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Ixalan has been fully revealed, and I'm shocked at how much I ended up liking the set. The allegedly stolen rare sheets didn't have any of the flip cards or most of the cool Dinosaurs, and those ended up being the most interesting rares and mythics. If you dismissed Ixalan as a low-power set early on, it's worth reconsidering that opinion in light of the full gallery.
I've got a bunch of financial thoughts on Ixalan as a whole, but let's save them for the end. First off, let's blitz through all of the rares and mythics that I haven't reviewed so far:
Dire Fleet Ravager - $7.99
I admire the design work that went into Dire Fleet Ravager, but I have no idea what kind of deck actually wants to play this. Control decks aren't going to run clunky ground-pounders that hurt their own life totals, and this loses efficacy the more you've already beaten up your opponent. That makes it a tough play for aggro mages, especially since it would have to top their curve at five mana. I suppose that a Pirate Midrange deck might want Dire Fleet Ravager, but its power level is so context-dependent that I'm just not sold. This would be a reasonable gamble at $3, but I'm staying far away at $8.
Axis of Mortality - $2.99
Cards like Axis of Mortality are almost never good in competitive formats. I'm pretty sure I don't even want this in my sideboard against Burn decks, since it costs six mana to cast and it doesn't even do anything the turn you cast it. This is an awesome political tool in Commander, though, and foils should hold a premium because of that. Otherwise, bulk mythic.
Dowsing Dagger - $5.99
Flipping your Dowsing Dagger seems fairly easy in multiplayer, where someone is almost always open to a free attack. Otherwise, I'm not sold. Giving a couple of tokens to your opponent will prevent this from getting out of hand early, and it's only going to pay off if you've got a cheap evasive threat in the early-game as well as a solid mana sink for your Lost Vale. I know that I'm underrating a Lotus card at my own peril, but I just don't see it. I think this card ends up settling in around $1.50 and is overshadowed by several of the other flip-lands…
Legion's Landing - $3.99
...like Legion's Landing. A one-mana card doesn't have to do a lot to be good, but Legion's Landing packs a pretty big punch in any sort of white aggressive deck. Worst case, a 1/1 with lifelink isn't embarrassing. Best case, it's cheap mana ramp in a color that doesn't usually get it and a source of repeatable token generation. I wouldn't be surprised if Legion's Landing ends up being a Standard staple, a Commander staple, and a role-player in Modern B/W Tokens. $4 is a totally reasonable buy-in for a card that should remain in high demand for years.
Vance's Blasting Cannons - $3.99
Vance's Blasting Cannons would be unbelievable if you could play your lands off it like Outpost Siege, but I still think it'll find a home somewhere. It's certainly not a maindeck four-of, but repeatable card advantage combined with late-game reach is a really solid package. I expect this one to stay in the $2-$4 range, though it might spike a little higher if two or three top-tier red decks decide to take advantage of its versatility. Now that we've seen all of these, I like the white and blue flip-lands best.
Deathgorge Scavenger - $1.99
Stompy angry smash-em-up decks rarely get cards that allow the beats to keep coming while subtly interacting with the graveyard, but Deathgorge Scavenger manages to thread that particular needle. I can't imagine this is a maindeck card in most metagames, but the lifegain and graveyard removal seem relevant enough against Ramunap Red. Worst case, I bet Deathgorge Scavenger sees some sideboard play. $2 is a fair price, but there's not much upside here. Grab a few if you want to play with them.
Repeating Barrage - $1.99