there isn’t much significant money to be made in speculating on these cards, they will absolutely help you on the trading floor. It isn’t unrealistic to think that you could have gotten four copies of Diregraf Ghoul for basically nothing last season, either through drafts, throw-ins, or simply finding them in discarded piles of leftovers. It’s also not unrealistic to imagine trading a full set of them—worth $4—for an Isolated Chapel—also worth $4—over the summer. If you had made that set of hypothetical moves, you’d have ended up with a $10 card for nothing.

When people ask me how I can make a profit trading while treating people fairly and looking up prices almost all of the time, this is how. Value is everywhere if you know where to look.

The Secret to Buying Collections

Want to know the secret to buying collections? The money is in the bulk.

Most people know what their rares are worth, and it’s important to give competitive prices on staples when buying people out. These cards are easy to trade or sell, so it’s fine to operate on smaller margins. Businesses know this too—StarCityGames.com is going to offer you a larger percentage of retail value when buying your Tundra than they will on your Heritage Druids. That’s because the Tundra is stable, desirable, and pricey. It will move fast, and they’ll get a good price for it—guaranteed.

I generally offer a higher than average dollar value on bulk commons and uncommons when purchasing older collections because they can be so lucrative. After the deal is closed, the first thing I do is start to tear through these piles looking for value. If you’re lucky, you might find a Standstill or even a Wasteland hiding in there. Even though that’s a rarity, I don’t think I’ve ever purchased a collection without pulling a fat stack of dollar cards out of otherwise picked over bulk. Arcane Sanctum? High Tide? Ancient Grudge? Delver of Secrets? Mind Funeral? Sets of these cards can be easily traded for mid-level rares that have room to grow.

Mid-value commons and uncommons don’t get much press, either, so you might not even know which cards are worth money.

Did you know that Submerge is a $6 card now? Did you know Undead Warchief books for $5? Okay, sure, those cards have always been worth picking out of bulk bins, but did you know that Flickering Ward is a $2 card? So are Dissipates from Mirage and Serum Visions from Fifth Dawn. How many of those are sitting in a box in the top of your closet?

Managing Free Money

If you’re not smart about it, dealing with commons and uncommons can be an absolute drag. They are harder to sell and trade. They take up a lot of space. The good ones are generally only worth between a buck and two fifty. By all means trade what you can, but don’t be afraid to purge your collection from time to time.

Last month, I dusted off my collection of ‘not quite bulk.’ This box is a five-row that I use to store commons and uncommons that aren’t quite good enough for my trade binder but aren’t quite bulk either. Think Overrun, Lightning Bolt, Mogg Fanatic, Cultivate, Deep Analysis, Urza’s Mine level cards. I spent a few hours going through several different buylists and sorting the cards into piles. Even though none of the cards sold for over a dollar and most were in the ten and 25 cent range, I still ended up with a couple of checks totaling 500 or 600 dollars hitting my mailbox over the next few weeks. That took care of most of my holiday expenses in one big chunk. Remember—I only gave up cards that weren’t trading well at all locally.

Because of how lucrative sifting through bulk can be, I write a variant of this article every year around the winter holidays. Many of you will be stuck at home for a week looking for time to kill, and it may well be the best time to access your ‘larger’ Magic—the piles upon piles of bulk that you didn’t bring to college or when you moved into a small apartment across the country. If you have a couple of hours to yourself, bust out your bulk and start checking for value.

The 2012 Guide to Commons and Uncommons

Below, I’ve included a price guide, organized by set, which you can use when sorting cards. It includes every common and uncommon currently selling on StarCityGames.com for $1 or more. (I’m only going to go back as far as Revised because even bulk cards from the earliest Magic expansions have value and should be treated as special commodities.) All the below cards can be easily sold to a buylist, so there’s no excuse to leave them tucked between your 19th copy of Benalish Hero and your 110th Kris Mage. If you already know the sets reasonably well, you can probably just read the guide once and then use it as a reference when you’re uncertain about whether or not to pull something. In my experience, you can generally get around $5/thousand in buylist prices from bulk that you’ve already pulled the best stuff out of. What’s not to love about that?

This list has gotten much bigger since last year. A number of marginal uncommons broke through the $1 barrier and are now worth pulling out of bulk. Even though the buylist prices on these cards is generally between $0.05 and $0.10, if you’re sending in an order anyway enough of these cards will allow you to cover your shipping costs for free.

In last year’s article, I found that there were exactly zero commons and uncommons from Innistrad that sold for $1 or more. Today, there are five: Dissipate, Invisible Stalker, Diregraf Ghoul, Intangible Virtue, and Delver of Secrets. None of those cards were particularly hard to peg as breakouts either.

Return to Ravnica currently has three $1-or-greater uncommons: Azorius Charm, Selesnya Charm, and Rakdos Cackler. Syncopate, Ultimate Price, Guttersnipe, Call of the Conclave, Izzet Charm, Izzet Staticaster, Treasured Find, Dryad Militant, Judge’s Familiar, and Slitherhead all have a chance to join them on that list, not to mention any other cards that become more useful when the next few sets are released. I would keep Return to Ravnica uncommons separate for now and revisit these later in the year when the prices stabilize a bit more.

Happy hunting!

Return to Ravnica

Magic 2013

Avacyn Restored

Dark Ascension

Innistrad

Magic 2012

New Phyrexia

Mirrodin Besieged

Scars of Mirrodin

Magic 2011

Rise of the Eldrazi

Worldwake

Zendikar

Magic 2010

Alara Reborn

Conflux

Shards of Alara

Eventide

Shadowmoor

Morningtide

Lorwyn

Tenth Edition

Future Sight

Planar Chaos

Time Spiral

Coldsnap

Dissension

Guildpact

Ravnica: City of Guilds

Ninth Edition

Saviors of Kamigawa

Betrayers of Kamigawa

Champions of Kamigawa

Fifth Dawn

Darksteel

Mirrodin

Eighth Edition

Scourge

Legions

Onslaught

Judgment

Torment

Odyssey

Seventh Edition

Apocalypse

Planeshift

Invasion

Prophecy

Nemesis

Mercadian Masques

Sixth Edition

Urza’s Destiny

Urza’s Legacy

Urza’s Saga

Exodus

Stronghold

Tempest

Fifth Edition

Weatherlight

Visions

Mirage

Alliances

Ice Age

Fourth Edition

Homelands

Fallen Empires

The Dark

Third Edition/Revised

Final Thoughts

Quite a few surprises on that list, no? I’m pretty sure I’ve already pulled the Counterspells and Dark Rituals out of all my bulk, but there are plenty of Ornithopters, Incinerates, Black Vises, and Racks to go after. After you paw through your own collection, if your local game store has a disorganized singles section, it might be worth asking to look at their bulk cards and digging through those as well. Chances are you’ll be able to snag a bunch of one-two dollar cards for ten or fifteen cents each.

If you decide to go treasure hunting through your commons and uncommons this holiday season, drop a note in the comments section with your best find. The last time I did this for a friend, I uncovered a NM Mishra’s Workshop. What will you turn up?

Until next time–

–Chas Andres