Finals: Kobie Spaeth vs. Alex Olson
These two friends found themselves playing the finals, a joyous occasion—but only one of them could take home the Kansas City Legacy Open trophy.
Kobie's the last Stoneblade left in the Top 8.
Volcanic+Island for Kobie gave him another mana, and Alex had a second Mox+Diamond, discarding Maze+of+Ith. He played Mishra’s Factory, and passed. Kobie drew another Island, and Alex tried to cast Crucible+of+Worlds on the next turn—Force+of+Will countered.
At that point, Alex found an extra Mishra’s Factory in his maindeck and realized he’d failed to fully fix his sideboarding from the semifinals. A quick judge call, and Alex found himself receiving a game loss.
Turns out Kobie’s feeling was wrong!
Kobie 1, Alex 0
Alex has made it this far with Lands, but can he take the final match?
Porting Kobie’s Island in the draw step, Alex left Kobie to just Top and then play another one. He played Tolaria+West and then Ported in the upkeep, since Kobie already knew the cards. On his next turn, Alex floated a blue before using Ghost+Quarter on his own Tolaria+West, casting Exploration.
Counterspell countered the spell, and Alex Ported Tundra after Kobie drew a card—Vendilion+Clique targeted Alex, revealing Wasteland and Exploration in his hand. Those remained, and a pair of Surgical+Extractions removed the Wastelands and Explorations from Alex’s deck and hand, leaving him on Maze+of+Ith and Tabernacle.
He promptly drew and cast Life+from+the+Loam, but Kobie followed on the next turn with Snapcaster+Mage for Surgical+Extraction on Life+from+the+Loam, crippling Alex’s deck even more. He attacked Alex to 19 and passed with two mana up. Alex resolved Chalice+of+the+Void on one, and then played Tabernacle.
Kobie knocked Alex to 14, and Alex dropped Maze+of+Ith. He fell to 12 on the next turn as Kobie topped but remained on four lands. Fetching to fall to 11, Alex transmuted Tolaria+West for another Maze+of+Ith to try and lock up the board. Now he might just be able to sneak in Tar Pit swings with Maze backing him up—after all, Kobie was on just 12 life.
Alex fell to 9 life as Kobie binned a Ponder, and now the Tar Pit began its march. Kobie dropped to 9 as Alex fell to 8 for a fetch to get the requisite mana. Kobie fetched to fall to 7 life, then used Stoneforge+Mystic to locate Batterskull.
Kobie fell to 5 life as the Tar Pit attacked again, and now it looked like Alex might sneak it all in just in time. He dropped Kobie to 2 life, and Batterskull entered the battlefield. A third Maze+of+Ith stymied it—did Kobie have anything?
Nope. He just died to the Tar Pit.
Kobie 1, Alex 1
Alex mulliganed to six in the final game, while Kobie fetched Island and cast Ponder to start, shuffling the deck. Alex played Mishra’s Factory on turn 1 and nothing else, while Kobie had only Sensei’s Divining Top on turn 2 alongside a fetchland. Creeping+Tar+Pit for Alex followed, but no Mox+Diamond to threaten a couple points.
Fetching Plains, Kobie got in a Top before untapping and drawing. He added Scalding+Tarn on his turn, and nothing else. Alex resolved Dark+Confidant on the following turn, and Kobie found Swords+to+Plowshares with his Top to kill the 2/1. Now the Factory started getting to work, but once Alex pumped the Factory Kobie used Disenchant to slay the Assembly Worker.
No action from Kobie, and Alex resolved Zuran+Orb before sending in Creeping+Tar+Pit—he sacrificed it to Zuran+Orb to prevent his land from getting exiled. Now Kobie found a threat in Stoneforge+Mystic for Batterskull, and Alex had quite the race ahead of him. Transmuting for Maze+of+Ith with Tolaria+West, the game reached a standstill.
The Mystic attacked for 1 damage, and Kobie resolved Vendilion+Clique to see two Mazes and Ghost+Quarter. Alex dropped the Maze to fend off the Clique, and Kobie looked to Forge Batterskull in during the end step. Another Maze stabilized things in Alex’s favor, and Mystic got in 1 damage when Kobie forced it to die to Zuran+Orb with a flashback on Swords+to+Plowshares.
Chalice+of+the+Void for one hit Force+of+Will, and Alex transmuted for a Tabernacle he couldn’t play just yet. He took 3 damage and dropped to 21 life, with Kobie now resolving Jace%2C+the+Mind+Sculptor. Kobie left the card on top—Dark+Confidant—and Alex cast the 2/1 after playing Tabernacle.
After some thought, Kobie put all of his creatures in the graveyard and killed Dark+Confidant with Engineered+Explosives. He was on the turbo fateseal plan now! Alex used Ghost+Quarter to shuffle his deck, destroying an extra land in the process and drawing—Bayou.
That’s thirteen loyalty, and that’s the game.
Kobie 2, Alex 1