• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Thank God It's FNM: R/U Stuffy Doll

AJ Kerrigan
3/08
#Standard  #Deck  #FNM 
  •  
  •  

Another Friday is upon us, and a storm is approaching. I've been closely watching the weather, mostly hoping for some days off of school (to play Magic of course). I myself have been a bit under the weather lately with some health issues. While this has stopped me from playing very many games in the past few days, I was still able to work a little bit on a cool idea. This article will be a bit different than the usual FNM article. Instead of building a deck and playing some games, I'm going to show you the process of how I got from the first list to the current one along with some ideas for the future of the deck.

Boros Reckoner has been tearing up the Standard scene ever since the release of Gatecrash. Most people are using it as a creature with a good body that crushes other aggro decks, but I see it a little bit differently. When I look at Boros Reckoner, all I can think about is Stuffy Doll...and that leads my mind to Blasphemous Act. This is an idea that's been sitting in my head for a few weeks now, and it's finally time for it to come out. This is a known idea (known to be not a very good one), but it is pretty fun. I've stressed in the past that I hate winning with the exact same combo every game, but this one is so fun that I can't resist.

I knew going into deckbuilding that the basic plan was to use the "big damage" spells like Blasphemous Act, Harvest Pyre, and Into the Maw of Hell to deal damage to my own creatures. More specifically, it would be damaging my own Boros Reckoners and Stuffy Dolls. When damaged, those creatures would in turn deal a lethal dose of damage to my disgusted but hopefully intrigued opponent. I started throwing cards into the deck and quickly found myself at 91 cards...without lands! I started shaving where I could and miraculously got myself down to a measly 37 cards. 23 lands seemed about right with all the card draw I was playing. Here's the first list:

R/U Stuffy Doll
AJ Kerrigan
0th Place at Test deck on 3/3/2013
Standard
 

Creatures (12)

  • 4 Stuffy Doll
  • 4 Augur of Bolas
  • 4 Boros Reckoner

Planeswalkers (2)

  • 2 Chandra, the Firebrand

Lands (23)

  • 2 Island
  • 3 Mountain
  • 2 Cavern of Souls
  • 3 Desolate Lighthouse
  • 1 Haunted Fengraf
  • 4 Izzet Guildgate
  • 4 Steam Vents
  • 4 Sulfur Falls

Spells (23)

  • 4 Harvest Pyre
  • 1 Increasing Vengeance
  • 2 Izzet Charm
  • 3 Thought Scour
  • 1 Amass the Components
  • 4 Blasphemous Act
  • 3 Faithless Looting
  • 2 Into the Maw of Hell
  • 3 Rolling Temblor
 


I played a few casual games with the deck, and while it had some holes, it worked decently. Oddly enough, some of the cards I expected a lot out of needed to be cut. Perhaps the most difficult realization was that Boros Reckoner is not Stuffy Doll. I knew it wasn't indestructible, but I thought being able to attack, block well, and costing only three would put it at the same level or better in the deck. Turns out that not having indestructible is pretty important. A lot of my deckbuilding was under the assumption that I'd usually have two of the creatures in play, but that didn't happen often. With all the Looting and defensive measures I needed to set up, I was typically left with only one living creature and two of the burn spells.

Unfortunately, Boros Reckoner does not work with two burn spells. He will die immediately after the first one. This also made Chandra and the other Copy effects I had pretty bad. Even with the Copy effects gone, though, I found that I usually needed Stuffy Doll. Attacking when your only creature is Boros Reckoner is not really feasible in most matchups, and most of the burn spells can only deal thirteen. I dabbled with Delver of Secrets to get some early beats; while it flipped on turn 1 a good percentage of the time, it wasn't really what I was looking for.

I tried cutting the Boros Reckoners, but I experienced a weird turmoil. While it was usually disappointing, I found myself still needing them. The deck just wasn't consistent without them. I found a solution when I jammed in more draw spells that don't also make me discard, so I was setting up my hand without going down to one or two cards in hand. Snapcaster also joined the team, and he gave the deck a lot more power. While he isn't exactly a Copy effect, he can do that some of the time while also having the added versatility of drawing cards, countering spells with Izzet Charm, and just attacking and blocking when necessary.

Augur of Bolas overperformed in most of the matchups. He was a sturdy blocker versus aggro, helpful attacker versus control, and good draw spell everywhere. His ability to make Blasphemous Act cost one less in future turns is also not to be underestimated. After a few more games, here is the list I came to find the most consistent and powerful:

R/U Stuffy Doll
AJ Kerrigan
0th Place at Test deck on 3/3/2013
Standard
 

Creatures (16)

  • 4 Stuffy Doll
  • 4 Augur of Bolas
  • 4 Boros Reckoner
  • 4 Snapcaster Mage

Lands (23)

  • 2 Island
  • 3 Mountain
  • 2 Cavern of Souls
  • 3 Desolate Lighthouse
  • 1 Haunted Fengraf
  • 4 Izzet Guildgate
  • 4 Steam Vents
  • 4 Sulfur Falls

Spells (21)

  • 4 Harvest Pyre
  • 1 Increasing Vengeance
  • 4 Izzet Charm
  • 4 Thought Scour
  • 4 Blasphemous Act
  • 2 Faithless Looting
  • 2 Rolling Temblor
 


While I ended up going back up on the Looting spells and down on the pure draw spells, the addition of Snapcaster Mage really shored up the issue there because it was always super versatile. The fact that Boros Reckoner isn't indestructible is still an issue, but it slowly became less of a problem as the list improved. Ideally, you still want to have a Stuffy Doll in most matchups though. Here is a breakdown of each card's role in the list:

Draw Spells

Faithless Looting - Just a simple Looting spell. It creates negative card advantage, but when combined with the flashback, it can fix your hand very well. You really only want to draw one early in the game, though, as it can run you out of cards quickly in a deck that is using all of its cards.

Thought Scour - Originally I had a 3/3 split of Faithless Lootings and Thought Scours, but as I said, the negative card advantage can bite you. They both fill your graveyard well for Harvest Pyre, but Thought Scour gained more of a benefit when Snapcaster Mage joined the team.

Izzet Charm - I only put it in this section because I don't have a category for the spell that does it all and the Looting is the most common mode you use. This card does everything in this deck; I used every mode of it pretty often. Shocking a creature helps a lot versus aggro to slow them down, and the Spell Pierce mode is good in a lot of matchups since it can save your important creatures from removal spells when necessary or save you from a dangerous Rakdos's Return. The Looting plays a similar role to Faithless Looting, but the extra versatility more than makes up for the lack of flashback and more expensive cost.

Creatures

Stuffy Doll / Boros Reckoner - I said a lot about the differences between these two creatures earlier, so I'm just going to sum them up here. They are the key creatures, and while you can win with one, it typically needs to be Stuffy Doll. Getting double Slaughter Gamesed is an actual concern, but even the best of decks can sometimes have trouble with that.

Snapcaster Mage - Overall just a very versatile creature, similar to Augur of Bolas. It doesn't directly draw cards, but it can be used to flashback a milled or already used burn spell to win the game, which comes up somewhat often. It also gives Cavern of Souls more reason to be in the deck because it's the third Wizard creature.

Augur of Bolas - After adding Snapcaster Mage, the deck lost its high spell count, but 21 is still not bad. As I said earlier, this is a very versatile creature that also happens to do some work at finding you a spell you may need.

Damage Spells

Blasphemous Act / Rolling Temblor - While very similar in text, they are actually polar opposites in this deck. Blasphemous Act is a win condition that sometimes acts as a Wrath versus aggro. Rolling Temblor is a Wrath against aggro that will occasionally assist in winning the game. While Rolling Temblor doesn't seem like it can win the game, it does come up. I had two games where my opponent was at fifteen and Rolling Temblor allowed me to two my Boros Reckoner without killing it, which in turn made my Blasphemous Act lethal.

Harvest Pyre - This card plays the protection and win condition role evenly. Harvest Pyre also has the upside of the ability to make a single Boros Reckoner legal. While it can be hard to get 20 cards in the graveyard, it isn't unreasonable after a long game of Looting and Thought Scours.

Increasing Vengeance - A one-of I'm still testing, it may not be good enough. Again, you need a Stuffy Doll or two Boros Reckoners for it to do much, but it is good at what it does. While not as versatile as Snapcaster Mage, it plays a similar role, and I think it deserves a try-out. The fact that Chandra was pulling her weight makes me worried for the potential of this card though.

Into the Maw of Hell - While it is no longer in the deck, I want to mention why I cut it. It was not pulling its weight very well. I found eight damage spells and four Snapcasters to be enough, and this card was just too expensive for no additional upside. Killing a land never really mattered for me, and six mana to kill a creature doesn't exactly constitute a removal spell in my eyes.

The mana base is mostly just a grouping of lands I wanted to try. Desolate Lighthouse was pretty good for me, but four colorless lands and two Cavern of Souls may be too many. I haven't gotten a chance to use the Haunted Fengraf yet, but with the addition of Snapcaster Mage, there may be too many creatures to whiff on now. Again, it is a card worth a try. By the way, the first Cavern of Souls should name Wizard in most games. I don't have a sideboard yet, but it may include some counterspells, Pillar of Flames, more Rolling Temblors, and maybe even some Mizzium Skins.

That's my deck for today. An idea for a change to the deck is a minor white splash. Boros Charm can give Boros Reckoner the ability to be a better combo piece, though needing a Boros Charm and the two extra mana makes me want to add more draw spells and dig for Stuffy Doll harder instead.

You could also add Azorius Charm, though, randomly giving you the ability to gain infinite life. For those who don't know the combo, if your Boros Reckoner would take damage, you can give it indestructible with Boros Charm and lifelink with Azorius Charm in response. Then, when it takes damage, you use its trigger to target itself. It will then deal itself three, you'll gain three life, and it will get another trigger. Rinse and repeat until you are at an arbitrarily large life total, and then to close it out you get to poke your opponent for three.

I hope you give this deck or some variant of it a try. It is certainly a lot of fun, and I'm looking forward to figuring out what to try for next week. As per usual, I'd love to see your lists. Feel free to email them to me, Facebook them to me, or just leave them in the comments. I've been a little slow at responding to comments at the bottom of my articles lately, but rest assured that I read all of them at the very least. Until next week, thank god it's FNM!

AJ Kerrigan

@AJKerrigan55 on Twitter

deadlyporcupine@gmail.com

  •  
  •  
#Standard  #Deck  #FNM 
« Previous Article
Eternal Europe - Battle Of The Banned
Next Article »
Modern: PTQ Perspectives

About AJ Kerrigan

While he might look young, AJ Kerrigan already plays like a seasoned veteran. Don't be at all surprised if you see AJ cleaning up at StarCityGames.com Opens, Grand Prix, and Pro Tours in the near future.

AJKerrigan55

Read more by
AJ Kerrigan



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, June 22
  • OPEN Philadelphia, PA
  • Super IQ Richmond, KY - Cosmic Oasis
  • IQ Roanoke, VA - Star City Game Center
  • IQ Lafayette, IN - The Game Preserve
  • IQ Biloxi, MS - Jak's
  • IQ Lutherville/Timonium, MD - Titan Games & Hobbies
  • IQ Tallahassee, FL - Gamescape
  • IQ St. Louis, MO - Ogres Games
  • THIS Sunday, June 23
  • OPEN Philadelphia, PA
  • IQ Sellersburg, IN - Silver Creek Game Shop
  • Friday, June 28
  • GP Miami, FL - StarCityGames.com
  • Saturday, June 29
  • GP Miami, FL - StarCityGames.com
  • Super IQ Indian Trail, NC - Be There Games
  • IQ Arbutus, MD - Xanadu Games
  • IQ Midlothian, VA - Richmond Comix
  • IQ Tupelo, MS - Tupelo Sportscards
  • IQ Stroudsburg, PA - The Gamer's Edge
  • IQ Normandy Park, WA - Card Advantage Games
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • IQ Warren, OH - All American Comics
  • IQ Oxford, AL - FCB Games and Comics
  • Sunday, June 30
  • GP Miami, FL - StarCityGames.com
  • IQ Harrisburg, PA - The Adventurer's Guild
  • IQ Columbia, TN - Collector's Alley
  • IQ Abingdon, MD - Critical Hit Games
  • IQ Carson City, NV - Dk's Sierra Mountian Comics
  • IQ Hatboro, PA - Stomping Grounds
  • IQ Poughkeepsie, NY - Dragon's Den
  • IQ Lenexa, KS - Collector's Cache
  • IQ Lynchburg, VA - Untamed Worlds
  • IQ Dover, DE - Scarecrow Games
  • IQ Fond du Lac, WI - The Mana Vault

STARCITYGAMES.COM EVENTS

  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ
  • Aug 3-4: OPEN Minneapolis, MN
  • Aug 3: CLASSIC Knoxville, TN
  • Aug 10-11: OPEN Salt Lake City
  • Aug 10: CLASSIC Albany, NY

ELITE QUALIFIERS

  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 6/17 YMTC 4 Art Descriptions!
  • 6/17 Weekend Results! June 15-16
  • 6/14 2013 MTGO Community Cup!
  • 6/14 WoW TCG comes to the Open Series!
  • 6/12 Team Sealed in Richmond for M14!
  • 6/11 New Worcester Formats For Theros...
  • 6/10 Weekend Results, June 8-9
  • 6/10 Liz Nugent Lithographs!
  • 6/7 SCG Presents: TURTLES!
  • 6/7 SCG 2013 Platinum Pros!
  • 6/5 MTGO Announcements
  • 6/3 Weekend Results! June 1-2
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 6/16 SCG Open Columbus, US
  • 6/16 MTGO Daily Event
  • 6/09 SCG Open St. Louis, US
  • 6/09 SCG Elite IQ Durham, US
  • 6/09 MTGO Premier Event
  • 6/08 Invi Qualifier Ooltewah, US
  • 6/02 Invi Qualifier Kansas City, US
  • 6/02 MTGO Daily Event
  • 6/02 Invi Qualifier Staten Island, US
  • 6/02 Pro Tour Qualifier Hollywood, US
  • 6/02 SCG Open Baltimore, US
  • 6/01 Invi Qualifier Spokane Valley, US
View More Standard Decks - Search Decklists
  • 5/19 SCG Super IQ Milano, US
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
View More Modern Decks - Search Decklists
  • 6/16 SCG Open Columbus, US
  • 6/09 SCG Open St. Louis, US
  • 6/02 SCG Open Baltimore, US
  • 5/19 SCG Open Nashville, US
  • 5/19 Invi Qualifier Columbus, US
  • 5/19 SCG Open Nashville,
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.