Finals: Ian Kendall vs. Lance Conrad
Ian's got an edge thanks to a ton of counterspells and Aether Vial.
An alliterative finals pitted Mono-Blue Merfolk against Blue-White Miracles—a matchup bound to favor the aggro-control deck, but miracles do happen, right?
With Ian on the play, his matchup advantage became only more dangerous. Fetching Island for turn 1, Ian cast Cursecatcher. Sensei’s Divining Top for Lance via Island, and Ian attacked for 1 damage. Mutavault on the board, Ian cast Phantasmal Image to copy the Cursecatcher. Lance added Island to the board, then played another Top.
Fetching again for Island, Ian cast Merrow Reejerey. An attack for 4 damage followed, and Lance dropped to 15. Topping during the end step, he had Polluted Delta within reach to give himself access to white mana, and cast Brainstorm. He had a Terminus he could toss back, and did so—then he dropped Flooded Strand. With the miracle trigger on the stack, he could try to Wrath after fetching Plains!
Ian activated Mutavault and attacked with everyone. Counting up 9 damage, Lance debated what to do... he decided to take the damage and fall to 6 life. Lance Topped, shifting his Terminus down a card to draw Spell Pierce. He played Mishra’s Factory, and passed the turn.
Declining to activate Mutavault, Ian attacked. When Lance tried to flip his Top, Ian did not respond with Wasteland to kill a Top—Lance fetched Plains and tried to cast Terminus with three up. Force of Will, removing Kira appeared likely to counter... Lance activated his remaining Top to look for help.
Finding none, he took lethal damage when his Mishra’s Factory was destroyed by Wasteland.
Ian 1, Lance 0
Lance has been making miracles all day long.
Fetching Plains on turn 1, Lance cast Sensei’s Divining Top once again. Ian led Island and Aether Vial, resolving his powerful artifact. Just an Island for Lance, while Ian boosted his Vial and then cast Pithing Needle—Lance replied with Top, and then popped the artifact for a card. Indeed, Ian did name the Top.
Lance added Mishra’s Factory to the field and recast his Top anyway. Ian moved Vial to two and cast a second Vial, still sitting on a solitary Island. Lance sent his Mishra’s Factory into combat, and during the end step Ian put Silvergill Adept onto the battlefield. He moved both his Vials up, leaving them on one and three before attacking.
Naturally, Merrow Reejerey made his attack for 3 damage, and Lance fell to 16. Playing Tundra, Lance cast Swords to Plowshares on the Reejerey. During the end step a Cursecatcher joined the board for Ian, and he moved his Vial to two while keeping the other on three. Drawing Underground Sea, his spellcasting powers increased.
Vial put Lord of Atlantis onto the field and knocked Lance to 11, his Factories no longer able to hold Ian back. He played Underground Sea on his turn and tapped four for Jace, the Mind Sculptor. Ian debated the planeswalker’s relevance, clearly representing some form of counterspell, and decided to do nothing.
Lance brainstormed and passed the turn, with Ian putting another Merrow Reejerey into lay during the end step. It might be all over here... Ian had 13 power, and when he sent it all Lance extended the hand.
Ian 2, Lance 0