This deck started with a last-minute brew before Worlds. Gerry and I both liked the concept and with the playtesting part of the deck done at Worlds (heh) we were ready to take it to the next level for the Invitational. For weeks and weeks I grinded this deck on MODO; the evolution of the deck can be found on some crawler websites like mtgstats (The decklists from 11/26 and forward).
The newest version which I used to create these videos is here:
This deck takes a ton of practice so picking it up randomly will not net you good results. Learn the ins and outs of matchups play with a plan in mind and proper Ravings will all lead you to victory.
WARNING: Rounds 1 and 4 are very long.
Round 1 against Solar Flare
Round 2 against Mono Red
Round 3 against Humans
Round 4 against 5 Color-Control (mirror)
BONUS: I know everyone has illusions on their radar so I grinded a ton of queues until I found one to record. Note: Game 1 is not shown due to Modo errors but I died turn 4 in unspectacular fashion.
Round 5 against Illusions
In conclusion Gerry and I have created a monster one I believe to be the best deck (at least for the rest of the year). Five-color truly does have no bad matchups (except for decks that do not exist like Drownyard control). The disadvantage is like most decks of this nature it also has few blowout matchups. You need to grind and grind hard for every win. A mistapped mana or ill-timed Ravings will destroy you and that may limit the desire of inexperienced people to pick up the deck.
GP Orlando will be the same format and while I will not be running this 75 there I will likely be running something similar.
No one can fight the tide forever.