• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Decks I'm Taking Into 2013

Sheldon Menery
12/26
#EDH 
  •  
  •  

Now that the Mayan Apocalypse didn't happen, I can happily report on how I'm going to head into 2013, at least EDH-wise. We'll talk about what I currently have and what I'm looking forward to putting together, as well as Those We Lost in 2012.

One of the things that came up on my wish list last week was the idea of an EDH Invitational. I think I'm going to put some actual thought into this instead of just dreaming about it. I know I won't be able to get everyone that I want here at the same time, but I'm sure there's a time of year that's better for getting most of them here. Working out how to house and feed everyone and put together play space is actually minor compared to the logistics of actually getting them here. Updates as they come.

In Memoriam

I've had the same Sol'Kanar the Swamp King deck together since before it got reprinted in Time Spiral. It's basically just a Grixis Good Stuff deck with no real coherence or cohesion. I created the document on January 7th this year and have opened it just once. It started as a graveyard deck—hence the Millikin in it—to go with Doomed Necromancer, Living Death, and the like, but it ended up as kind of the Island of Misfit Toys for cards that could be cool, like Galvanoth, Infernal Genesis, Rapacious One, and Blood Tyrant. Maybe I'll pick it up one more time to see if it's worth working on before stripping it down for parts for other decks.

The gang over on MTGS built an Isperia the Inscrutable deck for me a few years ago now. I played it a few times, and it was good. It was exactly the right power level. It had some fun times built in (Storm Herd + Gravitational Shift!), nice playability, and good stand up against slightly Spikier decks. After playing it a dozen times or so, I realized that it was just wasn't my style. I let it sit for a while thinking that maybe I had just played it too much. After a year or more of it never being a deck I picked up, I retired it. I'm still really appreciative of the effort that went into it.

Vorosh, the Hunter got put together as a "+1/+1 counters matter" deck when it hit the streets. It managed to be a slave to theme without being well focused. It had some foils in it that I wanted for new decks, so it got cannibalized. The sweetest part was finding the foil Spike Feeder in it.

I also finally took apart the Cromat deck that I had gotten some help with from the folks online. The idea was cool: exactly one card from every expansion and core set. The problem became updating it. Eventually, we would have run out of nonland slots. I suppose we could go back and rebuild it, thinking first of the mana base (both Ravnica blocks could give us some flexibility) and then filling in the pieces. The problem was it was kind of "coolest card from each set" without so much focus. When it did well, it was always because of being able to resolve and keep Survival of the Fittest in play. Most of the rest of the time, it struggled with mana and threat density. Again, maybe it's worth a look.

What's Coming

I'd like to complete the One of Every Color Combination Project in 2013. There are still thirteen combinations which I don't have: five-color, Orzhov, Boros, Dimir, Izzet, Simic, Rakdos, Gruul, and all the mono-colors, including colorless, except for white—which I have but don't think I've ever written down. I'd like to tackle putting together the Return to Ravnica guilds (Izzet and Rakdos) before Gatecrash comes out, which will take care of seven holes once we get the cool Gatecrash guild leaders, leaving us only with five-color and the remaining mono-colors. Should be easy, right?

What's Here

It looks like only a few of the decks are currently in the database. For those that are there and unchanged, I'll link them. For those that aren't in the database or those which have changed, I'll include them. It's going to make it kind of long, but the decklists should be easy to scroll past if you need to.

Adun Oakenshield and His Beasts

This is one of my favorite decks to play because it stays pretty true to the theme while having the kind of cohesion that a deck needs to play well. As new Beasts come out in sets (I'm definitely expecting something from Gatecrash and Gruul), some of the non-Beasts will get replaced. The deck started as Darigaaz and His Beasts as a landfall deck, switched to Karrthus because I wanted to play the Tyrant of Jund, and then became Adun when I decided to build a Karrthus/Dragons deck. There are still landfall elements, like Azusa, Oracle of Mul Daya, and Lotus Cobra, which will probably be the things on the chopping block.

Adun Okenshield and His Beasts
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (33)

  • 1 Solemn Simulacrum
  • 1 Acidic Slime
  • 1 Big Game Hunter
  • 1 Butcher of Malakir
  • 1 Chameleon Colossus
  • 1 Copperhoof Vorrac
  • 1 Craterhoof Behemoth
  • 1 Eternal Witness
  • 1 Fangren Pathcutter
  • 1 Garruk's Horde
  • 1 Garruk's Packleader
  • 1 Ghor-Clan Rampager
  • 1 Greater Gargadon
  • 1 Gruul Ragebeast
  • 1 Indrik Stomphowler
  • 1 Krosan Tusker
  • 1 Krosan Warchief
  • 1 Massacre Wurm
  • 1 Molder Slug
  • 1 Oracle of Mul Daya
  • 1 Rampaging Baloths
  • 1 Ravenous Baloth
  • 1 Roaring Primadox
  • 1 Shriekmaw
  • 1 Spearbreaker Behemoth
  • 1 Spellbreaker Behemoth
  • 1 Taurean Mauler
  • 1 Thragtusk
  • 1 Withered Wretch
  • 1 Wood Elves
  • 1 Adun Oakenshield
  • 1 Azusa, Lost but Seeking
  • 1 Ink-Eyes, Servant of Oni

Planeswalkers (1)

  • 1 Garruk Wildspeaker

Lands (39)

  • 6 Forest
  • 2 Mountain
  • 3 Swamp
  • 1 Badlands
  • 1 Bloodstained Mire
  • 1 Bojuka Bog
  • 1 Cavern of Souls
  • 1 Command Tower
  • 1 Contested Cliffs
  • 1 Darigaaz's Caldera
  • 1 Golgari Rot Farm
  • 1 Graven Cairns
  • 1 Gruul Turf
  • 1 Karplusan Forest
  • 1 Kazandu Refuge
  • 1 Kessig Wolf Run
  • 1 Mosswort Bridge
  • 1 Overgrown Tomb
  • 1 Reliquary Tower
  • 1 Rootbound Crag
  • 1 Savage Lands
  • 1 Skarrg, the Rage Pits
  • 1 Spinerock Knoll
  • 1 Stomping Ground
  • 1 Temple of the False God
  • 1 Terramorphic Expanse
  • 1 Tower of the Magistrate
  • 1 Verdant Catacombs
  • 1 Wasteland
  • 1 Wooded Foothills
  • 1 Miren, the Moaning Well

Spells (27)

  • 1 Sensei's Divining Top
  • 1 Sol Ring
  • 1 Sword of Body and Mind
  • 1 Compost
  • 1 Descendants' Path
  • 1 Fires of Yavimaya
  • 1 Goblin Bombardment
  • 1 Greater Good
  • 1 Lurking Predators
  • 1 Pernicious Deed
  • 1 Survival of the Fittest
  • 1 Harrow
  • 1 Hunter's Insight
  • 1 Momentous Fall
  • 1 Red Elemental Blast
  • 1 Reroute
  • 1 Savage Beating
  • 1 Sudden Spoiling
  • 1 Aether Snap
  • 1 Decree of Pain
  • 1 Demonic Tutor
  • 1 Gruesome Encore
  • 1 Insurrection
  • 1 Kodama's Reach
  • 1 Patriarch's Bidding
  • 1 Plague Wind
  • 1 Tooth and Nail
 


Animar, Soul of Elements

I love playing this deck because it can get really wild. The downside is that it usually sputters out once Animar gets too expensive to recast. It doesn't have any board sweepers to help get back to parity, so it's very much a one-trick pony. It's nonetheless ridiculously fun to play. There are now only six nonpermanents other than Primal Surge, so that's a bit of a Plan B.

Animar, Soul of Elements
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (49)

  • 1 Darksteel Colossus
  • 1 Duplicant
  • 1 Mindless Automaton
  • 1 Phyrexian Metamorph
  • 1 Solemn Simulacrum
  • 1 Bloodbraid Elf
  • 1 Champion of Lambholt
  • 1 Civic Wayfinder
  • 1 Coiling Oracle
  • 1 Crowned Ceratok
  • 1 Deadeye Navigator
  • 1 Eternal Witness
  • 1 Fathom Mage
  • 1 Fertilid
  • 1 Forgotten Ancient
  • 1 Fungal Behemoth
  • 1 Garruk's Horde
  • 1 Garruk's Packleader
  • 1 Gyre Sage
  • 1 Llanowar Empath
  • 1 Man-o'-War
  • 1 Masked Admirers
  • 1 Master Biomancer
  • 1 Phantom Centaur
  • 1 Plaxcaster Frogling
  • 1 Primordial Sage
  • 1 Roaring Primadox
  • 1 Sakura-Tribe Elder
  • 1 Scavenging Ooze
  • 1 Seedborn Muse
  • 1 Shivan Wurm
  • 1 Spike Feeder
  • 1 Spike Weaver
  • 1 Stingmoggie
  • 1 Sylvan Ranger
  • 1 Terastodon
  • 1 Thragtusk
  • 1 Vigor
  • 1 Wood Elves
  • 1 Woodfall Primus
  • 1 Woodripper
  • 1 Yavimaya Elder
  • 1 Zameck Guildmage
  • 1 Animar, Soul of Elements
  • 1 Keiga, the Tide Star
  • 1 Maelstrom Wanderer
  • 1 Melira, Sylvok Outcast
  • 1 Prime Speaker Zegana
  • 1 Ulamog, the Infinite Gyre

Lands (36)

  • 7 Forest
  • 8 Island
  • 3 Mountain
  • 1 Ancient Ziggurat
  • 1 Command Tower
  • 1 Dust Bowl
  • 1 Kessig Wolf Run
  • 1 Llanowar Reborn
  • 1 Maze of Ith
  • 1 Mosswort Bridge
  • 1 Oran-Rief, the Vastwood
  • 1 Reliquary Tower
  • 1 Rootbound Crag
  • 1 Stomping Ground
  • 1 Strip Mine
  • 1 Taiga
  • 1 Tower of the Magistrate
  • 1 Tropical Island
  • 1 Vesuva
  • 1 Volcanic Island
  • 1 Yavimaya Hollow

Spells (14)

  • 1 Coalition Relic
  • 1 Evolution Vat
  • 1 Vorrac Battlehorns
  • 1 Asceticism
  • 1 Doubling Season
  • 1 Inexorable Tide
  • 1 Warstorm Surge
  • 1 Bioshift
  • 1 Chaos Warp
  • 1 Cryptic Command
  • 1 Steady Progress
  • 1 Primal Surge
  • 1 Skyshroud Claim
  • 1 Tezzeret's Gambit
 


Geist of Saint Traft

I built this not so long ago and then changed out about a dozen cards when it just wasn't doing so well. The most interesting card choice so far has been Portcullis, which doesn't seem like it works well with Geist attacking (it doesn't) but has otherwise created crazy game states. I've definitely had more fun playing this deck the last half dozen times compared to the first. I've gotten a few requests from Monday Night Gamer Keith Bogart to play it when he hasn't brought along a deck, so I know it's doing something right.

Geist of Saint Traft
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (30)

  • 1 Duplicant
  • 1 Phyrexian Metamorph
  • 1 Solemn Simulacrum
  • 1 Aether Adept
  • 1 Archon of the Triumvirate
  • 1 Azorius Justiciar
  • 1 Clone
  • 1 Cryptoplasm
  • 1 Deadeye Navigator
  • 1 Frost Titan
  • 1 Galepowder Mage
  • 1 Knight of the White Orchid
  • 1 Lyev Skyknight
  • 1 Man-o'-War
  • 1 Mistmeadow Witch
  • 1 Mulldrifter
  • 1 Phyrexian Ingester
  • 1 Restoration Angel
  • 1 Sakashima's Student
  • 1 Serra Ascendant
  • 1 Silverblade Paladin
  • 1 Slithermuse
  • 1 Sphinx of Uthuun
  • 1 Sun Titan
  • 1 War Priest of Thune
  • 1 Elesh Norn, Grand Cenobite
  • 1 Geist of Saint Traft
  • 1 Kozilek, Butcher of Truth
  • 1 Mikaeus, the Lunarch
  • 1 Sun Quan, Lord of Wu

Planeswalkers (5)

  • 1 Ajani Goldmane
  • 1 Ajani, Caller of the Pride
  • 1 Jace, the Mind Sculptor
  • 1 Tamiyo, the Moon Sage
  • 1 Venser, the Sojourner

Lands (38)

  • 14 Island
  • 10 Plains
  • 1 Adarkar Wastes
  • 1 Azorius Chancery
  • 1 Celestial Colonnade
  • 1 Command Tower
  • 1 Flooded Strand
  • 1 Glacial Fortress
  • 1 Halimar Depths
  • 1 Hallowed Fountain
  • 1 Prahv, Spires of Order
  • 1 Reflecting Pool
  • 1 Sejiri Steppe
  • 1 Strip Mine
  • 1 Wasteland
  • 1 Kor Haven

Spells (27)

  • 1 Conjurer's Closet
  • 1 Crystal Shard
  • 1 Darksteel Ingot
  • 1 Erratic Portal
  • 1 Mycosynth Wellspring
  • 1 Portcullis
  • 1 Pristine Talisman
  • 1 Sensei's Divining Top
  • 1 Sol Ring
  • 1 Sword of Fire and Ice
  • 1 Sword of Light and Shadow
  • 1 Sword of Vengeance
  • 1 Wayfarer's Bauble
  • 1 Future Sight
  • 1 Steel of the Godhead
  • 1 Blue Sun's Zenith
  • 1 Cryptic Command
  • 1 Cyclonic Rift
  • 1 Faith's Reward
  • 1 Hibernation
  • 1 Holy Day
  • 1 Mirror Strike
  • 1 Vanish into Memory
  • 1 Planar Cleansing
  • 1 Rout
  • 1 Wash Out
  • 1 Wrath of God
 


Isamaru, Hound of Konda

I stripped out some cards to put into new decks that got built, so this one isn't actually listed. I'll fill the blanks back in and let you know what I came up with. Mono-white is the most interesting of the mono colors to me and seems the most playable.

Intet, the Dreamer

This is easily the strongest of my decks, although I'm still not sure how it would do in a truly competitive environment. It's also somewhat difficult to play, so I'll usually only pull it out when I know my mind is fresh. The version in the database is the most up to date.

Jarad, Golgari Lich Lord

I tried this as an old-school deck, and it fell flat on its face a few times. It turns out that creatures are way better these days than they were in the ancient times, so when I'd cast Natural Order, I kept being disappointed there was no Worldspine Wurm to grab. For some reason, there's still no Worldspine Wurm in there, but that's probably because I didn't have one lying around.

Jarad, Golgari Lich Lord
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (40)

  • 1 Bottle Gnomes
  • 1 Mindless Automaton
  • 1 Solemn Simulacrum
  • 1 Avenger of Zendikar
  • 1 Blood Seeker
  • 1 Butcher of Malakir
  • 1 Civic Wayfinder
  • 1 Creakwood Liege
  • 1 Dark Confidant
  • 1 Elvish Aberration
  • 1 Filth
  • 1 Genesis
  • 1 Golgari Brownscale
  • 1 Grave-Shell Scarab
  • 1 Greater Harvester
  • 1 Heart Warden
  • 1 Indrik Stomphowler
  • 1 Lord of Extinction
  • 1 Lotleth Troll
  • 1 Magus of the Library
  • 1 Masked Admirers
  • 1 Mitotic Slime
  • 1 Nantuko Vigilante
  • 1 Nekrataal
  • 1 Nezumi Graverobber
  • 1 Puppeteer Clique
  • 1 Silklash Spider
  • 1 Sylvan Ranger
  • 1 Twisted Abomination
  • 1 Undead Gladiator
  • 1 Withered Wretch
  • 1 Wood Elves
  • 1 Xathrid Demon
  • 1 Chainer, Dementia Master
  • 1 Ink-Eyes, Servant of Oni
  • 1 Jarad, Golgari Lich Lord
  • 1 Kokusho, the Evening Star
  • 1 Vhati il-Dal
  • 1 Visara the Dreadful
  • 1 Ohran Viper

Planeswalkers (1)

  • 1 Garruk Wildspeaker

Lands (38)

  • 12 Forest
  • 17 Swamp
  • 1 Barren Moor
  • 1 Bojuka Bog
  • 1 Command Tower
  • 1 Llanowar Wastes
  • 1 Maze of Ith
  • 1 Overgrown Tomb
  • 1 Tainted Wood
  • 1 Tranquil Thicket
  • 1 Shizo, Death's Storehouse

Spells (21)

  • 1 Blasting Station
  • 1 Eldrazi Monument
  • 1 Plague Boiler
  • 1 Scrabbling Claws
  • 1 Skullclamp
  • 1 Sword of Fire and Ice
  • 1 Sword of Light and Shadow
  • 1 Dying Wish
  • 1 Greater Good
  • 1 Necrogenesis
  • 1 Oversold Cemetery
  • 1 Pattern of Rebirth
  • 1 Pernicious Deed
  • 1 Phyrexian Arena
  • 1 Decree of Pain
  • 1 Living Death
  • 1 Natural Order
  • 1 Phthisis
  • 1 Promise of Power
  • 1 Reanimate
  • 1 Skyshroud Claim
 


Karador, Ghost Chieftain

This is the deck that I want to play as much as possible. It's my kind of toolbox deck. I like being active all the time, and this deck always has stuff to do. It'll continue to be one of my go-to decks. There's been a single change from the linked list: Ghostway came out and Faith's Reward went in.

Karrthus and His Dragons

This deck is really representative of the format for me: huge, swingy things and Dragons raining fire from the sky. It takes a while to get going, even with a little ramp, so it's not going to hold up to an environment that's really fast. Once it gets rolling, it can deal large piles of damage pretty quickly. The deck is at critical mass on Dragons, so if there are any cool new ones coming out in Gatecrash, I might have to make some difficult choices.

Karrthus and His Dragons
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (26)

  • 1 Solemn Simulacrum
  • 1 Steel Hellkite
  • 1 Anger
  • 1 Balefire Dragon
  • 1 Bogardan Hellkite
  • 1 Dragon Broodmother
  • 1 Dragonlair Spider
  • 1 Dragonmaster Outcast
  • 1 Dragonspeaker Shaman
  • 1 Flameblast Dragon
  • 1 Hellkite Charger
  • 1 Hellkite Tyrant
  • 1 Hoard-Smelter Dragon
  • 1 Kargan Dragonlord
  • 1 Knollspine Dragon
  • 1 Moonveil Dragon
  • 1 Mordant Dragon
  • 1 Sakura-Tribe Elder
  • 1 Scourge of Kher Ridges
  • 1 Thundermaw Hellkite
  • 1 Utvara Hellkite
  • 1 Yavimaya Elder
  • 1 Bladewing the Risen
  • 1 Karrthus, Tyrant of Jund
  • 1 Kiki-Jiki, Mirror Breaker
  • 1 Ryusei, the Falling Star

Planeswalkers (3)

  • 1 Garruk, Primal Hunter
  • 1 Sarkhan the Mad
  • 1 Sarkhan Vol

Lands (36)

  • 4 Forest
  • 4 Mountain
  • 4 Swamp
  • 1 Badlands
  • 1 Bayou
  • 1 Blood Crypt
  • 1 Bloodstained Mire
  • 1 Bojuka Bog
  • 1 Command Tower
  • 1 Dragonskull Summit
  • 1 Golgari Rot Farm
  • 1 Gruul Turf
  • 1 Kessig Wolf Run
  • 1 Maze of Ith
  • 1 Mosswort Bridge
  • 1 Overgrown Tomb
  • 1 Rakdos Carnarium
  • 1 Savage Lands
  • 1 Skarrg, the Rage Pits
  • 1 Stomping Ground
  • 1 Taiga
  • 1 Temple of the False God
  • 1 Verdant Catacombs
  • 1 Wasteland
  • 1 Wooded Foothills
  • 1 Woodland Cemetery
  • 1 Volrath's Stronghold

Spells (34)

  • 1 Basilisk Collar
  • 1 Darksteel Ingot
  • 1 Dreamstone Hedron
  • 1 Gilded Lotus
  • 1 Quicksilver Amulet
  • 1 Scrabbling Claws
  • 1 Sol Ring
  • 1 Dragon Breath
  • 1 Dragon Fangs
  • 1 Dragon Roost
  • 1 Dragon Shadow
  • 1 Greater Good
  • 1 Guild Feud
  • 1 Pernicious Deed
  • 1 Warstorm Surge
  • 1 Beast Within
  • 1 Comet Storm
  • 1 Fault Line
  • 1 Into the Core
  • 1 Momentous Fall
  • 1 Black Sun's Zenith
  • 1 Blasphemous Act
  • 1 Cultivate
  • 1 Decimate
  • 1 Decree of Pain
  • 1 Earthquake
  • 1 Explosive Vegetation
  • 1 Gift of the Gargantuan
  • 1 Hull Breach
  • 1 Insurrection
  • 1 Lavalanche
  • 1 Maelstrom Pulse
  • 1 Rampant Growth
  • 1 Violent Ultimatum
 


Kresh the Bloodbraided

One of my signature decks and one I always like to carry when I go to events. Again, it's big and splashy, but at an appropriate time. It can't do anything outlandish on turn 5, but on turn 15, all bets are off. The decklist is exactly as linked, although I've obtained a few new versions of cards for it in my long-term goal of turning the whole deck into the sexiest of all languages. Currently, Kokusho, Tangle, Garruk, Bayou, Graven Cairns, Savage Lands, and Taiga are all in Italian (and foil where possible).

Lord of Tresserhorn

I always enjoy playing this, but find that it's one that gets left behind pretty often. I guess it suffers from being one of the oldest decks I have, so old, in fact, that it's not in the database. It is almost all on-theme, with Solemn Simulacrum and Grave Titan being the only non-Zombies. I can justify Grave Titan being in there since it creates Zombies, but I think Jens just might have to go.

Lord of Tresserhorn
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (32)

  • 1 Solemn Simulacrum
  • 1 Anathemancer
  • 1 Cemetery Reaper
  • 1 Corpse Harvester
  • 1 Death Baron
  • 1 Deathbringer Thoctar
  • 1 Diregraf Captain
  • 1 Fleshbag Marauder
  • 1 Gempalm Polluter
  • 1 Geralf's Messenger
  • 1 Geralf's Mindcrusher
  • 1 Grave Titan
  • 1 Graveborn Muse
  • 1 Gravecrawler
  • 1 Gravedigger
  • 1 Havengul Lich
  • 1 Jhessian Zombies
  • 1 Lich Lord of Unx
  • 1 Lord of the Undead
  • 1 Noxious Ghoul
  • 1 Phyrexian Delver
  • 1 Skinrender
  • 1 Twisted Abomination
  • 1 Undead Alchemist
  • 1 Undead Gladiator
  • 1 Undead Warchief
  • 1 Vengeful Dead
  • 1 Wight of Precinct Six
  • 1 Withered Wretch
  • 1 Geth, Lord of the Vault
  • 1 Grimgrin, Corpse-Born
  • 1 Mikaeus, the Unhallowed

Lands (37)

  • 1 Island
  • 1 Mountain
  • 8 Swamp
  • 1 Akoum Refuge
  • 1 Badlands
  • 1 Barren Moor
  • 1 Bloodstained Mire
  • 1 Bojuka Bog
  • 1 Command Tower
  • 1 Crumbling Necropolis
  • 1 Desolate Lighthouse
  • 1 Dragonskull Summit
  • 1 Drowned Catacomb
  • 1 Dust Bowl
  • 1 Forgotten Cave
  • 1 Homeward Path
  • 1 Jwar Isle Refuge
  • 1 Maze of Ith
  • 1 Polluted Delta
  • 1 Reliquary Tower
  • 1 Shivan Reef
  • 1 Steam Vents
  • 1 Tainted Isle
  • 1 Tainted Peak
  • 1 Underground Sea
  • 1 Unholy Grotto
  • 1 Vivid Crag
  • 1 Volcanic Island
  • 1 Wasteland
  • 1 Volrath's Stronghold

Spells (29)

  • 1 Khabal Ghoul
  • 1 Basilisk Collar
  • 1 Gem of Becoming
  • 1 Nevinyrral's Disk
  • 1 Sword of Fire and Ice
  • 1 Sword of War and Peace
  • 1 Goblin Bombardment
  • 1 Grave Pact
  • 1 Oversold Cemetery
  • 1 Rhystic Study
  • 1 Rooftop Storm
  • 1 Cruel Revival
  • 1 False Cure
  • 1 Grab the Reins
  • 1 Rakdos Charm
  • 1 Read the Runes
  • 1 Red Elemental Blast
  • 1 Shriveling Rot
  • 1 Stroke of Genius
  • 1 Army of the Damned
  • 1 Consuming Vapors
  • 1 Damnation
  • 1 Demonic Tutor
  • 1 Living Death
  • 1 Patriarch's Bidding
  • 1 Repay in Kind
  • 1 Rise from the Grave
  • 1 Zombie Apocalypse
  • 1 Tombstone Stairwell
 


Merieke Ri Berit

I built the first version of Merieke when I got a Time-Shifted one. She's been through at least three iterations. It's my one stab at a classic control deck. The card that I'm most fond of in this deck is Chronomantic Escape. It's been a lifesaver more times than I can count.

Merieke Ri Berit
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (29)

  • 1 Enigma Sphinx
  • 1 Ethersworn Adjudicator
  • 1 Phyrexian Metamorph
  • 1 Solemn Simulacrum
  • 1 Archon of Redemption
  • 1 Bane of the Living
  • 1 Bone Shredder
  • 1 Chromeshell Crab
  • 1 Deadeye Navigator
  • 1 Devout Lightcaster
  • 1 Dimir Doppelganger
  • 1 Drogskol Reaver
  • 1 Galepowder Mage
  • 1 Ghastlord of Fugue
  • 1 Jushi Apprentice
  • 1 Loxodon Gatekeeper
  • 1 Massacre Wurm
  • 1 Nightveil Specter
  • 1 Phyrexian Ingester
  • 1 Sun Titan
  • 1 Suture Priest
  • 1 Treasury Thrull
  • 1 Weathered Wayfarer
  • 1 Windborn Muse
  • 1 Geth, Lord of the Vault
  • 1 Kozilek, Butcher of Truth
  • 1 Merieke Ri Berit
  • 1 Uyo, Silent Prophet
  • 1 Venser, Shaper Savant

Planeswalkers (2)

  • 1 Liliana Vess
  • 1 Venser, the Sojourner

Lands (38)

  • 8 Island
  • 4 Plains
  • 6 Swamp
  • 1 Arcane Sanctum
  • 1 Bojuka Bog
  • 1 Calciform Pools
  • 1 Caves of Koilos
  • 1 Command Tower
  • 1 Drowned Catacomb
  • 1 Forbidden Orchard
  • 1 Glacial Fortress
  • 1 Hallowed Fountain
  • 1 Maze of Ith
  • 1 Reliquary Tower
  • 1 Scrubland
  • 1 Tainted Field
  • 1 Temple of the False God
  • 1 Tower of the Magistrate
  • 1 Tundra
  • 1 Underground Sea
  • 1 Vault of the Archangel
  • 1 Watery Grave
  • 1 Minamo, School at Water's Edge

Spells (32)

  • 1 Armillary Sphere
  • 1 Crawlspace
  • 1 Darksteel Ingot
  • 1 Druidic Satchel
  • 1 Illusionist's Bracers
  • 1 Magewright's Stone
  • 1 Mimic Vat
  • 1 Mycosynth Wellspring
  • 1 Obelisk of Esper
  • 1 Orzhov Signet
  • 1 Sol Ring
  • 1 Tainted Sigil
  • 1 Thousand-Year Elixir
  • 1 Trading Post
  • 1 Aura of Silence
  • 1 Copy Enchantment
  • 1 Rhystic Study
  • 1 Volition Reins
  • 1 Blue Sun's Zenith
  • 1 Ghostway
  • 1 Mortify
  • 1 Peel from Reality
  • 1 Sudden Spoiling
  • 1 Time Stop
  • 1 Whispers of the Muse
  • 1 Bribery
  • 1 Chronomantic Escape
  • 1 Day of Judgment
  • 1 Decree of Pain
  • 1 Merciless Eviction
  • 1 Phthisis
  • 1 Sleep
 


The Mimeoplasm

I wanted this to be a "mill some of your stuff so that I can Reanimate it" deck, but the straight mill strategy has worked out a number of times, which was a total surprise. Early turn Mesmeric Orb helps. I finally added an Ulamog, the Infinite Gyre (when Primeval Titan went away) to keep from milling myself out—plus it's just awesome.

I play Withered Wretch in so many other decks that I didn't want to also put it in this one, but some selective graveyard hate is probably a good idea because graveyard strategies are good in this format and I'm just helping them along. Wretch is also one of the few ways to deal with someone else's Eldrazi hitting the graveyard. Chains of Mephistopheles is easily my favorite card in this deck. If you're not going crazy with card draw, it won't hurt you. If you are, watch out.

Nath of the Gilt-Leaf

I built this to be a budget deck then streamlined it to be even more budget, taking out things like Volrath's Stronghold—which, by the way, is a card that I've put into a fair number of decks and never seems to be worth using.

Nath of the Gilt-Leaf
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (36)

  • 1 Solemn Simulacrum
  • 1 Acidic Slime
  • 1 Blood Artist
  • 1 Bloodline Keeper
  • 1 Bone Shredder
  • 1 Chameleon Colossus
  • 1 Civic Wayfinder
  • 1 Creakwood Liege
  • 1 Dark Impostor
  • 1 Deranged Hermit
  • 1 Eternal Witness
  • 1 Genesis
  • 1 Indrik Stomphowler
  • 1 Lord of Extinction
  • 1 Lotus Cobra
  • 1 Masked Admirers
  • 1 Master of the Wild Hunt
  • 1 Necrotic Ooze
  • 1 Oracle of Mul Daya
  • 1 Sakura-Tribe Elder
  • 1 Shriekmaw
  • 1 Spike Weaver
  • 1 Splinterfright
  • 1 Stingerfling Spider
  • 1 Thrashing Wumpus
  • 1 Uktabi Orangutan
  • 1 Ulvenwald Tracker
  • 1 Withered Wretch
  • 1 Wood Elves
  • 1 Yavimaya Elder
  • 1 Yew Spirit
  • 1 Glissa, the Traitor
  • 1 Ink-Eyes, Servant of Oni
  • 1 Mikaeus, the Unhallowed
  • 1 Nath of the Gilt-Leaf
  • 1 Thrun, the Last Troll

Planeswalkers (1)

  • 1 Garruk, Primal Hunter

Lands (35)

  • 10 Forest
  • 6 Swamp
  • 1 Bojuka Bog
  • 1 Command Tower
  • 1 Dust Bowl
  • 1 Evolving Wilds
  • 1 Gilt-Leaf Palace
  • 1 Golgari Rot Farm
  • 1 Grim Backwoods
  • 1 Jund Panorama
  • 1 Llanowar Wastes
  • 1 Oran-Rief, the Vastwood
  • 1 Overgrown Tomb
  • 1 Reflecting Pool
  • 1 Strip Mine
  • 1 Tainted Wood
  • 1 Woodland Cemetery
  • 1 Okina, Temple to the Grandfathers
  • 1 Pendelhaven
  • 1 Shizo, Death's Storehouse
  • 1 Urborg

Spells (29)

  • 1 Eldrazi Monument
  • 1 Nevinyrral's Disk
  • 1 Nihil Spellbomb
  • 1 Oblivion Stone
  • 1 Sol Ring
  • 1 Animate Dead
  • 1 Dark Tutelage
  • 1 Deathgrip
  • 1 Grave Pact
  • 1 Greater Good
  • 1 Gutter Grime
  • 1 Oversold Cemetery
  • 1 Pernicious Deed
  • 1 Phyrexian Arena
  • 1 Primal Order
  • 1 Rancor
  • 1 Corpse Dance
  • 1 Makeshift Mannequin
  • 1 Putrefy
  • 1 Tangle
  • 1 Beacon Of Unrest
  • 1 Dread Return
  • 1 Farseek
  • 1 Living Death
  • 1 Maelstrom Pulse
  • 1 Profane Command
  • 1 Reanimate
  • 1 Restock
  • 1 Syphon Mind
 


Oros, the Avenger

Coming on the heels of Ruhan as a vehicle for a Sunforger package, Oros has been unexciting to play. It suffers from being the worst of the wedges for getting a few extra lands into play, so it has to rely more on mana rocks, which are going to get blown up at some point. It's a deck that's going to get some work done on it in the new year. I'm still waiting for the awesome blowout of Spike Cannibal.

Oros, the Avenger
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (20)

  • 1 Solemn Simulacrum
  • 1 Anathemancer
  • 1 Angel of Despair
  • 1 Carnifex Demon
  • 1 Deathpact Angel
  • 1 Galepowder Mage
  • 1 Invader Parasite
  • 1 Kulrath Knight
  • 1 Loxodon Gatekeeper
  • 1 Massacre Wurm
  • 1 Necroskitter
  • 1 Netherborn Phalanx
  • 1 Spike Cannibal
  • 1 Stoneforge Mystic
  • 1 Viashino Heretic
  • 1 Withered Wretch
  • 1 Aurelia, the Warleader
  • 1 Myojin of Cleansing Fire
  • 1 Oros, the Avenger
  • 1 Ulamog, the Infinite Gyre

Lands (37)

  • 5 Mountain
  • 11 Plains
  • 9 Swamp
  • 1 Arid Mesa
  • 1 Badlands
  • 1 Bloodstained Mire
  • 1 Command Tower
  • 1 Kjeldoran Outpost
  • 1 Marsh Flats
  • 1 Mistveil Plains
  • 1 Plateau
  • 1 Rocky Tar Pit
  • 1 Scrubland
  • 1 Thawing Glaciers
  • 1 Kher Keep

Spells (42)

  • 1 Armillary Sphere
  • 1 Basilisk Collar
  • 1 Boros Signet
  • 1 Darksteel Ingot
  • 1 Mycosynth Wellspring
  • 1 Orzhov Signet
  • 1 Rakdos Signet
  • 1 Sol Ring
  • 1 Sunforger
  • 1 Aura of Silence
  • 1 Five-Alarm Fire
  • 1 Land Tax
  • 1 Martyr's Bond
  • 1 Porphyry Nodes
  • 1 Backlash
  • 1 Batwing Brume
  • 1 Boros Charm
  • 1 Delirium
  • 1 Enlightened Tutor
  • 1 Exile
  • 1 Ghostway
  • 1 Grave Consequences
  • 1 Holy Day
  • 1 Homing Lightning
  • 1 Into the Core
  • 1 Mirror Strike
  • 1 Oblation
  • 1 Pollen Lullaby
  • 1 Price of Progress
  • 1 Return to Dust
  • 1 Starstorm
  • 1 Sudden Impact
  • 1 Swords to Plowshares
  • 1 White Sun's Zenith
  • 1 Wild Ricochet
  • 1 Akroma's Vengeance
  • 1 Black Sun's Zenith
  • 1 Brightflame
  • 1 Decree of Pain
  • 1 Hallowed Burial
  • 1 Phthisis
  • 1 Wrath of God
 


Phelddagrif

The first of my signature decks, this has gone through more changes than I can count. I put together a new version in May 2011, and it's remained consistent since. It's now all about the Maro-Sorcerers and drawing cards. The card I sometimes feel bad about playing is Psychosis Crawler. Comboing with Greater Good feels just dirty.

Phelddagrif
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (31)

  • 1 Psychosis Crawler
  • 1 Solemn Simulacrum
  • 1 Academy Rector
  • 1 Acidic Slime
  • 1 Coiling Oracle
  • 1 Consecrated Sphinx
  • 1 Luminate Primordial
  • 1 Magus of the Library
  • 1 Maro
  • 1 Mulldrifter
  • 1 Noble Hierarch
  • 1 Oracle of Mul Daya
  • 1 Overbeing of Myth
  • 1 Primeval Titan
  • 1 Qasali Pridemage
  • 1 Sakura-Tribe Elder
  • 1 Sea Gate Oracle
  • 1 Serra Ascendant
  • 1 Skyward Eye Prophets
  • 1 Sturmgeist
  • 1 Sunscape Battlemage
  • 1 Trygon Predator
  • 1 Karn, Silver Golem
  • 1 Avacyn, Angel of Hope
  • 1 Kiyomaro, First to Stand
  • 1 Kozilek, Butcher of Truth
  • 1 Multani, Maro-Sorcerer
  • 1 Myojin of Seeing Winds
  • 1 Phelddagrif
  • 1 Soramaro, First to Dream
  • 1 Thrun, the Last Troll

Lands (33)

  • 4 Forest
  • 1 Island
  • 7 Plains
  • 1 Adarkar Wastes
  • 1 Azorius Chancery
  • 1 Brushland
  • 1 Celestial Colonnade
  • 1 Command Tower
  • 1 Glacial Fortress
  • 1 Homeward Path
  • 1 Misty Rainforest
  • 1 Nimbus Maze
  • 1 Reliquary Tower
  • 1 Savannah
  • 1 Seaside Citadel
  • 1 Sejiri Steppe
  • 1 Selesnya Sanctuary
  • 1 Sunpetal Grove
  • 1 Temple Garden
  • 1 Temple of the False God
  • 1 Tundra
  • 1 Wasteland
  • 1 Windswept Heath
  • 1 Flagstones of Trokair

Spells (32)

  • 1 Sensei's Divining Top
  • 1 Sol Ring
  • 1 Spine of Ish Sah
  • 1 Asceticism
  • 1 Bear Umbra
  • 1 Defense of the Heart
  • 1 Ground Seal
  • 1 Martyr's Bond
  • 1 Mirari's Wake
  • 1 Privileged Position
  • 1 Rancor
  • 1 Worship
  • 1 Blue Sun's Zenith
  • 1 Cytoshape
  • 1 Equal Treatment
  • 1 Keep Watch
  • 1 Krosan Grip
  • 1 Momentous Fall
  • 1 Akroma's Memorial
  • 1 Archangel's Light
  • 1 Austere Command
  • 1 Cleansing Meditation
  • 1 Explore
  • 1 Far Wanderings
  • 1 Final Judgment
  • 1 Gift of the Gargantuan
  • 1 Hunting Wilds
  • 1 Phyrexian Rebirth
  • 1 Rampant Growth
  • 1 Recurring Insight
  • 1 Skyshroud Claim
  • 1 Unexpected Results
 


Rith, the Awakener

This is another one that's been together a good long time. It's a Soldier-themed deck, and as Soldiers and Soldier-based cards, like Hero of Bladehold, get better and better, we'll certainly see more and more adherence to theme in this one. It's interesting to me that I really like Naya colors but have never been tempted to build other Naya-colored decks, like Mayael or Uril.

Rith, the Awakener
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (32)

  • 1 Solemn Simulacrum
  • 1 Acidic Slime
  • 1 Captain of the Watch
  • 1 Catapult Master
  • 1 Craterhoof Behemoth
  • 1 Dauntless Escort
  • 1 Duergar Hedge-Mage
  • 1 Field Marshal
  • 1 Foundry Champion
  • 1 Gideon's Avenger
  • 1 Glory
  • 1 Heart Warden
  • 1 Hellrider
  • 1 Hero of Bladehold
  • 1 Karmic Guide
  • 1 Knight of the White Orchid
  • 1 Knight-Captain of Eos
  • 1 Legion Loyalist
  • 1 Mentor of the Meek
  • 1 Oracle of Mul Daya
  • 1 Rhox Pikemaster
  • 1 Sakura-Tribe Elder
  • 1 Seasoned Marshal
  • 1 Sun Titan
  • 1 Suture Priest
  • 1 Wall of Reverence
  • 1 Yavimaya Elder
  • 1 Brion Stoutarm
  • 1 Darien, King of Kjeldor
  • 1 Kamahl, Fist of Krosa
  • 1 Odric, Master Tactician
  • 1 Rith, the Awakener

Planeswalkers (2)

  • 1 Elspeth, Knight-Errant
  • 1 Garruk Wildspeaker

Lands (36)

  • 4 Forest
  • 6 Mountain
  • 8 Plains
  • 1 Boros Garrison
  • 1 Brushland
  • 1 Fire-Lit Thicket
  • 1 Gruul Turf
  • 1 Jungle Shrine
  • 1 Karplusan Forest
  • 1 Kazandu Refuge
  • 1 Mosswort Bridge
  • 1 Plateau
  • 1 Reliquary Tower
  • 1 Rith's Grove
  • 1 Selesnya Sanctuary
  • 1 Skarrg, the Rage Pits
  • 1 Sungrass Prairie
  • 1 Temple Garden
  • 1 Temple of the False God
  • 1 Windbrisk Heights
  • 1 Gaea's Cradle

Spells (29)

  • 1 Chromatic Star
  • 1 Dreamstone Hedron
  • 1 Expedition Map
  • 1 Mind Stone
  • 1 Mind's Eye
  • 1 Scrabbling Claws
  • 1 Skullclamp
  • 1 Sol Ring
  • 1 Tsabo's Web
  • 1 Aura Shards
  • 1 Beastmaster Ascension
  • 1 Cathars' Crusade
  • 1 Shield of the Oversoul
  • 1 Angelsong
  • 1 Comet Storm
  • 1 Holy Day
  • 1 Massive Raid
  • 1 Orim's Thunder
  • 1 Decree of Justice
  • 1 Explosive Vegetation
  • 1 Gift of the Gargantuan
  • 1 Hunting Wilds
  • 1 Hurricane
  • 1 March of Souls
  • 1 Martial Coup
  • 1 Pure / Simple
  • 1 Rampant Growth
  • 1 Search for Tomorrow
  • 1 Titanic Ultimatum
 


Ruhan of the Fomori

Oh, the LOLZ that this deck creates. It's mostly reactive, meaning not necessarily my preferred style, but I love sitting back waiting to do bad things to people when THEY try to do bad things. Full credit for the genesis of this deck goes to Armada Games' Todd Palmer, who called me up to the computer one day and asked, "Have you ever seen this card?" It was Parallectric Feedback, and a deck was born.

Thraximundar

I ran a contest a while back to build this deck. The Thraximundar deck that I play right now is actually the second place deck in that contest. The winner was a Thrax-Sliver thing that I thought was pretty clever, but this version suits my play style a little better. It's certainly gone through some updates since then while keeping the "take advantage of sacrifice" theme. My favorite recent addition to the deck has been Sneak Attack, which has been an even cheaper way to take advantage of the evoke creatures in the deck.

Thraximundar
Sheldon Menery
0th Place at Test deck on 12/30/2012
Commander
 

Creatures (28)

  • 1 Duplicant
  • 1 Solemn Simulacrum
  • 1 Bloodfire Colossus
  • 1 Bone Shredder
  • 1 Clone
  • 1 Crypt Ghast
  • 1 Deadeye Navigator
  • 1 Draining Whelk
  • 1 Dross Harvester
  • 1 Fleshbag Marauder
  • 1 Fulminator Mage
  • 1 Glen Elendra Archmage
  • 1 Greater Gargadon
  • 1 Ingot Chewer
  • 1 Massacre Wurm
  • 1 Mulldrifter
  • 1 Nezumi Graverobber
  • 1 Phyrexian Plaguelord
  • 1 Puppeteer Clique
  • 1 Reaper from the Abyss
  • 1 Shriekmaw
  • 1 Siege-Gang Commander
  • 1 Spitebellows
  • 1 Withered Wretch
  • 1 Kagemaro, First to Suffer
  • 1 Kokusho, the Evening Star
  • 1 Sheoldred, Whispering One
  • 1 Thraximundar

Lands (38)

  • 7 Island
  • 4 Mountain
  • 10 Swamp
  • 1 Blood Crypt
  • 1 Bloodstained Mire
  • 1 Bojuka Bog
  • 1 Cascade Bluffs
  • 1 Command Tower
  • 1 Crumbling Necropolis
  • 1 Diamond Valley
  • 1 Dragonskull Summit
  • 1 Graven Cairns
  • 1 High Market
  • 1 Izzet Boilerworks
  • 1 Scalding Tarn
  • 1 Spinerock Knoll
  • 1 Steam Vents
  • 1 Wasteland
  • 1 Watery Grave
  • 1 Shizo, Death's Storehouse

Spells (34)

  • 1 Armillary Sphere
  • 1 Darksteel Ingot
  • 1 Gem of Becoming
  • 1 Gilded Lotus
  • 1 Minion Reflector
  • 1 Mycosynth Wellspring
  • 1 Nevinyrral's Disk
  • 1 Oblivion Stone
  • 1 Sol Ring
  • 1 Sword of Light and Shadow
  • 1 Attrition
  • 1 Dawn of the Dead
  • 1 Grave Betrayal
  • 1 Oversold Cemetery
  • 1 Phyrexian Arena
  • 1 Sneak Attack
  • 1 Backlash
  • 1 Blue Sun's Zenith
  • 1 Cerebral Vortex
  • 1 Corpse Dance
  • 1 Fact or Fiction
  • 1 Grab the Reins
  • 1 Hibernation
  • 1 Perilous Research
  • 1 Rakdos Charm
  • 1 Twincast
  • 1 Wild Ricochet
  • 1 Barter In Blood
  • 1 Beacon Of Unrest
  • 1 Damnation
  • 1 Demonic Tutor
  • 1 Perish
  • 1 Praetor's Grasp
  • 1 Slave of Bolas
 


Trostani, Selesnya's Voice (and Her Angels)

Born from wanting to make an Angel deck after taking them all out of Karador to go a different way with it, this has been a blast to play. I've died multiple times to commander damage while at extreme life, but that's to be expected. My favorite ever was getting killed by Zedruu (Gisela, Blade of Goldnight and Elspeth, Knight-Errant were involved). I've even survived multiple times after being dropped to ten by Sorin Markov by just getting the engines rolling again. In just the last game I played with this, Serra Avatar, Restoration Angel, and Conjurer's Closet made me need to pull out a calculator.

There are three changes from the linked list. Terminus, Cavern of Souls, and Garruk's Packleader came in, and Mass Calcify, Tranquil Thicket, and Sundering Growth came out.

That's how I'll be Embracing the Chaos in 2013. When the project is complete, I'll end up with 32 decks, which might mean adding a second night of the week to play (to make sure none of them feel left out). We'll see how that turns out. Until then, have a safe and happy New Year.

  •  
  •  
#EDH 
« Previous Article
Brad vs. Todd: Peddle To The Metal vs. Human Reanimator
Next Article »
Archetype/Stereotype: Planeswalker Liliana

About Sheldon Menery

Judge Emeritus Sheldon Menery is one of the most influential judges in the history of the game. He popularized Magic Q&A here on SCG with "Ask the Judge" and was a leading force in redefining fair play at the professional level. He pioneered Commander and is the public face of the format. He has Head Judged countless Pro Tours, World Championships, and Grand Prix and has played in five National Championships. He lives in Tampa, Florida with his wife Gretchyn and their five cats: Dasher, Cupid, Comet, Vito, and Vixen.

SheldonMenery

Read more by
Sheldon Menery



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Spartanburg, SC - Mad Max's Comics & Games
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • 5/3 SCG presents: ZOMBIES!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/17 Grand Prix San Diego, US
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/10 MTGO Daily Event
  • 3/03 Pro Tour Qualifier West Nyack, US
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/14 SCG Open Milwaukee, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.