Welcome to What We'd Play! With SCG Syracuse this weekend, many are unsure what they'd play in such a high-profile tournament. That's where we come in and let you know what we'd play and why we'd play it. Hopefully this last-minute advice aids in your decision making! Be sure to vote for who you agree with in the poll at the end!
Shaheen Soorani – Temur Delver
I love Legacy. I've always considered it to be the most skill intensive format, even during some rough patches that called for bannings. I strung together a campaign of victories over two years with just a Batterskull and an Umezawa's Jitte in my hand, but times have changed. Now, when I look to the Legacy experts for inspiration, there is no Kor Artifcer to be found.
Wrenn and Six is the real deal in Legacy. Wasteland coming back every turn isn't a fair series by any stretch, which is compounded by an aggressive battlefield presence. I see many of the Legacy gurus out there moving toward a more control style shell, but I don't think that's the best course of action. There's little better than keeping your opponent's resources low, having cheap disruption, and a threat going to town. Once players shift over to basic lands, control will be at the top of the hill.
For now, I'll sling a few Delver of Secrets this weekend.
Tom Ross - Infect
Infect does well when there isn't a ton of Delver decks going around. Various Golgari Depths decks are popping up as well as Sneak and Show. Lands is falling out of favor too. The more time in between Legacy events, the better Infect tends to be since players tend to play more fringe decks that they want to because they so frequently get a chance.
I like the versatility of Green Sun's Zenith with a Viridian Corrupter maindeck. I think Infect can afford to spread out the edge points a little to have game against the artifact decks in Game 1. Often if the Dryad Arbor and Viridian Corrupter are unnecessary, they get sideboarded out.
The only sideboard card that I want as a two-of is Force of Vigor in response to heavy artifact decks that play Karn, the Great Creator as well as Mono-Red Prison with Chalice of the Void and Blood Moon. I like the second copy of Wasteland in the sideboard as well for decks dependent on lands like Dark Depths or Maze of Ith.
I think Legacy is far from the solved "Four-Color Goodstuff" that it was a year ago. I expect players to want to be proactive, which falls into Infect's plan on countering their relevant piece and responding with its own combo of Invigorate plus Berserk.
Todd Anderson - Temur Delver
I've been a huge fan of Delver of Secrets for so long that it's difficult to accept when a new iteration comes along and just becomes the best version. Legacy doesn't get a spotlight too often, but this weekend's Legacy Open will undoubtedly showcase just how strong Wrenn and Six is in a wide range of fair decks. It's the new Deathrite Shaman, and it's versatile enough and powerful enough to carry a ton of different archetypes.
Dreadhorde Arcanist is a great pickup for the strategy, giving us another powerful creature to play alongside Tarmogoyf that doesn't cost as much as True-Name Nemesis. It also just closes the door on opponent's that don't deal with it immediately. Legacy is full of powerful one-mana spells, and Dreadhorde Arcanist allows you to cast them turn after turn. Even re-casting something as innocuous as Ponder is incredibly powerful when you're low on overall resources.
Crop Rotation is a newer addition that I first saw in the hands of Autumn Burchett, and one that I adore. Giving Wrenn and Six a bit more versatility is huge, but you also have a wide variety of tutor targets to help in a number of scary situations. Even just grabbing a Wasteland and locking your opponent out is pretty solid, since you're usually much better equipped to function on a small amount of mana. But when you get a Bojuka Bog at instant speed or Karakas to bounce a Griselbrand, that's really where Crop Rotation carries its weight.
Temur Delver is back, and it has a lot of new tools at its disposal. I'm not sure if it should be three or four colors but having Tarmogoyf to dodge Lightning Bolt is certainly great. Maybe it's time to go back to Submerge to help in the mirror?