Deck Tech: Mono Green with Todd Anderson
Following the spoiling of Strangleroot Geist, Todd was very excited to sleeve up a ton of Forests and jam the two-drop alongside Dungrove Elder. The tag-team duo of hexproof and undying could quickly create an out-of-hand board that demanded an answer while dodging most conventional removal—truly a major threat, especially considering the consistency awarded by Green Sun’s Zenith.
The allure was easy for Todd to explain. “Dungrove Elder is very good, and Green Sun’s Zenith lets you play eight of all your best cards.” What’s not to like? The combination of mana acceleration and Sword of War and Peace lets Todd deploy a resilient clock in a hurry, and his Zenith bullets keep the opponent disrupted until the game winds down. Swords are especially attractive on Dungrove Elder, who can’t be destroyed in response to picking up a blade.
Phyrexian Metamorph might not look green, but he plays an important role in the deck. “We lacked a good answer to opposing legendary creatures, like Geist of Saint Traft,” Todd explained. “It’s also very good with undying creatures.” The Clone clone, upon death, will resurrect as any other creature on the battlefield, plus a counter for value. “It’s also very good against opposing Swords.”
One of the stranger options in the deck has to be Bellowing Tanglewurm, but he’s not as bad as he sounds. “Primeval Titan was a little too expensive, and Wolf Run plus the Mountain made Dungrove much worse,” Todd said. “Bellowing Tanglewurm, alongside Dungrove Elder, basically just Fireballs opponents out of the game.” Its functionality as a niche closer makes it a perfect bullet for Green Sun’s Zenith.
The sideboard has some spicy meatballs, to be sure. “I just got done Glissa plus Ratchet Bombing a Werewolf deck,” Todd exclaimed. “The Naturalizes have been coming in a lot against white decks, to get their equipment, O-Rings, and Honors.” Tumble Magnet, on the other hand, has one very specific target: Mirran Crusader. With Humans remaining popular, an answer for the three-drop is mandatory for any Dungrove deck.
With four rounds under his belt, Todd can see a few slots shifting. “I would probably have Gut Shot in the sideboard, or possibly the maindeck, for Delver and Champion of the Parish. I really wanted it for Champion and Thalia against my one Humans matchup,” he said. “Thalia’s not great against me, but she slows down my Zeniths and Swords.”