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The #SCGINVI is only a little over a week away, and for me, the two SCG Invitationals are the biggest events of the year. They're split between two formats, Standard and Modern, and I'm going to be the best-prepared at both that I can be. Only one of those two formats has had my attention over the last few months, though and that's Modern.
The Modern metagame has been more in flux then normal since the release of Ixalan, which has had a major impact on the format. If you have been playing Standard recently and you're looking for a good Modern deck for the #SCGINVI, today I'm going to go over my Top 8 current Modern decks, the ones I think have the best picks to play next weekend.
So let's count them down:
Midrange and control decks are currently thriving in Modern, making Mono-Green Tron a good spot to be. I came incredibly close to playing this 75 at #SCGBALT this past weekend and brought the deck with me, but ultimately decided to stick with trusty G/W Company.
Most people have been playing G/B Tron recently in order to have access to Fatal Push, but I think the ability to play an abundance of basic lands that always enter the battlefield untapped is more important than having access to an early removal spell. When I'm playing Tron, I want to execute my Plan A every Game 1, which is getting Tron online as early as possible and to cast big threats thereafter. Even though Fatal Push is one of the best interaction spells ever printed, it doesn't help out the gameplan of the deck, and therefore it's not a card that I'm interested in splashing for. I still had two Dismembers in the maindeck, as well as three Warping Wails in the sideboard, because you have to have immediate answers to the creatures from U/R Gifts Storm.
Walking Ballista is one of the best cards in Eldrazi Tron, and I think it's just as good in Mono-Green Tron as well. It's one of the few versatile cards in the list, letting you kill a Dark Confidant on Turn 2 or acting as a Plague Wind in the late-game. Mono-Green Tron is much better at producing an abundance of mana than Eldrazi Tron, making its Walking Ballista even better. It's definitely possible I should be playing a third copy in the list, but I've been happy with playing two right now.
Not everyone plays Thought-Knot Seer in their sideboard for G/X Tron decks, but I've been thoroughly impressed with the card, as it comes in against all of the tougher matchups you have. The less interactive your opponent's deck, the better Thought-Knot Seer will be. I can't really imagine playing any Tron deck and not having Thought-Knot Seers in the decklist somewhere.
I won't touch too much on U/W Control this week, as I wrote an entire article on why U/W Control is Tier 1 last week. Traditionally, people have believed that a hard control deck wouldn't be able to beat a Tron deck, as the Tron deck would go too far over the top of the control deck. Although the matchup still isn't favorable for U/W Control, I think it's pretty close to 50-50 these days.
Ixalan was incredibly kind to those who love playing control, giving the deck two huge additions. Field of Ruin has proven to be an incredible upgrade for control archetypes. You're now able to disrupt the Tron player's manabase while not hindering your own and without taking any deckbuilding slots from your nonland cards. Unlike Tectonic Edge, which was the previous card to see play in this slot, you don't have to wait until your opponent has four lands to activate it, meaning you get to start destroying lands right away. Search for Azcanta is a two-mana win condition that provides incredible value over a late-game, and it's also good when you draw it late and can flip it the following turn.
I'm honestly not sure what the terrible matchups are for U/W Control anymore. My guess is the worst are the fast combo decks such as U/R Gifts Storm. It seems to have plenty of favorable matchups with all of the various midrange decks, and even the bad matchups of old have become much closer. I have U/W as the seventh-best choice right now, but I could easily see it moving up the list if the metagame continues to stay full of midrange decks.