Finals: Reid Duke vs. Charles Gindy
SCG Black vs. SCG Blue would be the headline in the final match here at the StarCityGames.com Open in Washington, D.C. Reid Duke and Charles Gindy are wily pros with lots of top tournament experience. But with Charlie attempting to go undefeated on the weekend, currently sitting at 9-0-1 plus a brace of additional wins in the top 8, Reid may have had the taller order. Could he stop the Jacksonville Juggernaut or would the PT: Hollywood champion continue his winning ways?
Reid is ready to go for the title!
Having not lost since GP Columbus, Charlie got to take the play. He had to mulligan though, and went down to six while Reid kept his opener. Charlie led with Gitaxian Probe showing Reid’s keep of Hinterland Harbor, Gimmerpost, Ponder, Rampant Growth, a pair of Solemn Simulacrums, and Thragtusk. He followed that up with Island and Ponder, digging even deeper into his library and after a quick rearrange passed to Reid. The RUG player laid down his Harbor and passed. Charlie cast Snapcaster Mage as a Silvergill Adept impressionist and Probed again, showing a newly added Copperline Gorge. Gorge into Rampant Growth from Reid found Island on turn two, and Reid passed back.
Charlie played Cavern of Souls naming Spirit and cast Geist on his turn three and attacked Reid down to 18. Reid, now facing an extremely fast clock and with the contents of his hand mostly known to his Delver opponent, was on the back foot. He played Glimmerpost and Sad Robot, searching for Forest. Charlie cast Ponder and declined to shuffle, and no wonder he did because he was able to Vapor Snag the Solemn Simulacrum and attack for eight damage. In his post combat main phase he dropped his fourth land and passed.
That was when Reid found his miracle card, Bonfire of the Damned, on top of his library and decided that he would tap out to make X equal four. Without Mana Leak, Charlie got the bitter end of a Flame Wave and his army hit the bin. On his turn Charlie Snapcasted Ponder, once again keeping the top of his library unshuffled and followed it up with Delver of Secrets to rebuild his attack force. Reid, with Charlie tapped out, led the turn with Ponder and played an Island as his sixth land to cast Thragtusk, bringing his life total up to 15. Charlie Thought Scoured before his Delver trigger to clear away unwanted cards and looked at the top card for the Delver of Secrets trigger. After not finding the droids he was looking for he cast Snapcaster Mage and recast Thought Scour. He added a fifth land, a Plains, and passed.
Reid attacked with his 5/3 into Charlie’s Wizard team and took Charlie to 6. Reid then cast a Snapcaster Mage and used it for a post combat bonfire for one, wiping charlie’s board, and passed. Charlie pondered yet again, this time shuffling away the chaff in search of answers. He found Hero of Bladehold and passed. Reid attacked with Thragtusk, taking Charlie to one measly life point, and he played a post combat Primeval Titan. After gaining two life from a Glimmerpost, Charlie untapped and drew. Sensing defeat, he scooped up his cards.
Reid 1, Charlie 0.
Charlie is shuffling up for the exciting final match!
Charlie, who once again started with a mulligan (this time down to five), started off the festivities with Seachrome Coast and Ponder. He kept them on top and ended his turn. Reid once again kept his seven and simply played Harbor on his first turn and passed. Charlie played Island and ended his turn. Reid played Copperline Gorge and passed quickly back. Charlie played Glacial Fortress and tapped out for Geist of Saint Traft. Reid resolved Whipflare but Charlie had the Mutagenic Growth to Rescue his Geist. He attacked with the Spirit Cleric on his turn and then passed with four open mana.
Reid played Cavern naming Giant and passed. Geist took Reid to 8 and after a fifth land Charlie was content to just pass back. Reid cast Thragtusk off of Cavern of Souls naming Beast, going to back up to 13. Talrand, Sky Summoner from Charlie was his follow up play on his next turn. Reid, now slowing down the pace of play after the two players played lightning quick Magic for the first six turns of the game, thought about it for a while and decided to attack with his Thragtusk. No blocks were declared, and another ‘Tusk joined Reid’s team. Now facing a pair of 5/3 value machines, Charlie had a difficult road ahead even with a Geist of Saint Traft and a Talrand at his beck and call.
Charlie Vapor Snagged the untapped Thragtusk, which made a 2/2 flying Drake for Charlie and a 3/3 Beast for Reid. Charlie swung in with his legendary 2/2s, and the Geist of Saint Traft got blocked. The Geist got bigger for the second time in the game thanks to another Mutagenic Growth after blockers were declared (taking life totals to 11 each) and made another Drake for Charlie before he passed. Thragtusk once again joined the party for Reid on his turn and there were no attacks. Charlie, however, was the one with the impetus to apply pressure (since the long game favors the Ramp player), so he attacked with his Drakes and took Reid to 12. Reid attempted a Whipflare, which took out all of Charlie’s creatures and none of Reid’s. With no way to mount a realistic comeback, Charlie extended his hand and congratulated the StarCityGames.com Washington, D.C., Standard Open Champion Reid Duke!
Reid 2, Charlie 0.