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With Grand Prix Minneapolis out of the way and seemingly a stable set of Tier 1 and Tier 2 decks emerging, I figured we could shift our attention back to Modern this week. Specifically, there has been a particular card in Hour of Devastation that has caught my eye, but I have not had the time to explore it, and today feels like a great time to do just that. I will also have an updated list of my Intruder Alarm combo deck for anyone interested in that.
Hour of Devastation has plenty of powerful cards within it for Standard. Even many uncommons from the set are playing key roles in Tier 1 strategies. But to me, the set also has a big impact on Modern, perhaps not in the way that a multicolored set might with Abrupt Decay or Lightning Helix, but Hour of Devastation certainly contains plenty of Modern-possible cards. Cards like Champion of Wits could easily transition over into some fringe play and cards like Oketra's Last Mercy and Bontu's Last Reckoning are probably much better in Modern than they are in Standard.
As I try to do every time a new set comes out, I wanted to skim Hour of Devastation for any cards that might be able to update some of the Modern decks I have been working on. Usually this is a bit of a long shot, as a new set adds only a few hundred cards to a format with thousands, but as I said, Hour of Devastation seemed deeper than most sets. Surely one of my decks would enjoy a Nimble Obstructionist or Abrade, right?
As I am prone to do, though, I went in looking for touch-ups and left with a new body kit. Such is brewing.
For the past few months, I have had this As Foretold combo deck on the back burner. It uses Wheel of Fate alongside Waste Not and Dream Salvage to generate massive amounts of card advantage and mana and then eventually either decks the opponent or sends a lethal burn spell to the face (Cerebral Vortex). While the deck is pretty awesome when it works, I was struggling with increasing the consistency of the deck. As Foretold is such a unique effect that finding other cards that can occupy a similar space is difficult, let alone finding one that actually works within this shell. One card from Hour of Devastation might be able to do just that, though: Wildfire Eternal.
Wildfire Eternal excites me because, assuming you can get it through in combat, it is another means of casting Wheel of Fate while also just offering to save you mana on your more expensive spells. It costs four, which isn't ideal, but we are already a deck running a bunch of Signets and Simian Spirit Guides, so a turn 3 or even turn 2 Eternal is certainly possible. It has four toughness and avoids Lightning Bolt, while costing four actually pushes it out of Abrupt Decay range as well. Let's see if we can put this thing to use.