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I'm going to get a little design/developery today.
There's a lot of talk about Standard right now, but more in the “what went wrong” way.
Let's start with my big premise: Standard right now isn't horrible, but it has a lot of prominent aspects that aren't good. Having that line up with a long October to February gap between changes is also bad. However, raw complaints about it aren't actually productive. Neither are totally reactionary “solutions” like printing absurd answers, which is the line of logic that created previous problems like Thragtusk in response to Snapcaster Mage and Vapor Snag.
Let's take a minute, understand the root causes, and see what the long term lessons and outcomes will be.
Aetherworks Marvel, Collected Company, and Optimizable Random Effects
Without a doubt, Aetherworks Marvel is the worst part of this new Standard format.
The part that caught me here is that high-variance cards can be some of the most fun. Why are these specific ones so problematic?