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This last week, I spent time working on one of the focus points I brought up last week: resource deployment using U/R Gifts Storm and Affinity as my tools.
Defining the Family
- 4 Arcbound Ravager
- 4 Master of Etherium
- 2 Memnite
- 4 Ornithopter
- 4 Signal Pest
- 3 Steel Overseer
- 4 Vault Skirge
- 1 Hope of Ghirapur
Why did I focus on these decks?
U/R Gifts Storm and Affinity are hard both on a point-by-point tactics level and a broad strategic one. The second one is the interesting part to me. I've been doing the count-to-a-number stuff for a really long time, usually ending in Tendrils of Agony.
The big reason these decks are playable is that when your pieces come together you are doing something really busted, often spearheaded by one or two huge payoff cards. U/R Gifts Storm and Affinity aren't quite as fast as you can get in Modern, but your opponent should be reliably dead by turn 3 or 4 in a way that isn't a total bust if you miss. See Goryo's Vengeance or Puresteel Paladin for those kinds of all-in games.