Finals: Devin Weiss vs. Sean Weihe
Jund vs. Naya had squared off in the finals of #SCGINVI just last weekend, with Jund walking away the winner. Could Devin rewrite that story and earn a trophy for Domri+Rade?
Sean's the last Jund player standing in Minneapolis.
Devin had the play and kicked it off with turn 1 Arbor+Elf following a mulligan from Sean, and had turn 2 Scavenging+Ooze to add more pressure—but lacked a second land. Sean cast Dreadbore on turn 3 and played a land, slaying the Arbor+Elf rather than the Ooze and hoping to keep Devin slowed down.
Temple+Garden off the top for Devin, but Huntmaster of the Fells from Sean on the next turn complicated his life. He swung with the Ooze for 3 more damage, putting Sean to 13 and passing the turn rather than casting Boros+Charm to keep Huntmaster unflipped. That let Sean get in 8 damage while casting Thragtusk, ignoring the Ooze’s presence on the board completely at this point.
Boros+Charm in the end step bumped Sean down a few points, but Devin had to shut down the attacks to cat Boros+Reckoner on turn 3. Sean sent in his own team on turn 6, Devin putting the Reckoner on Thragtusk and the Ooze on the Wolf, throwing 5 damage at Ravager+of+the+Fells while Sean gained a 3/3 Beast. Bonfire+of+the+Damned for 2 damage cleared out the board, and he passed after playing a land.
Suddenly, things looked less terrible for Devin. He drew a very important fifth land and cast Loxodon+Smiter, with two Thundermaw+Hellkites just itching to get out and get rowdy. If Sean didn’t Rakdos’s Return him soon, Sean might find himself facing lethal in the sky very soon...
Farseek and a land for Sean revealed that he was flooded. He’d stabilized the board in a reasonable spot and now had to draw some haymakers—problem was, Devin had haymakers ready to go. No land, but Domri+Rade cleared the Beast token and threatened to keep Devin flush with creatures. When Sean had no plays against the Smiter, it was all but over.
A revealed Ghor-Clan Rmapger and Boros+Charm made it so.
Devin 1, Sean 0
Sean kept, and Devin debated a hand heavy on buddy lands before mulliganing. Sean played Stomping+Ground while Devin led Sacred+Foundry, with Farseek putting Sean in the driver’s seat. Devin’s turn 2 Avacyn’s Pilgrim did a little Farseek impression, but Lifebane+Zombie landed for Sean and snagged Boros+Reckoner, leaving Devin on two lands, Bonfire, and Hellkite.
Bonfire was an interesting card to see from Devin on the draw—while a great answer to Huntmaster, it could easily come too late without being on the play. It appeared it might work out here, however, as Sean played his Huntmaster headlong into the sorcery on the following turn, losing his 2/2s and his Zombie. Was he setting up a big Rakdos’s Return, or did he just have air and needed to make Devin spend a turn on removal?
Devin declined the Dragon after drawing Boros+Reckoner, taking 3 damage from Lifebane+Zombie before watching Olivia+Voldaren land. Now Devin was in a terrible spot! If he cast his Hellkite, he would lose it to Olivia; if he didn’t cast it, Sean would just refuse to make Olivia a 5/5 and keep it underneath the Selesnya+Charm he knew Devin had. His best bet was to play the Hellkite, jam an attack in, and then Charm the Olivia once she tried to steal the Dragon.
Instead, he played an Avacyn’s Pilgrim and passed, hoping Sean would just punt his Olivia away to the Charm. The entire game had just turned a corner, and Sean’s attack left Devin on 6 life... with Olivia still a 4/4. Even a Domri+Rade to let Boros+Reckoner clear Olivia wasn’t enough—Lifebane+Zombie grew to just 4/1 with Kessig+Wolf+Run, and two swings from that little guy were enough to take it the rubber game.
Devin considers what might have been after game 2.
Devin 1, Sean 1
A mulligan to five and a one-land keep for Devin, while Sean dropped Scavenging+Oozes on turn 2 and 3 alongside lands. Devin made a second land a little late, deploying Voice+of+Resurgence against the Oozes but losing the front side to Dreadbore and the back to Tragic+Slip, taking 5 damage from the Oozes. Another Voice jumped into the path, but Putrefy zapped the front and the other Ooze grew to 3/3 as well, making the Elemental less threatening.
On 5 life, Devin drew and passed—all he had were Selesnya+Charms. Making a 2/2 and blocking up one Ooze, Devin went to 2 life as Sean misordered the blockers to let the Knight survive combat. Farseek and another land for Sean—was he out of action entirely?
Devin certainly hoped so. He sent in the Knight and passed, but Liliana+of+the+Veil removed his plans to gang with Charm again, now forced into the Abyss against a 4/4 Ooze. Devin played Boros+Reckoner to create a real defense and threaten a trade if Sean attacked, but Sean both declined to attack and declined to boost Liliana; keeping his card safe. Devin attacked the planeswalker, killing her before playing Domri+Rade to fight down the Ooze. Sean missed a moment to exile here, leaving the Reckoner available for Devin’s own Oozes and losing out on a point of life.
His Huntmaster of the Fells, however, threatened to end the game almost on the spot. Devin played two Scavenging+Oozes, eating Sean’s creature and leaving his own alone... but Kessig+Wolf+Run for Sean sealed the deal on the next turn.
Devin 1, Sean 2