Feature Match Round 6: Sam Meyer vs. Chase Zenner
Sam quickly sent his opening hand back, but his six was pretty nice. City+of+Brass into Faithless+Looting to discard Golgari+Grave-Troll and Golgari+Thug revealed him to be Dredge while Chase’s Island and Ponder would make Sam wait to find out more.
Chase Zenner has been showing Emrakul to the class all day.
Golgari+Grave-Troll dredged its way back into Sam’s hand on his next turn and a new Golgari+Thug found the battlefield off of a second City+of+Brass and Chase allowed it after some thought. Ancient+Tomb and two Lotus+Petals made it look like some kind of Storm deck, but when he Dazed the backside of Faithless+Looting on the next turn before casting Intuition for three Emrakul%2C+the+Aeons+Torn, it was pretty clearly Show+and+Tell.
The Emrakul busted into play right away while all Sam could muster was a 2/2 Golgari+Grave-Troll, leaving Sam to pray for a huge dredge including multiple Narcomoeba. A bunch of black creatures spilled off the top, and Sam quickly scooped up everything before reaching into his sideboard, refusing to let Chase have the satisfaction of annihilating him.
Chase 1, Sam 0
City+of+Brass into Putrid+Imp and Lion’s Eye Diamond was a nice first turn for Sam, but it looked like it wouldn’t be good enough against Chase’s first turn Show+and+Tell via City+of+Traitors and Lotus+Petal.
Emrakul, the Aeons Turn slammed into play, but Sam windmilled the perfect answer: Angel+of+Despair. The smaller angel beat the Eldrazi back to its hole in an amazing and unexpected turn of events, forcing Chase to fight back with Surgical+Extraction on Golgari+Grave-Troll before Sam could dredge it up. That was just a small victory, however as he was on a clock with just City+of+Traitors and no blue sources to fight with. Narcomoeba joined Sam’s team, but with Chase choked on lands it didn’t look like it would matter.
The flying army swooped in once, twice before Sam pointed Cabal+Therapy at Chase to get some information. The powerful discard spell missed, but it revealed that Chase was drawing stone dead and we were off to game three.
Chase 1, Sam 1
Sam Meyer dredges it up.
Chase had to mulligan, but seemed happy with his second set of cards. He played a fetchland and searched up Volcanic+Island before saying go, nodding as Sam chose to draw and move immediately to discard. Golgari+Grave-Troll fell into the graveyard, and it was back on Chase.
Brainstorm found a Surgical+Extraction to clear all of the skeleton trolls out of Sam’s side, and Daze shut down Faithless+Looting to put him in control, but Sam’s Careful+Study resolved on the next turn. That let the dredge deck go crazy as it spilled two Stinkweed+Imp into Sam’s bin. Lion’s Eye Diamond and Breakthrough for zero dredged up a bunch of non-Narcomoebas, but a flashback on Faithless+Looting finally found one of the free 1/1s.
Narcomoeba enabled Cabal+Therapy for the Emrakul%2C+the+Aeons+Torn sitting in Chase’s hand and turned into three zombies thanks to as many copies of Bridge+from+Below in Sam’s yard. Dread+Return called Iona%2C+Shield+of+Emeria back from the dead and Chase was quickly on the ropes, unable to do anything on his next turn.
Ichorid crawled back onto the battlefield, hungry for flesh, and Sam’s army crashed in for 10 damage to represent lethal in one more attack. Another Cabal+Therapy sealed the deal as the Ichorid turned into four more zombies, and Chase had to scoop to the explosive draw.
Sam 2, Chase 1