Deck Tech: Four-Color Control with Eric Rill
A lot of these cards will seem very familiar. He’s got the sweet blue cards—Forbidden+Alchemy and Phantasmal+Image—that power the deck’s core engine of finding the late game and overpowering the opponent. The same early removal is present: Ratchet+Bomb, Doom blade effects, Day+of+Judgment, and Oblivion+Ring. He’s got the big holdover from black and white in Lingering+Souls, and to a lesser extent Unburial+Rites.
But how about those red cards!
Desperate+Ravings is often a strict upgrade to Think+Twice, especially in decks that treat their graveyard as an extension of their hand. The big game-changer in this list, however, is Faithless+Looting. Faithless Looting is a cheap spell that filters out the cards you don’t need for the cards you do, while simultaneously setting you up to have the best possible Sun+Titans.
Desolate+Lighthouse in this deck. Not only is this one of the better “spell lands” in a control deck, ensuring you can’t flood out while an aggro deck claws its way back into the game, but it’s also just very powerful alongside Sun+Titan and the various flashback spells, generating value regardless of what’s going on.
The sideboard mostly has more fat, as Eric’s deck is very much a tap-out control deck and really wants to be presenting the most potent threat possible. He’s got some niche answer cards, specifically Nihil+Spellbomb, Whipflare, Ghost+Quarter, and Combust. The Spellbombs and Quarters are even higher impact than usual with Sun+Titan in the mix.
Looking forward, I think the deck might be able to evolve and find a place in the format. It seems like Pristine+Talisman could have a good home here, provided there’s room for more three-drops. The Talisman also makes Gideon a stronger card, and might merit maindeck consideration.
With all these Birthing+Pod decks seeing Standard success lately, a heavy control deck jamming sweepers and plenty of Titans might be just what the doctor ordered.