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As great as I think our deck was for the World Championship, and as much as I think it's a fundamentally sound, powerful deck, it was ultimately a metagame deck, designed to prey on midrange green decks that cast two- to five-mana spells at sorcery speed, an aggressive red deck that punishes blocking and "destroy" effects, and control decks that were unprepared to fight over Search for Azcanta. That's the precise field we expected and the precise field we encountered, but it can't be the future.
The decks are exploitable.
Despite Huey's win, Temur has an awful U/B matchup. Ramunap Red is designed to punish people who are trying to block, with Hazoret the Fervent as a payoff because it's so hard for many opponents to answer. Against U/B, it's just an underpowered creature deck. The burn spells aren't good because the U/B deck starts gaining life with its removal spells going long, Hazoret isn't good because being indestructible doesn't prevent it from being countered or exiled, and while haste can be nice, it's not actually that useful against a deck full of instants. The result is that it's just a red creature deck, and red doesn't even have the best aggressive creatures.
The fact that U/B beats the other decks at the World Championship doesn't mean we have a three-deck format; it means we have quite the opposite. If that were the case, this would reduce to a one-deck format, but Standard offers a fairly wide range of options for beating U/B Control. You just have to consider its vulnerabilities.
Take a look:
First off, U/B Control can only answer resolved creatures, planeswalkers, and lands. If you can resolve an artifact or enchantment, it'll be on the battlefield for the rest of the game. There are cards that U/B can play to get around this, like Commit // Memory or Consign // Oblivion, but those cards don't fit its fundamental gameplan well, so they shouldn't be expected in large numbers, if at all. U/B is looking to interact with artifacts and enchantments with counterspells, or discard after sideboarding, but this means that they don't always have a chance to interact with cheap artifacts or enchantments, and sometimes you can sneak through more expensive ones.
Some examples of cards that are huge problems for U/B Control:
This is my top tier because they come down before U/B can counter them if you're on the play (Spell Pierce exists in the format, but it's a horrible strategic fit for the gameplan U/B's trying to play, so I don't think it's even a future concern) and they don't require anything else to go right. If you cast one of these, it will substantially increase your chances of beating a U/B Control opponent.
Not quite as good because they're more expensive or require other things to resolve:
This isn't an exhaustive list. There are some more expensive cards that it would be extremely hard for them to beat if they resolved, like Metallurgic Summonings, but these are some of the most likely problem cards one could try to find a home for to exploit this weakness of U/B.