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Jace, the Mind Sculptor was merely a distraction.
The card we should've been worried about was Bloodbraid Elf all along!
Releasing Jace, the Mind Sculptor and Bloodbraid Elf at the same time kind of made sense looking at it from the perspective of "Hey, at least if Jace, the Mind Sculptor is a problem, Bloodbraid Elf is good against it and will keep Jace in check!"
But what happens when the solution to Jace, the Mind Sculptor is a bigger monster than Jace itself?
I've felt Bloodbraid Elf would be safe to unban in Modern for a long time, but that confidence has been wavering now that Bloodbraid Elf was actually freed and I've had some time testing with it. That alongside this weekend's Magic Online Championship metagame, which featured seven out of twenty-three players picking up Jund, paints an interesting picture.
What is Bloodbraid Elf's place in Modern? Is it actually broken? Can the historically resilient and flexible Modern metagame adapt? It's time to look at the Jund reviver and Jace destroyer. Similar to my initial analysis of Jace, the Mind Sculptor, here are all my opinions and findings about Bloodbraid Elf after the first few weeks of playing with it, featuring the decks I built and tested, along with my thoughts on how to best beat Bloodbraid Elf decks.