The article you are attempting to view is only available to StarCityGames.com Premium Members.
(If you are having trouble viewing this content, please consult this FAQ.)
Where to start with adding Hour of Devastation to Standard? How about I start where I know: making tokens.
Hour of Devastation offers new opportunities and new potential challenges. Most of the new opportunities are centered around the eternalize mechanic, and the most threatening new challenge is Hour of Revelation, if it finds a home.
Beyond that, of course, we have to account for potential changes in the metagame that could threaten us, but that's harder to predict.
The cards I'm most excited about attempt to serve the same role: attacking potential Hour of Revelation decks by threatening their hand to prevent them from casting Hour of Revelation. Those cards are Dreamstealer and Driven // Despair.
Dreamstealer still seems incredible against control to me. It's a fairly cheap threat that they have to have a quick answer for, when I'm playing a deck where answers to single creatures are generally pretty bad, and when it comes back, a single hit is likely game-ending. Obviously, making two or more 4/4 Dreamstealers because of Anointed Procession should be a huge problem if they don't have a sweeper ready.
Driven // Despair requires more to go right in terms of managing to stick a few creatures, but it's more explosive and harder to answer with Magma Spray. I currently don't think I want either of these cards in my maindeck, given the way I expect the metagame to look, but I'm pretty sure at least one of them is the right way to fight control decks in the sideboard.
Another long-shot option is Razaketh, the Foulblooded. For the most part, I think this asks too much: it doesn't do anything unless you have Cryptolith Rite and a lot of creatures, but if you have that, it's easy to have a board where you essentially get to immediately put whatever cards you want from your deck into your hand. That's about as impressive as an effect can get. It's probably too "win-more," but it really does a lot of winning.
It should be expected that my starting point would be fairly close to where I was before, but with some simple additions: