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Every card in Dominaria has been previewed, so it's time to brew! With the set focusing on entirely new themes, we have quite a bit of ground to cover before the Pro Tour.
Let's start with some cool stuff!
Gilded Lotus is potentially one of the best, most impactful cards in the set. Normally we get access to one big accelerator and only get to build around that single card, but now we have access to Hour of Promise in addition to Gilded Lotus. There are also things like Powerstone Shard as additional support. If you untap with a Gilded Lotus, you probably won't lose.
First, we need to figure out what to ramp into (or at least sink our mana into). Gilded Lotus takes you from five mana to nine, so what can we do with nine mana?
Naturally, this list isn't extensive (and some of these are better than others), but it should provide some inspiration. Gilded Lotus into Zacama, Nicol Bolas, and even using it to fuel bigger Scarab God turns are all tempting.
The obvious home is with Metalwork Colossus.
Maybe this deck needs more interaction. It could easily play Baral's Expertise or Fatal Push. It shouldn't be difficult for The Antiquities War or Karn, Scion of Urza to beat up on people with a deck like this. Metalwork Colossus is almost an afterthought. There's no Vehicle support, so that probably means jumping through hoops to make Metalwork Colossus cost zero isn't entirely necessary. Maybe all you have to do is buy some time.
Weatherlight seems like it should fit. It's an artifact that finds other artifacts, plus Vehicles work well with Metalwork Colossus because they reduce its cost and then get crewed by it. Look, Weatherlight has some obvious problems going for it. The four-mana slot has a ton of competition right now, and it only got worse with Karn, Scion of Urza being in the same set.
That said, several successful decks in the past have had multiple four-drops, so it should only be a question of whether your deck wants it. There will be decks where you have legendary creatures but not necessarily enough artifacts to make Karn worth it. Foundry Inspector is another card I want to put into some decks, and that thing crews Weatherlight quite nicely.
The artifact mana affords easy splash options, but I didn't find anything particularly great that I wanted. If you want to go heavier on Powerstone Shards, you could play Trophy Mages, but I'm not a huge fan of that.
What are we doing with Gilded Lotus, exactly? I imagine the sideboard will contain a copy of Torment of Hailfire to find with Mastermind's Acquisition. Past that, you could include something like Josu Vess, Lich Knight, but that doesn't sound great. For the most part, you're working with Arguel's Blood Fast, Walking Ballista, and Tetzimoc, Primal Death as mana sinks, which may prove to be enough.
Divest strikes me as a solid option. Harsh Scrutiny was already fringe playable and Divest happens to hit Vehicles (and some other random artifacts) that should make it a dead card far less often. I wouldn't be surprised if the card sees a lot of play. With Fatal Push already in the mix, black has some nice cheap options that work well with a mana sink like Arguel's Blood Fast.
Is Cabal Stronghold a better or worse Cabal Coffers? Tapping for colorless in the early game is huge, but you can't have multiples (except on those turns resembling Nykthos, Shrine to Nyx) and Cabal Stronghold scales more slowly. My take is that it's worse, but not by a ton in Standard. If Mono-Black is what you want to be doing, it's reasonable to include some copies over the various utility lands.
If basic Swamps aren't your thing, you could splash The Scarab God, which would give you arguably the best mana sink in the format. If you don't want to splash, there's a whole host of Deserts, Memorials, and Field of Ruins for you to play with.
Using Gilded Lotus to draw some cards is great and everything, but what about using it to actually win the game?