Finals: AJ Sacher vs. Andrew Boswell
Doomed+Traveler and then turn two Orzhov+Guildgate. Andrew developed his mana over the first two turns with a tapped shockland and Farseek. AJ cast Xathrid+Necromancer with his third turn, then Andrew fell to 18 thanks to the Travelin’ man. Andrew’s third turn was Huntmaster+of+the+Fells, able to play offense, defense, and special teams (gaining two life to go back up to 20).
AJ pondered over his next play, ultimately deciding to play a second Xathrid+Necromancer and then attack with his little Doomed+Traveler. Andrew swung with his Wolf token, dropping AJ to 18, and made no further play. The Huntmaster knocked off a Necromancer when it became Ravager+of+the+Fells and replaced it with two comes-into-play-tapped Zombie tokens, also dropping AJ to 16. AJ added Cartel Aristocrast, and in response Tragic+Slip took down the other Xathrid+Necromancer (and added one more Zombie). AJ only added Mutavault, and passed.
Andrew checked to see if the Bonfire+of+the+Damned would show up as his draw step, and when it did not Olivia+Voldaren instead made its way onto the battlefield (with two mana available). AJ proceeded with caution, playing Sorin%2C+Lord+of+Innistrad and using the -2 to gain an Emblem before passing. Olivia+Voldaren knocked off the Doomed+Traveler at end of turn, and then…
Bonfire+of+the+Damned for two killed everything but the Cartel+Aristocrat, and then 4/4 Ravager and Olivia entered the red zone. Andrew then cast a pair of Farseeks, making Huntmaste rof the Fells go back to daytime and Andrew up to 21.
That’s a decent turn…
AJ searched for outs, but did not find them and quickly scooped.
Bonfire+of+the+Damned is a decent card.
Andrew 1, AJ 0.
Once more on the play, AJ was able to keep his seven and led without a one-drop. AJ’s second turn was Gather+the+Townsfolk, and Andrew did not have the Farseek this game so AJ was a bit in the clear to proceed without the prospect of turn three Huntmaster and early Thragtusks. The two 1/1 Humans entered the red zone and were joined by Cartel+Aristocrat. Right on time, Farseek found Andrew another land but let AJ continued with the beats. Sorin Emblem meant that Andrew fell to 11 before any defensive measures could be set up.
AJ has his eyes on the prize!
Thragtusk is a good defensive measure, and the world’s biggest Doomed+Traveler (hey, it’s two bodies!) also gained five life. Gather+the+Townsfolk was AJ’s choice, and Andrew took five more to fall back to 11, then another Cartel+Aristocrat joined the fray. Andrew tried to keep up with the plethora of Humans (that also had an Orcish+Oriflamme thanks to Sorin’s Emblem) by dropping Olivia+Voldaren with two mana available. The Vampire shot AJ’s lifelinking Vampire, to which AJ responded by getting that 2/1 out of dodge before Olivia could gain any counters.
Another Emblem meant Dynacharge for the rest of the game for AJ, thanks to the brace of Emblems. A third Gather+the+Townsfolk and a Lingering+Souls precombat gave the pair of Cartel+Aristocrats plenty of protection, and in addition to the rest of the attacking tokens he dealt lethal damage.
Andrew 1, AJ 1.
“The game is a lot easier when you don’t have Bonfire+of+the+Damned or Curse of Death’s Hold… or all those other cards I can’t beat…”
Andrew had the honor of the play in the final game of the final match of the tournament, and he used it to tank for a considerable amount of time on whether to keep his opening seven before leading with Blood+Crypt. AJ started things off with naught but a Swamp, and Andrew played his second red-black land of the match… which was why the mulligan decision took so long. Gather+the+Townsfolk tokens entered the red zone, and Tragic+Slip traded with half of the spell.
AJ, who had both of his colors of mana right from the get-go, considered his options before dropping Lifebane+Zombie. His options were: Huntmaster+of+the+Fells, Arbor+Elf, and Scavenging+Ooze (with Farseek and Curse of Death’s Hold the other choices). AJ selected to deprive Andrew of Huntmaster before passing. Andrew continued to fail to find Forests, and simply passed right back.
Four damage dropped Andrew to 15, and another Gather+the+Townsfolk was followed by Doomed+Traveler. Another brick draw step, and another attack from AJ, this one bringing Andrew all the way to 3 thanks to a Sorin Emblem. He prayed for Bonfire… but Brave+the+Elements would have knocked it out even if it were there.
AJ 2, Andrew 0.
After the match, Reid Duke and Huey Jensen congratulated both players. They informed him that they too would have kept the close hand, and would have done everything exactly the same. A nice consolation prize for second place.