Finals: David Doberne vs. Jesse Hampton
“Game 1’s a bit rough for you,” Jesse said, examining the decklist, and David had to agree. He had a too many removal spells and a handful of weak threats, but he also had access to Thoughtseizes and more Obzedats than most players.
Jesse struggled against his mana in the first game.
Jesse had the play but did not have a keepable seven cards, while David stayed with his starting hand. Azorius+Guildgate was overrun by Soldier+of+the+Pantheon from David, and the beatdown began. David had no turn 2 but gained a life when Jesse cycled Charm in the end step. Mutavault from Jesse, but no blocks when the Soldier ran in once more.
Committing to this plan, David cast a second Soldier, giving Jesse pause... he used Essence+Scatter, indicating a lack of Supreme+Verdict. He also lacked a fourth land, and the Soldier put him to 14. David’s fourth land was a Temple, leaving the card on top, and Jesse found land on his own turn, but made no plays.
Obzedat earned Dissolve from Jesse, and the Soldier bashed him to 10. Desecration+Demon for David resolve, as Jesse used the end step to make a miniature Revelation for two. Divination drew to more cards, and Sphere exiled the Demon. Tapped out, Jesse was vulnerable to a second Obzedat, falling to 8 as the attacks continued.
That Soldier’s damage was starting to add up. Jesse needed to defend from the Spirit Advisor as well as the little 2/1, and could only offer Jace%2C+Architect+of+Thought for starters. He used the minus to get two lands over Dissolve, playing one and ending the turn as Obzedat returned. Starting his turn with Thoughtseize, Dave spotted a hand with Revelation, Detention+Sphere, Celestial+Flare, Jace, Architect of Though, Plains, and Hallowed+Fountain.
He took the Detention+Sphere, bummed he couldn’t attack with Obzedat this turn due. to the Flare but apparently confident he could overcome the Revelation. The Soldier ran at Jace, and Jesse burned the Flare. Precinct+Captain replaced the 2/1, and Obzedat continued ghosting around. Three lands from Jace were no good, and Jesse would be relying on Revelation just to stay alive this turn. He was at 6, so there wasn’t a conceivable way for him to take lethal... he could even bus with Mutavault to prevent an extra 5 damage if he desired.
The Captain and Obzedat attacked, Jesse on 4 life. He burned Revelation, drawing five cards and taking 7 damage, going to 2 life. He’d be dead when David untapped without additional help, Obzedat’s trigger locking it up. Whip+of+Erebos gave David another way to access Obzedat, and he sent the turn over...
Predictably, Jesse couldn’t break out of this position.
Obzedat took down the first one for David, but his mana base bit him in the second.
David 1, Jesse 0
Turn 2 Thoughtseize revealed Jace, Supreme+Verdict, Revelation, Last+Breath, and two Azorius+Charms—Jesse was facing a potential missed land drop on turn 3! Losing Jace, he cycled his Charm in the end step and then again on his turn before nabbing Guildgate.
It was David who actually missed his third land, and Jesse had a fourth to enable Jace%2C+Architect+of+Thought. Sin+Collector revealed two lands, Divination, Last+Breath, and Supreme+Verdict—a much improved hand for Jesse. Jace jumped up to three to fend of the 2/1 for at least a turn, but in fact Last+Breath eliminated it upon attacking. Read+the+Bones earned Syncopate,a nd Jesse Jaced into Revelation on his own turn.
Divination kept him making land drops, and David drew his own fourth land. Casting Thoughtseize, he took the Revelation to leave Jesse on Supreme+Verdict and three lands with Jace on a single loyalty. Could be worse! Read+the+Bones drew him into two threats, not really what he wanted—he shipped one and drew the other.
Jesse was predictably out of plays, and David used Sin+Collector to exile the Supreme+Verdict and a reveal a spare Jace. The one in play became a Dissolve, and Jesse cast his new planeswalker, going up in loyalty. David jammed his Whip into the Dissolve, trading, and Jace was sticking on four loyalty.
The minus granted Jesse access to Quicken, an important weapon against Obzedat, but he also played Aetherling—an important weapon against David’s life total. He mustered a Lifebane+Zombie, but Jesse chucked his Jace for another card and played yet another Jace before beginning the Aetherling-based assault.
It was over shortly after.
David 1, Jesse 1
Slow starts on taplands, but David did have a turn 2 Thoughtseize. It revealed a resilient hand—two Divination, two Jace, and two lands alongside a Quicken. Jesse played one and passed back, while David deployed Sin+Collector to strip the second Divination and try to mana screw Jesse out of this game.
Jesse leaked a little info by playing the land he drew on his turn, but David was no so lucky—no fourth land, and he would soon be at Jace’s mercy. Jesse hesitated to jam the planeswalker on turn 4, eventually deciding not to out of probably fear for Hero’s Downfall. Sin+Collector took his Last+Breath on the next turn, and Jesse was surprised to see David cast Desecration+Demon!
Jace turned into an Essence+Scatter and Plains, falling soon after to the Demon. Thoughtseize stripped Jesse’s Revelation rather than his second Jace, showing the Scatter and Dissolve that David knew he’d have to fight through. The Demon continued to bash Jesse as he failed to draw answers, although his decision to not play Jace was interesting. He took 6 from the Demon and then scooped it and Precinct+Captain up with Quicken and Supreme+Verdict on the following turn.
Jesse played Jace and sent it to five loyalty, losing the planeswalker in the end step to Hero’s Downfall from David. Precinct+Captain took Jesse to 9 and Soldier+of+the+Pantheon joined the board, but Jesse had found another Supreme+Verdict to mop up the board once again! Thoughtseize traded with Negate from Jesse, protecting his Dissolve and Essence+Scatter.
David jammed Demon into Scatter, and the next one resolved as Jesse sat on Dissolve. “I thought you would board out your Demons,” he admitted. “I misboarded.” When the Demon attacked it became Chamred, and David pushed his Obzedat into the Dissolve to eliminate it once and for all.
Then Jesse cast Aetherling. On 18, David was in a dangerous position... but he did have three turns.
Mutavault changed some of that math, but Jesse didn’t sacrifice it as the Demon attacked him to 3 life. David played Precinct+Captain and passed, no way to get in lethal against this board as it stood. Glare+of+Heresy for Jesse exiled the Captain, and that was that.
David 1, Jesse 2