Finals: Dustin Taylor (RUG Delver) vs. Brad Campbell (Goblins)
Dustin Taylor uses Delver+of+Secrets to bring the beats in the finals of StarCityGames.com Legacy Open: Indianapolis
No shock to see RUG Delver competing in another Legacy Open finals, considering its strength and popularity in the format. Goblins, an oldie goldie, had also fought its way to the top in the hands of Brad Campbell. With Elves also in the Top 4 and Merfolk enjoying a renaissance, tribal might just be back in business!
A snap-keep from Dustin, but Brad mulliganed—three times. Turn 1 fetch and Volcanic+Island for Dustin gave him the mana to Ponder, which he left in place before passing over to Brad. Wasteland on Voclanic Island for Brad’s turn, with Dustin playing his own Wasteland and passing.
Brad held Rishadan+Port, and Dustin had just another Wasteland before ending the turn. Dustin was first to find a colored source once again, searching for Volcanic+Island and casting... nothing. Mountain from Brad, and Dustin Brainstormed during his end step.
Casting Delver+of+Secrets, Dustin passed the turn. Brad played Mogg+War+Marshal, but Dustin had Daze and Wastelanded Brad’s Port, flipping his Delver via Thought+Scour on the next turn. He Pondered, and attacked for 3 damage. Brad was on 17, but had some game now. He played Taiga and another War Marshal, losing it to Daze before losing his Taiga to Wasteland.
Dustin replayed Volcanic+Island again, sending the turn. Brad found Bloodstained+Mire on top, but his whole hand was three-drops—he needed some time. Dustin Lightning Bolted him during the end step and attacked him to 8, seeking to close this game as quickly as possible.
Fetching for the land to play Tarmogoyf, Brad was dead after one more draw step.
Dustin 1, Brad 0
Brad had a thinker for his starting hand in game 2, deciding he couldn’t gamble on resolving Aether+Vial with no Mountains to fall back on. Dustin also mulliganed, and he went to four after Brad found his six worthwhile. “It’s fun, isn’t it?” Brad said. “No, not at all,” Dustin replied with a laugh. Wooded+Foothills for Brad, and Ponder via Volcanic+Island for Dustin—he kept the three cards.
Fetching Mountain, Brad dropped Wasteland and passed the turn. Misty+Rainforest for Dustin, and then Brad had Cavern to make Mogg+War+Marshal uncounterable. Wasteland on Cavern from Dustin, and he fetched Tropical+Island to cast Nimble+Mongoose with four cards in his graveyard.
War Marshal perished, and Brad had more lands available after an attack for 1. He cast a second War Marshal, which resolved. Dustin passed after playing Volcanic+Island, and Brad paid echo before slamming home an attack with everyone. Dustin’s Thought+Scour gave him threshold, and he blocked the War Marshal.
Dustin Brainstormed for help, needing a Tarmogoyf or another Mongoose to build his defenses but realistically up against a major wall. He tapped out for two more Delver+of+Secrets, perhaps enough to start generating a competitive clock if he could avoid Matrons and Incinerators for a couple turns.
Brad attacked with everyone again, putting Dustin to 12. Aether+Vial resolved, and Delvers both flipped for Lightning+Bolt. A clock indeed! He sent both Aberrations and Mongoose in for an attack. Fetching, Brad used an Incinerator now—if Dustin had Dismember to go with the Bolt he’d draw, this would be bad for Brad. The Incinerator worked, and Dustin tapped out for Tarmogoyf with Brad on 12.
Ticking Vial to one, Brad cast Ringleader to hit Piledriver and Incinerator, both great hits, and he passed afterward. Dustin stayed aggressive, attacking with everyone, and Brad couldn’t hope to effectively trade—he had to chump, and take 3 going to 9. Now, Dustin was in trouble—he needed another Goblin for his Incinerator to beat Bolt and successfully kill the Aberration, but he was also busy chumping the other big creatures!
Goblin+Matron for his third Incinerator was an important step, although Mogg+War+Marshal might have been more effective due to its combination with Aether+Vial on this turn. He attacked with Ringleader to leave Dustin on 10, and Dustin fired right back with everyone in the red zone after playing a fetchland.
Chumping and using Incinerator on the Aberration, Brad took no damage and remained on 9, while Dustin played another Mongoose, still with Bolt in his hand. During the end step, Vial gave Brad a Goblin+Piledriver. He then ticked Vial to three, casting a new Ringleader after fetching his way to 8 life. That hit Goblin+Warchief and Siege-Gang+Commander, and Brad passed the turn, declining to force any blocks or Bolts from Dustin.
Sending both Mongooses and the Tarmogoyf, Dustin still just wanted to close this out as quickly as he could—Brad had way more cards, and he was likely dead if he didn’t make him block. Vialing in Warchief to enhance his Incinerator, Brad tripled up the Ringleaders and Warchief on Tarmogoyf and then dropped his Piledriver into the path of Nimble+Mongoose—this block was really strangely defensive considering the effect Warchief and Piledriver had on the board together.
Gempalm+Incinerator before damage made sure that the 6 damage Tarmogoyf was already taking really killed him, and Brad went to 5 before Dustin cast Delver+of+Secrets after combat. Vialing in Ringleader, Brad had one more chance to make a stab at 10 damage, but he missed on Warchief. Casting Siege-Gang+Commander, he attacked for 4 damage and Dustin dropped to 6.
Brad Campbell used Jim Davis's Goblins list to reach the finals of the Legacy Open
Delver+of+Secrets did not flip, and Dustin fetched to find a different spell, hopefully another Lightning+Bolt! He drew, cast Thought+Scour, and drew again—no Bolt. He had to pass the turn with no attacks available that didn’t kill him dead.
Then Brad Wastelanded all his red sources, and threw three Goblins at his face.
Dustin 1, Brad 1
Dustin kept, and Brad mulliganed to six. Volcanic+Island for Brad and Wooded+Foothills for Brad, with Dustin Brainstorming on the next turn before playing... no lands. Always awkward. Brad cast Aether+Vial off a fresh Rishadan+Port, and when Dustin fetched Brad had the Red+Elemental+Blast to force it through—except for the Daze that saved it.
Ponder shuffled the deck on Dustin’s next turn after failing to find a land in the next two cards, Dustin already quite fearful of the Rishadan+Port on the other side or a future Wasteland. He passed after drawing a random card, and Brad played Taiga then Mogg+War+Marshal. Dustin found Tropical+Island to cast Tarmogoyf. “He’s pretty big already,” Brad noted, dismayed to suddenly have the board become dominated by the green dude.
Declining to pay echo, Brad played a fetch and cast Goblin+Piledriver, Porting Trop in Dustin’s upkeep. Dustin used that mana to Dismember Piledriver, and then attacked with Tarmogoyf after playing a fetchland. Brad chumped, and Dustin cast Delver+of+Secrets. On the defensive, Brad cast Goblin+Matron, but Dustin had another Force+of+Will, leaving him without cards—Brad resolved a late Vial.
Delver flipped off Daze, and Dustin fetched before drawing his card and then attacking for 8 damage. The 3 in the sky got through, while Tarmogoyf was chumped again by Matron. Brad cast Mogg+War+Marshal, giving him enough Goblins to Incinerator Aberration during the upkeep on Dustin’s turn.
Still, Dustin’s Tarmogoyf was slowly eating through Brad’s creatures. Brad attacked for 2, putting Dustin to 11, and passed with Vial on two, Porting Volcanic+Island during Dustin’s upkeep. Mogg+War+Marshal blocked Tarmogoyf, fresh off the Vial, and Dustin cast Nimble+Mongoose.
Moving Vial to three, Brad drew Wasteland and took care of Volcanic+Island more permanently. He cast Stingscourger to bounce the Tarmogoyf, and passed with no attacks into the Mongoose. Dustin offered a trade by attacking with Mongoose, and Brad appeared to consider it, chucking Stingscourger and a token. Dustin fetched another Volcanic+Island and recast his Tarmogoyf, passing the turn with both players topdecking but Brad’s deck having the better cards.
Brad had no turn beyond Porting Volcanic+Island, and Dustin made him chump with a Goblin token. Casting Thought+Scour, Dustin did some thinking before using Wasteland on that Port. Vial dropped Warchief into play on Brad’s next turn, and he began to race—Dustin fell to 6 life, with Brad on 15.
Now Dustin had no attacks, and Brad drew land to leave him also passing turn—a stalemate. Dustin found Ponder to try and break it open, followed by attacking with Tarmogoyf. Was it a bluff, or had Dustin really found another big creature? Brad decided to take the damage and find out, falling to 10, and another Tarmogoyf left him hurting.
He drew another land, sitting with plenty in play but no action. He couldn’t make any attacks, and likely needed to hope for a nice sequence of Matrons or Ringleaders off the top. Dustin had Ponder to keep churning through his deck, with the Tarmogoyfs earning two blocks when he attacked after keeping his two cards in place.
Brad considered what he could draw, and decided to fetch, thinning the deck of one more land. He had Chieftain—there could be some action cards, especially if he ticked Vial and drew Ringleader—but it was all down to this draw step.
Leaving Vial on three, Brad hit Gempalm+Incinerator to cycle on Delver, and cast Ringleader. He revealed a second Warchief, the only Goblin in the bunch, and now had a lethal attack available with Aether+Vial! He couldn’t help but wonder if Dustin had the Lightning+Bolt... did he have it...
Dustin 1, Brad 2