Despite Brian Kibler's claims, the Magic community has to be wondering if Temur is actually viable in Standard. Sure, it's put up results here and there, but maybe the hyper aggro approach isn't the best one to take. A Temur Midrange shell might have what it takes to actually put Temur on the map.
Unsurprisingly, that formula may involve Treasure Cruise.
With cards like Satyr Wayfinder and Steam Augury, firing off a Treasure Cruise (or Dig Through Time, if that's your thing) should be relatively simple. With a boatload of removal and some efficient threats, you should be overpowering your opponent in no time.
This decklist has some suspect cards, such as Mindswipe and Void Snare, but I understand their place in the deck. If all you need is tempo, Void Snare is there to help you out and it even puts a card in the graveyard on the cheap, effectively saving you a mana later. Mindswipe is another card most people think is unplayable, but if your gameplan revolves around chip damage from satyrs and burn spells, it might not be that bad.
- 2 Ashcloud Phoenix
- 2 Heir of the Wilds
- 1 Reclamation Sage
- 4 Satyr Wayfinder
- 4 Savage Knuckleblade
- 3 Courser of Kruphix