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Amonkhet has been fully revealed and is almost here and that means it's time for sweet new cards, sweet new drafts, and, most importantly, sweet new Standard brews.
Amonkhet is looking to be incredibly impactful, with many cards that have the capability of completely defining a new Standard format if they find the right home.
Today I'm going to explore some of those potentially influential cards and the types of decks I think they'll end up in.
Let's get started.
- 1 Walking Ballista
- 2 Angel of Sanctions
- 4 Channeler Initiate
- 2 Servant of the Conduit
- 3 Thraben Inspector
- 1 Tireless Tracker
- 2 Archangel Avacyn
- 1 Oketra the True
- 2 Rhonas the Indomitable
G/W Tokens used to be a prominent player in the metagame but has hovered on the fringes of the metagame recently. Amonkhet might just restore the archetype to its former glory.
Channeler Initiate seems downright insane. If you were to take away its restrictions, and it just started as a 3/4 that tapped to add mana, it would obviously be broken beyond belief.
As it stands, it seems merely good at first glance and is easy to compare to Servant of the Conduit.
Servant of the Conduit was one of the most influential ramp cards in Standard, not just because it created energy but because it was a ramper with a decent body, which was incredibly important and something many decks were otherwise lacking.
Not only does Channel Initiate come with three mana charges in the form of -1/-1 counters, it also has a significantly larger body once you've used it to ramp, one that can even put an aggressive deck's two-drops to shame.
It's probably going to be the best card you can play on turn 2 in Standard for quite some time.
The big downside of Channeler Initiate is that in the late-game it will take a long time before it is combat-ready.
The real way this drawback will be mitigated is that you are usually going to have plenty of mana sinks, especially in G/W Tokens. Embalm on Angel of Sanctions, Thraben Inspector, Tireless Tracker, Walking Ballista, Rhonas the Indomitable, Oketra the True, Westvale Abbey, and cycling cards like Scattered Groves mean having plenty of mana in the late-game is almost always important.
Rhonas the Indomitable is also very promising and, dare I say, Godlike.
Again, looking at the card without its restriction reveals a card obviously broken beyond belief. A three-mana 5/5 indestructible creature with plenty more upside? Bonkers!
Rhonas the Indomitable's "can't attack or block restriction" isn't that difficult to get around; it's not hard to get a four-power creature on the battlefield.
Take Heart of Kiran, for example. Turn 2 Heart of Kiran, turn 3 Rhonas the Indomitable, turn 4 Gideon, Ally of Zendikar and remove a loyalty counter to crew Heart of Kiran, and bam, you're bashing for nine damage.
Later on, when you have plenty of mana, Rhonas the Indomitable is just able to pump up any weakling creatures you have to make sure it can attack.
Oketra the True's restriction seems a little harder to fulfill and you're paying a whole extra mana, but it still seems worthy of inclusion in the deck, particularly because Rhonas the Indomitable and Oketra the True work very well together. Use Rhonas the Indomitable's +2/+0 pump and trample on Oketra the True and go to town with a massive double striker.
Angel of Sanctions is yet another busted-looking card.
For starters, it comes packed full of potential value. It's hard to imagine something better than Angel of Sanctions for getting a leg up in a midrange matchup.
Angel of Sanctions is hard removal for anything from planeswalkers to creatures to Aetherworks Marvels. It swings in the air and has a decent body, and if it gets dealt with in conventional fashion, it just comes back to do it all again.