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SCG Standard Open: Atlanta Review

Valeriy Shunkov
2/04
#Standard  #Metagame  #SCGATL  #SCGMEM  #SCGNJ 
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Hello! The first major tournament with Gatecrash took place this past weekend and provided a ton of different ideas for those of you who are going to play Standard in the upcoming weeks at Pro Tour Gatecrash, SCG Standard Open: Edison, or at SCG IQs and FNMs all over the world. Many new cards and strategies proved themselves, and some didn't. Let's take a look at the results of SCG Standard Open: Atlanta.

The Top 32 decks include sixteen different archetypes (and some playable decks didn't make it!) with Jund Midrange and Naya Midrange at the top with six and five copies respectively. As expected, the most important Gatecrash addition at the early stage of the new format is shocklands. The most popular deck (Jund Midrange) typically included zero to two new nonland cards (Devour Flesh). Naya Midrange gained Aurelia, the Warleader but didn't include anything new aside from the Boros angel and one-to-two copies of Domri Rade (who, according to Saturday's coverage, was the most disappointing new card).

Besides introducing new cards, Gatecrash also made the best archetypes more reliable, driving the metagame to stagnation and innovation simultaneously. The most innovative decks from the Top 32 of Atlanta included more than ten new nonland cards maindeck, and two of them were brand new archetypes! Eddie Walker made Top 8 with Esper Spirits, refreshing and rebuilding the old Pro Tour Dark Ascension deck, and Marsh Usary placed 19th with BUG Tempo.

Esper Spirits
Eddie Walker
8th Place at StarCityGames.com Standard Open on 2/3/2013
Standard
 

Creatures (18)

  • 4 Drogskol Captain
  • 4 Dungeon Geists
  • 3 Restoration Angel
  • 4 Geist of Saint Traft
  • 3 Obzedat, Ghost Council

Lands (24)

  • 1 Island
  • 1 Plains
  • 3 Cavern of Souls
  • 3 Drowned Catacomb
  • 4 Glacial Fortress
  • 2 Godless Shrine
  • 4 Hallowed Fountain
  • 2 Isolated Chapel
  • 1 Moorland Haunt
  • 1 Vault of the Archangel
  • 2 Watery Grave

Spells (18)

  • 3 Blind Obedience
  • 4 Azorius Charm
  • 2 Devour Flesh
  • 3 Orzhov Charm
  • 2 Ultimate Price
  • 4 Lingering Souls

    Sideboard

  • 2 Pithing Needle
  • 4 Augur of Bolas
  • 3 Detention Sphere
  • 3 Rest in Peace
  • 2 Devour Flesh
  • 1 Ultimate Price
 


There is nothing comparable to Phantasmal Image in Standard (although I'd try one or two copies of Evil Twin in the sideboard), so Eddie just put the five best Spirits together. The mana curve of his creation is horrible (that's what kept the deck from being playable earlier), but eleven cheap removal spells help it survive long enough.

The most interesting thing about this list is the combination of Blind Obedience and Dungeon Geists. Aggressive, hasty decks will probably rise to the top to beat midrange decks. Blind Obedience is a fine way to beat Hellrider, Strangleroot Geist, and Thundermaw Hellkite, so this card probably already overperformed my expectations and would be fine in both Esper Control variants and U/W/R Flash.

BUG Tempo
Marsh Usary
19th Place at StarCityGames.com Standard Open on 2/3/2013
Standard
 

Creatures (16)

  • 4 Deathrite Shaman
  • 4 Delver of Secrets
  • 4 Mayor of Avabruck
  • 4 Snapcaster Mage

Lands (20)

  • 3 Island
  • 4 Breeding Pool
  • 3 Drowned Catacomb
  • 1 Hinterland Harbor
  • 4 Overgrown Tomb
  • 4 Watery Grave
  • 1 Woodland Cemetery

Spells (24)

  • 4 Abrupt Decay
  • 3 Devour Flesh
  • 4 Dimir Charm
  • 2 Dispel
  • 4 Simic Charm
  • 4 Thought Scour
  • 3 Ultimate Price

    Sideboard

  • 4 Knight of Infamy
  • 1 Devour Flesh
  • 3 Essence Scatter
  • 2 Golgari Charm
  • 1 Negate
  • 1 Ultimate Price
  • 3 Duress
 


I'm a huge fan of this deck regardless of whether it's bad or good because it represents the idea of tempo in such an elegant way. It has 24 spells to flip Delver of Secrets and all kinds of removal to clear the way. Nevertheless, the BUG color combination has some significant problems, like the inability to deal with Olivia Voldaren (that's why I'd play two or three Tragic Slip here or maybe sideboard Plummet for Olivia, Angel of Serenity, and Aurelia), but it still looks very interesting. One last note: this deck is a fine home for Quirion Dryad, especially if the metagame becomes more aggressive.

The next interesting and overperforming card technically isn't new, but it never saw Constructed play before Stomping Ground came to Standard. Flinthoof Boar is the newest addition to a wide selection of good three-mana creatures: Centaur Healer, Loxodon Smiter, Izzet Staticaster, Dreg Mangler, Silverblade Paladin, Geist of Saint Traft, Vampire Nighthawk, Pyreheart Wolf… Two other newcomers (Boros Reckoner and Frontline Medic) also proved themselves. Flinthoof Boar and Boros Reckoner have a similarity in their restrictive costs—both are good only in red-based decks since green-based ones include significant amounts of basic Forests to support mana dorks.

What's the minimum amount of Mountains to make Flinthoof Boar good enough? I'd guess ten, and you'll have to be fine with a 2/2 from time to time, like it was in one of Saturday's feature matches where a player topdecked Zealous Conscripts to attack for exactsies until the opponent pointed out that the land in the middle of his pile was Clifftop Retreat, not Sacred Foundry. There are not that many good two-mana creatures, so combining Flinthoof Boar with Strangleroot Geist in a three-colored deck with eight or nine Mountains would fine—like Tyler Lindsey did in his Top 4 deck.

Jund Aggro
Tyler Lindsey
4th Place at StarCityGames.com Standard Open on 2/3/2013
Standard
 

Creatures (28)

  • 3 Deathrite Shaman
  • 4 Dreg Mangler
  • 4 Experiment One
  • 3 Flinthoof Boar
  • 4 Ghor-Clan Rampager
  • 4 Hellrider
  • 4 Strangleroot Geist
  • 2 Thundermaw Hellkite

Lands (24)

  • 3 Forest
  • 1 Mountain
  • 4 Blood Crypt
  • 2 Dragonskull Summit
  • 4 Overgrown Tomb
  • 4 Rootbound Crag
  • 4 Stomping Ground
  • 2 Woodland Cemetery

Spells (8)

  • 2 Abrupt Decay
  • 4 Searing Spear
  • 2 Tragic Slip

    Sideboard

  • 1 Deathrite Shaman
  • 2 Abrupt Decay
  • 2 Golgari Charm
  • 2 Gruul Charm
  • 1 Rakdos Charm
  • 3 Skullcrack
  • 2 Tribute to Hunger
  • 2 Rolling Temblor
 


This list has all the tools to make Experiment One a 3/3 and enough Mountains to cast Hellrider on time, which was one of the most important problems of three-colored Hellrider decks. I'm not sure if the powerful Deathrite Shaman is good enough for the maindeck; I'd rather play Arbor Elf in its place to make good draws even faster, which is the key for beating midrange with this deck.

Also note that this deck can be hurt by Blind Obedience, so that's a reason to prefer Jund colors to the more stable Gruul—Abrupt Decay is so much better than Naturalize. Aside from that, Gruul exchanges better quality creatures for much more explosive draws powered by another newcomer: Burning-Tree Emissary. Combined with Lightning Mauler, Gore-House Chainwalker, and Flinthoof Boar, this version Grizzly Bears may be utterly devastating.

R/G Aggro
James Jenkins
20th Place at StarCityGames.com Standard Open on 2/3/2013
Standard
 

Creatures (28)

  • 4 Burning-Tree Emissary
  • 4 Flinthoof Boar
  • 4 Ghor-Clan Rampager
  • 4 Hellrider
  • 4 Lightning Mauler
  • 4 Rakdos Cackler
  • 4 Stromkirk Noble

Lands (23)

  • 5 Forest
  • 8 Mountain
  • 2 Kessig Wolf Run
  • 4 Rootbound Crag
  • 4 Stomping Ground

Spells (10)

  • 2 Brimstone Volley
  • 4 Searing Spear
  • 1 Bonfire of the Damned
  • 3 Pillar of Flame

    Sideboard

  • 2 Ground Seal
  • 3 Gruul Charm
  • 3 Naturalize
  • 3 Skullcrack
  • 1 Bonfire of the Damned
  • 2 Mizzium Mortars
  • 1 Pillar of Flame
 


What I dislike in both of these lists is the lack of Zealous Conscripts in the 75. As fast as you are aiming to be, Huntmaster of the Fells and Thragtusk are not to be underestimated, and there should be some way to turn the game around after the opponent has stabilized. Pyreheart Wolf is there to prevent this situation, but it's unlikely to fit in multicolored decks (and even Mono-Red because of Boros Reckoner). Skullcrack and Gruul Charm may be helpful, but Zealous Conscripts has the most blowout potential.

As I said, Boros Reckoner is the creature that ousts Pyreheart Wolf from Mono-Red Aggro, and it's hard to imagine this undoubtedly powerful creature somewhere else. His mana cost is hard for Forest decks to deal with, his creature types don't help Cavern of Souls decks, and there are no white-based decks to use him. So the question is if Boros Reckoner is good enough to be a good midgame topdeck for midrange decks or if he'll be just a great creature for Mono-Red decks.

Mono-Red Aggro
Ryan Cruz
9th Place at StarCityGames.com Standard Open on 2/3/2013
Standard
 

Creatures (28)

  • 4 Ash Zealot
  • 4 Boros Reckoner
  • 4 Hellrider
  • 4 Lightning Mauler
  • 4 Rakdos Cackler
  • 2 Stonewright
  • 4 Stromkirk Noble
  • 2 Thundermaw Hellkite

Lands (22)

  • 21 Mountain
  • 1 Hellion Crucible

Spells (10)

  • 4 Searing Spear
  • 3 Skullcrack
  • 3 Pillar of Flame

    Sideboard

  • 2 Reckless Waif
  • 2 Zealous Conscripts
  • 2 Volcanic Strength
  • 1 Skullcrack
  • 2 Thunderbolt
  • 2 Mizzium Mortars
  • 1 Pillar of Flame
  • 2 Traitorous Blood
  • 1 Cavern of Souls
 


As for this particular list, used by Ryan Cruz to place 9th in Atlanta, I'd swap two Stonewright for a pair of Pyreheart Wolves, but I'm fine with the rest. And Andrew Schneider's Top 4 deck proves that all Mountains is actually better than Boros; Andrew was unable to even fit the full four Boros Charms into his list! Boros Guildgate is not for Mono-Red Aggro, so Naya decks support multiple white sources for Boros Charm better than true Boros decks.

Aaaand the winner was Joseph Herrera and his Naya Humans deck! Joseph didn't taste a single defeat during the whole tournament and won an awesome all-Humans final. However, those two decks share only one creature—Huntmaster of the Fells—as Joseph was straight aggro while his opponent, Brian Braun-Duin, played Human Reanimator powered by Cartel Aristocrat. With this fine new addition, all the combo pieces can be Reanimated with Angel of Glory's Rise, which makes the deck true combo since it can gain infinite life.

Human Reanimator
Brian Braun-Duin
2nd Place at StarCityGames.com Standard Open on 2/3/2013
Standard
 

Creatures (17)

  • 4 Angel of Glory's Rise
  • 4 Cartel Aristocrat
  • 1 Cathedral Sanctifier
  • 4 Fiend Hunter
  • 4 Huntmaster of the Fells

Lands (23)

  • 1 Blood Crypt
  • 4 Cavern of Souls
  • 2 Clifftop Retreat
  • 1 Godless Shrine
  • 1 Overgrown Tomb
  • 1 Sacred Foundry
  • 4 Stomping Ground
  • 3 Sunpetal Grove
  • 2 Temple Garden
  • 4 Woodland Cemetery

Spells (20)

  • 4 Grisly Salvage
  • 4 Faithless Looting
  • 4 Farseek
  • 4 Mulch
  • 4 Unburial Rites

    Sideboard

  • 3 Cathedral Sanctifier
  • 2 Purify the Grave
  • 3 Ray of Revelation
  • 4 Appetite for Brains
  • 3 Slaughter Games
 


I will not talk about this deck in detail since I'm sure Brian and Brad Nelson will cover it soon. The point I want to emphasize is that Human Reanimator is very weak to dedicated hate (and other Reanimator decks too) and doesn't really play well against U/W/R Flash. So I don't expect it to be constantly good, but I nearly worship Brad Nelson's hilarious ability to crack the metagame. Does anyone play Hoof There It Is these days? No, but it was built just in time to win a Grand Prix. So Human Reanimator may not be the best deck in the world, but it was great for this past weekend. Keep it mind because it might be great again sometime in the future!

Naya Humans
Joseph Herrera
1st Place at StarCityGames.com Standard Open on 2/3/2013
Standard
 

Creatures (31)

  • 4 Avacyn's Pilgrim
  • 4 Champion of the Parish
  • 3 Frontline Medic
  • 3 Huntmaster of the Fells
  • 4 Mayor of Avabruck
  • 3 Nearheath Pilgrim
  • 3 Restoration Angel
  • 4 Silverblade Paladin
  • 3 Thalia, Guardian of Thraben

Lands (23)

  • 3 Forest
  • 1 Plains
  • 4 Cavern of Souls
  • 3 Clifftop Retreat
  • 2 Kessig Wolf Run
  • 3 Rootbound Crag
  • 1 Sacred Foundry
  • 2 Stomping Ground
  • 4 Temple Garden

Spells (6)

  • 3 Searing Spear
  • 3 Selesnya Charm

    Sideboard

  • 2 Centaur Healer
  • 1 Fiend Hunter
  • 1 Zealous Conscripts
  • 2 Oblivion Ring
  • 2 Rest in Peace
  • 2 Boros Charm
  • 1 Ray of Revelation
  • 2 Garruk Relentless
  • 2 Pillar of Flame
 


Naya Humans gained the great Frontline Medic and Experiment One…oops! The lack of Human Ooze is the secret for me. Joseph's deck has seven creatures to pump Experiment to 3/3, which is in my opinion enough to justify playing it. I was also curious about the set of two-mana creatures; Lightning Mauler would be good here, while Nearheath Pilgrim is only fine in a super-aggressive metagame (which Atlanta's wasn't). However, Joseph Herrera won the title without a single loss, so his actual choices should be investigated in detail (which I obviously didn't due to lack of time).

Which decks are also worth considering despite not being represented in the Top 32 of SCG Standard Open: Atlanta? This tournament was very important for the upcoming format (maybe even more than Pro Tour Gatecrash itself), but that wasn't any kind of restriction. Zan Syed made Top 8 with Four-Color Tokens, proving that Lingering Souls and Intangible Virtue can be paired with any cards now. Zan chose Huntmaster of the Fells since it's one of the most powerful token generators in Standard; other options include Master Biomancer, who can make every Spirit real threat.

I've also seen Master Biomancer combined with Huntmaster of the Fells and Ghor-Clan Rampager, but I guess that such a combination isn't aggressive enough to be better than other dedicated beatdown cards and isn't powerful enough to be better than decks with Rakdos's Return or Sphinx's Revelation. However, Master Biomancer is definitely powerful and is waiting for someone to break the format with him.

One more deadly card combination is Restoration Angel plus Geralf's Messenger. Zombies had hard time in Atlanta, but that doesn't mean that this strategy is bad—Geralf's Messenger is still one of the best cards in the format. Better mana, Obzedat, Ghost Council, and Cartel Aristocrat are fine arguments for Orzhov Zombies, but they could also be in non-Zombies midrange. Zombies could go back to red as well since no one has cancelled the power of Messenger supported by Falkenrath Aristocrat and Searing Spear.

Gatecrash introduced many interesting cards and strategies, making Standard even more interesting than it was. Will the next weekend bring something new? Surely! The SCG Standard Open in Edison and SCG Classic Series in Memphis are tournaments to participate in and watch for the next brew to make it to the top.

Valeriy Shunkov

@amartology

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#Standard  #Metagame  #SCGATL  #SCGMEM  #SCGNJ 
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Magic: The Newsening - Gatecrash Special

About Valeriy Shunkov

Valeriy Shunkov is a 26 year-old research engineer from Moscow, Russia. Since starting out with Shards of Alara, he's used Magic to "play the game, see the world." He is the winner of the SCG Talent Search and has a new article every Monday.

amartology

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Valeriy Shunkov



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