Finals: Max Tietze vs. William Pearson
Max sends the Goblin horde into battle.
William started things off on the play, but unfortunately had to mulligan a land-heavy hand. Max kept and then William kept as well, leading with Verdant Catacombs. Max started off with AEther Vial. William didn’t have a turn two play either, simply shipping back. Vial ticked up and Max also added Goblin Piledriver which got immediately Lightning Bolted. William’s turn 3 saw him drop Tarmogoyf and leave up mana for Bolt if need be.
Max Vialed out Skirk Prospector at end of turn, then added a counter to Vial before casting Goblin Matron for Goblin Ringleader. Max then just passed, and William used the chance to kill off Prospector before it could pan for any Goblin gold. Tarmogoyf attacked, and the 3/4 dropped Max to 16. A Vialed in Goblin Piledriver was killed with Punishing Fire (with Grove of the Burnwillows in play) on the end step. Max used AEther Vial on his turn now to bring Goblin Warchief to the party, allowing Goblin Ringleader to join in the fun as well. The Ringleader drew three cards (who thought Ancestral Recall was fair in Goblins?) and then William fell to 13 on attacks.
After bringing back Punishing Fire at end of turn, William used it to kill off Goblin Warchief before passing right back. But Max wasn’t done yet, finding two more Goblins with another Ringleader (this one free thanks to the Darksteel artifact). This pile actually included Stingscourger, which could allow him to bounce the Tarmogoyf if things get hairy. The pair of Ringleaders swung into the red zone, and in response William brought back Punishing Fire and killed off one of the Goblins. Mogg War Marshal continued the cavalcade of little green (Red? Green?) men before he passed.
William kept on with the Punishing Fire plan, but as soon as he would burn them more sprung forth from the Goblin Warrens. He knocked out a Ringleader and Matron before passing back, but Max’s army of ever-growing ever-chomping angry creatures just kept on keeping on: Vial got Siege-Gang Commander onto the battlefield, then Gempalm Incinerator took out Tarmogoyf. A lonely 1/1 attacked William to 10, and Goblin Lackey also came down post-combat.
William was all-in on the Punishing Fire plan now, finding nothing else on top of his deck. Max went to 22 thanks to Grove and Lackey hit the bin with Siege-Gang Commander, and after five 1/1 Goblin tokens attacked for Max Goblin Matron found yet another Commander to command his troops. Oh, and also make three more 1/1s in the process.
Liliana of the Veil facing down six 1/1s isn’t the best card I’ve ever seen, and seeing the writing on the wall William headed for the next game.
William works to stave off the masses.
Max 1, William 0
William led with Deathrite Shaman (altered by Steve Argyle to be a StarCraft Space Marine), while Max has AEther Vial off Cavern of Souls naming Brushwagg. I’m kidding, he named Goblin. Abrupt Decay took down the Vial, and Deathrite Shaman cast Deathrite Shaman (this one dressed as a Protoss). Relic of Progenitus was the play from Max to slow down Deathrite’s roll. William had a more proactive and direct strategy in Hymn to Tourach, ridding Max of Goblin Sharpshooter and Gempalm Incinerator. The pair of 1/2 StarCraft units attacked after that.
Relic drew Max a card on William’s end step, then he untapped and cast Goblin Matron for Goblin Ringleader. William had the Bloodbraid Elf cascade into Liliana of the Veil, which he used to make Max sac his Matron and attack unimpeded for five, dropping Max to 13. Max cast Ringleader into Mogg War Marshal and Gempalm Incinerator, then killed Liliana with Ringleader. But William found another Liliana, and Chainer’s Edict was good enough to get rid of Max’s only guy in play. Five more damage threatened to drop Max to 8, but Pyrokinesis took out Bloodbraid Elf and one Shaman.
Ringleader found a lonely Goblin Lackey, and then died to Lightning Bolt to keep Liliana alive. William cast Tarmogoyf (currently 3/4) and then made Max discard with Lili’s +1 Raven’s Crime ability. Max wasn’t out of action yet though, casting Siege-Gang Commander and his millions. William calmly untapped, cast another Goyf, and made Max discard again, this time getting Gempalm Incinerator. Max used his turn to play Goblin Matron to find Gempalm Incinerator, then used the Legions uncommon to Murder a Tarmogoyf with fiery Goblin-iness.
Max received a slow play warning, then William continued with his turn… and a topdecked Maelstrom Pulse to kill three tokens. Lili also made Max sac Matron. Mogg War Marshal and Goblin Lackey also joined the fray before he passed. William made some room for Dark Confidant on his side of the board before +1ing Liliana (both players hellbent) and attacking with Tarmogoyf (now 4/5 thanks to Pulse). Mogg War Marshal blocked, then sacrificed to kill the Bob.
A sacrifice of a Goblin token killed Deathrite Shaman, and William gained two life in response. Siege-Gang Commander attacked Liliana while both Lackey and a token dropped William to 19. Wasteland knocked off Grove of the Burnwillows, and on William’s upkeep Port tapped Bayou. Deathrite Shaman was William’s draw step (this one a Hydralisk), and with Max at 5 that was not a bad place to start.
Max’s creatures started making headway now, attacking with Siege-Gang Commander to drop William to 17. William’s Bayou was once more tapped by Rishadan Port, and William’s days of topdecking well were numbered. Goblin token blocked then took out then dealt two to the Goyf, and after Sylvan Library landed for William (not a bad one, actually) Pyrokinesis finished off the Goyf. Max dropped William to 14, then Wastelanded Bayou and killed Deathrite Shaamn with the last Goblin other than Siege-Gang in play.
William paid four life to draw two, one of which was a fetchland that he used to grab Bayou that then allowed him to drop Tarmogoyf. Max now found himself in top deck mode but his deck was less kind, eliciting a quick pass. William uncovered Punishing Fire, which then dropped William to 7 but the large Goyf killed Max before it was relevant.
Max 1, William 1
William had to mulligan once more, while Max kept his hand. Max led with Goblin Lackey, while William had Deathrite Shaman to stymie the early pressure. Max’s turn two consisted of AEther Vial and no further plays. William’s was Wasteland on Cavern followed by 1/2 Tarmogoyf. Max attacked with Goblin Lackey, and Deathrite stood in front of it. Pyrokinesis removing Mogg War Marshal cleared the board in concert with the damage from Lackey (save for Vial) and Max passed.
William cast another Shaman on his turn, the Max Vialed in Skirk Prospector at e.o.t followed by searching out Mountain on his turn for AEther Vial number two. William played Grove of the Burnwillows and passed, allowing Max to untap and cast Relic of Progenitus. The Shards of Alara common removed a card of William’s choice before Vial brought Goblin Warchief to the party, to which William responded by killing it with Punishing Fire.
William was content to draw and say go, and Max played Bloodstained Mire before passing. Deathrite Shaman tried to eat Pyrokinesis for breakfast, but Relic targeted Max and he removed it before it could Shock him. William untapped and cast Thoughtseize, but Max Vialed in Mogg War Marshal in response. When William passed, Max thinned his deck a bit before paying echo on War Marshal and drawing for the turn. He only found a Cavern of Souls there, which was immediately Wastelanded by William.
William simply drew and passed, and Relic did its thing… but Max whiffed again, playing a fetchland. At end of turn, William tapped Grove of the Burnwillows, to which Max cracked a fetchland and then cracked Relic of Progenitus to counter the Punishing Fire in his bin… but William was ready, with Abrupt Decay in hand to take out AEther Vial on four and another Punishing Fire to take out Skirk Prospector.
Dark Confidant was William’s top deck, which was pretty nice for him since he was living off the top of his library these days. AEther Vial for three allowed Goblin Matron to come down and find Gempalm Incinerator to Slay Bob before he could draw any cards. The Grove-Fire interaction allowed William to return it to his hand, and then William found yet another Bob right on top of his library waiting for him.
With the Vial trigger on the stack, Max brought Goblin Warchief to the party before the Vial ticked to four counters. Max finally decided to start attacking, with only Goblin Warchief and Punishing Fire knocked him out… but Wasteland took out Grove to put an end to those shenanigans. Dark Confidant attacked for two, then was stonewalled by Mogg War Marshal. Punishing Fire took out the MWM before damage though, so Bob survived and Bob #2 joined him after combat.
Max attacked with a trio of 1/1s to trade with one Bob and drop William to 12… then big papa Siege-Gang Commander ruined the Jund fun, making three friends and killing the second Bob. Punishing Fire returned to knock out the Commander later, but really most of the damage had been done (no pun intended). Max cast Goblin Matron to grab Siege-Gang Commander from his library, then he passed. Deathrite allowed William to go up to 14 by removing the SGC that had already died, but his deck then stopped cooperating with him. Max untapped, Vialed in another Commander, and shot Deathrite Shaman (William gaining two life in response). Many many Goblins (five, to be exact) dropped William to 11.
William’s Punishing Fire allowed him to pick off the Siege-Gang at end of turn, but killing tokens one at a time for three mana and a life for the opposition isn’t a great way to make a living. Max continued his aggressive ground game, getting through with six Goblins and setting William at 5. Mogg War Marshal also came down for Max, and he passed. Finding no way to deal with the huge army of tokens, William conceded and extended his hand.
Max 2, William 1