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Welcome back to my financial set review for Dominaria! This is the second (and final) installment, so please check out Part One if you haven't had a chance to take a look yet. Want to know my thoughts on Mox Amber and Teferi, Hero of Dominaria? That's where you'll find them.
I was a little worried that my overall opinion of Dominaria would go down once the full set was revealed, but that didn't happen. No matter what kind of Magic you like to play, there's something for you in Dominaria. Wizards of the Coast is going to sell a lot of packs, I think. I'll certainly be buying a couple of boxes for myself.
When a set is both deep and popular (like Dominaria is likely to be) prices tend to spike hard during the first few weeks of Standard legality before experiencing a lengthy and slow bottoming-out. Consider Khans of Tarkir, the last set to receive this level of hype. About two weeks after the set dropped, there were TONS of exciting cards in the $8-$20 range: Mantis Rider, Siege Rhino, Wingmate Roc, and more. Many of these cards tripled or quadrupled from their modest pre-order prices, and the average expected value of a booster pack's singles was above the retail cost of buying said booster. That sort of peak can't ever last, though, and since so many packs were opened, those prices ending up dropping-hard. Even though Siege Rhino ended up being the most important card in Standard for quite some time, it was readily available for less than $5.
This narrative might not apply to Dominaria, of course. For one, Khans of Tarkir had five allied fetchlands in the rare slot, and those weren't going to drop below $8-$10 regardless because of their power in Modern and Legacy. Having that much value tied up in a single cycle of cards created a situation where there just wasn't a lot of surplus value to go around among the set's other staples, so there wasn't much upside for marginal cards like Wingmate Roc.