Bant Control, especially those centered around planeswalkers, has long been a popular deck choice. Add the duo of Sylvan Caryatid and Courser of Kruphix into the mix, and it's not hard to see why Bant would be appealing. Obviously, Supreme Verdict isn't at its best when you've got some creatures yourself, but it's either used to contain their explosive starts or just reset the board once you've got a couple of your superfriends in play.
Advent of the Wurm, even without any populate support, is a powerful option for surprising some incoming creatures, or simply as a way to attack their planeswalkers. While you aren't likely to deal 20 damage with them alone, they bridge that all important gap between the mid and late game, kind of like Detention Sphere and Banishing Light.
The planeswalker suite is about what you'd expect from Bant. Jace, Architect of Thought and Kiora, the Crashing Wave defend themselves nicely. Elspeth, Sun's Champion, does the same, but requires a little assistance in order to get to six mana. On the other hand, Ajani, Mentor of Heroes is basically only there as a card drawing machine. However, its high starting loyalty makes it an ideal candidate for the deck, and it can help protect itself if you already have a creature or two in play.
This version of U/W/x Control is a little less consistent than most versions, since you need some time before you're truly set up. Instead of playing cheap removal spells, it has more action, which can be a great asset when facing Thoughtseize decks. The mana base is also slightly worse, but that's the price you pay when you want to play with all the sweet planeswalkers!
- 2 Ajani, Mentor of Heroes
- 3 Elspeth, Sun's Champion
- 2 Jace, Architect of Thought
- 3 Kiora, the Crashing Wave