Finals: Reid Duke vs. Jacob Wilson
The Finals are set: Duress!
Jacob, as the higher seed, has chosen to play first. Both players keep their opening hand, and the Finals are on their way!
Jacob leads with a Sandsteppe+Citadel and passes to Reid. Reid plays his tapped land for the turn, Temple+of+Mystery, scrys, keeps on top and passes. Jacob plays another land, and simply passes back to Reid. Reid has the first play of our Finals with a turn 2 Sylvan+Caryatid.
Jacob fetches for a land on his third turn, following up the fetch with a Courser+of+Kruphix. On Reid’s third turn, he plays a land and casts Sidisi%2C+Brood+Tyrant, milling himself for three, and creating a 2/2 Zombie token.
On Jacob’s turn, he draw the Siege+Rhino that’s revealed due to his Courser+of+Kruphix, but fails to find a land on top of his library, and simply has to pass the turn back to Reid. Reid begins his fourth turn by casting Courser+of+Kruphix and then attacking with a Zombie and Sidisi. Reid mills his library for three more cards, gaining another 2/2 Zombie. Before blocks, Reid Murderous+Cuts Jacob’s Courser and Jacob returns the favor by Murderous Cutting Reid’s Sidisi. Reid simply passes the turn after this.
Jacob fails to find a fourth land again, and simply draws his card and passes the turn back to Reid. For his turn, Reid plays a Whip+of+Erebos and attacks with a couple of Zombies. Jacob takes his damage, takes his next turn, fails to find a land again, and passes the turn.
Reid Whips back his Sidisi%2C+Brood+Tyrant, milling himself for three, creating yet another 2/2 Zombie token. Reid then attacks with the team (again making a 2/2 Zombie token), and Jacob takes even more damage, falling to two life.
A draw step later, and still no fourth land, Jacob concedes Game 1 to Reid.
Reid wins Game 1, and is up 1-0 in the Finals!
After both players have sideboarded, we start with Jacob on the play in Game 2. Both players keep their opening seven, and both players lead with the same lands as Game 1: Sandsteppe+Citadel for Jacob, and Temple+of+Mystery, scry on bottom for Reid.
Another Sandsteppe+Citadel for Jacob, followed by a Llanowar Wasates for Reid. No turn 2 plays on either side. Jacob completes the trifecta of Sandsteppe+Citadels, as Reid plays and cracks a Windswept+Heath for a Forest to cast a Courser+of+Kruphix.
Jacob hits the fourth land drop he was missing in Game 1, and casts a Siege+Rhino, draining three life from Reid and gaining three life for himself. On Reid’s turn, he plays a Polluted+Delta, cracks it, fetches a Swamp, and casts a Tasigur%2C+the+Golden+Fang, in hopes of blocking Jacob’s Siege+Rhino.
Jacob starts his turn with a Temple+of+Silence, and after some debate, keeps the card on top of his library. He then attacks Reid with his Siege+Rhino, which Reid blocks with his Tasigur. But instead of bouncing off each other, Jacob casts an Utter+End on the Tasigur, trampling over and hitting Reid for all four damage. With that, Jacob passes the turn to Reid.
Reid begins his turn with a land drop into Duress, revealing Jacob’s hand of Murderous+Cut, Siege+Rhino, Forest, and Elspeth, Sun’s Champion. Reid decides to take Jacob’s Murderous+Cut, attacks Jacob for two with his Courser+of+Kruphix, and passes the turn.
A Siege+Rhino attack is the first play that Jacob has for his turn, followed by a Forest into attempting to cast Elsepeth, Sun’s Champion. But Reid Negates the powerful Planeswalker, and Jacob passes the turn.
For his turn, Ried attacks with the Courser, and casts Slumgar, the Drifting Death, the flying, blue-black Hexproof Dragon from Fate Reforged. Jacob’s follow up is simply to cast a Siege+Rhino, and pass the turn.
Reid draws the Thoughtseize that is revealed on top of his library (thanks to his Courser), and casts it, targeting Jacob. Jacob reveals a hand of Tasigur%2C+the+Golden+Fang and Sidisi%2C+Undead+Vizier. Afterwards, Reid goes on a Cruise of the Treasure variety, delving away his graveyard to draw three cards. After a land drop and reveal of Hornet+Queen, Reid passes the turn to Jacob.
Jacob’s turn starts off aggressive, with a double Rhino attack. Reid decides to double block one of the Rhinos, throwing his Courser+of+Kruphix under the Rhino sized bus. After combat, Jacob delves away much of his graveyard, and casts a Tasigur%2C+the+Golden+Fang. With mana at the ready to activate his new Legendary Human Shaman.
However, Reid will have none of that, as he casts Murderous+Cut targeting Jacob’s Tasigur. Jacob responds by activating Tasigur, netting a Nissa%2C+Worldwaker. However, Reid falls to one life in order to Thoughtseize the Planeswalker from Jacob’s hand, leaving Jacob playing off the top of his deck. Afterwards, Reid casts a Sylvan+Caryatid and passes back to Jacob.
Jacob topdecks a Temple+of+Silence, and scrys the card to the bottom, hoping to find a Siege+Rhino to put Reid away. On Reid’s turn, there is an attack by Slumgar, followed by a casting a Hornet+Queen. After gathering the hive of Insects, Reid passes the turn back to Jacob.
Jacob draws his Windswept+Heath and plays it for the turn, still in topdeck mode. Reid continues to try to put Jacob away by playing a Tasigur%2C+the+Golden+Fang, activating it, and adding a Soul+of+Innistrad to his hand. Attacks in the air with Insect tokens, a Legendary Dragon, and Hornet+Queen, put Jacob down to 14. Another draw step yields nothing for Jacob, and it is once again Reid’s turn to try to kill Jacob before he gets another draw step.
Reid attacks with Slumgar, the Drifting Death, several Insect tokens, Tasigur, and the Hornet+Queen herself. Fearing death, Jacob chump blocks the Tasigur, since his Rhino has shrunk due to the Slumgar, the Drifting Death’s ability. Jacob falls to six life, and Reid has lethal on board next turn.
So Jacob takes his draw step and it’s the lethal Siege+Rhino! Not exactly the same as a topdecked Lightning+Helix, but it gets the job done nonetheless!
Jacob wins Game 2, and the Finals are all tied up, 1-1!
Jacob Wilson calls forth a Siege+Rhino!
After having Game 2 stolen from him by the topdecked Siege+Rhino, Reid will be on the play for Game 3. Unfortunately for Reid, the misfortune continues, as he has to mulligan to six. Jacob kept his opening seven.
We start off with a Llanowar Wasters from Reid and a Temple+of+Malady from Jacob, keeping the card on top. A Swamp into Satyr+Wayfinder from Reid on turn 2 gets the graveyard deck started. Jacob Thoughtseizes Reid, revealing a hand of Murderous+Cut, Courser+of+Kruphix, Treasure+Cruise, Temple+of+Malady, and Pharika%2C+God+of+Affliction. Jacob takes Reid’s Courser, plays a Forest, and passes back to Reid.
Reid attacks Jacob on his turn, followed by playing a Temple+of+Malady, keeping his scry card on top, and casting Duress on Jacob. Jacob reveals a hand of Utter+End, Siege+Rhino, Elspeth, Sun’s Champion, Nissa%2C+Worldwaker, Courser+of+Kruphix, and Windswept+Heath. After some thought, Reid takes Jacob’s Nissa%2C+Worldwaker, and passes the turn back. Jacob’s follow up play is a Temple+of+Silence, a scry to the bottom, and pass back to Reid.
On Reid’s turn, there is another attack for one, followed by a play of Pharika%2C+God+of+Affliction. Reid then passes to Jacob, who Thoughtseizes Reid, taking his Treasure+Cruise. A land drop later, and it is back on Reid.
Satyr+Wayfinder continues to attack Jacob’s life total one damage at a time on Reid’s turn. However, Reid has no follow up, and just passes the turn to Jacob. Jacob plays his Courser+of+Kruphix, revealing a Abzan+Charm on top. When Jacob cracks his Windswept+Heath, Reid responds by Murderous Cutting the Courser, not allowing Jacob to get a land off the top of his deck this turn. At the end of Jacob’s turn, Reid exiles his Courser+of+Kruphix from the graveyard and makes deathtouch 1/1 Snake token with Pharika, God of Affliction’s ability.
For Reid’s turn, we start with an attack by a Satyr+Wayfinder and the new Snake token. A Thoughtseize from Reid shows that Jacob has no more lands in hand, but does have some pretty powerful plays. Tasigur%2C+the+Golden+Fang was among them, but Reid stops that from happening by taking it with Thoughtseize. On Jacob’s turn, there is no land drop, and Jacob simply passes without playing anything. However, on Reid’s draw step, Jacob Utter+Ends the Courser, not allowing Reid to get the lands off the top of his deck. Reid continues his Satyr+Wayfinder beats, this time with a couple of Snake tokens. Afterwards he passes the turn, hoping that Jacob continues to stumble on land drops.
Jacob plays a Satyr+Wayfinder for his turn, but misses on hitting any lands! However, he luckily had drawn one that turn, playing his fifth land, signaling to Reid that Elspeth, Sun’s Champion might be coming soon.
Reid draws for the turn and continues to beat in with 1/1s, pinging Jacob in hopes that the Satyr+Wayfinder will completely get there. However, Jacob draws a land for his turn and plays Elspeth, creating three 1/1s and putting an end to Reid’s 1/1 beatdown plan.
Reid plays a Courser+of+Kruphix and passes the turn, while Jacob continues to tick up Elspeth, making more and more blockers, and casting a Siege+Rhino to put the pressure on Reid. Reid cracks a fetchland to shuffle away a Torrent+Elemental, revealing a Sidisi%2C+Undead+Vizier, just in time to try to do something to stop Jacob’s Elspeth from reaching her Ultimate. However, with the Sidisi exploit trigger on the stack, Jacob had the answer with a Murderous+Cut, not allowing Reid to search up anything. Reid could only attack hopelessly into Elspeth with his two 1/1 Snake tokens and pass the turn.
Jacob quickly untapped, used the ultimate on Elspeth, Sun’s Champion, and attack Reid in the air for lethal damage!
Jacob wins Game 3, and is one game away from being crowned Invitational Champion! He leads 2-1!
Reid will be on the play and try to even the matchup, but will have to do it on six cards, as he mulligans his opening hand. Jacob keeps opening seven, and we kick things off with Reid playing a Forest and passing the turn. Jacob plays a Temple+of+Silence and keeps his card on top.
Unfortunately, Reid kept a one lander and misses his second and third land drop, while Jacob plays a Courser on his third turn. Reid misses his land drop again on Turn 4, discarding Sidisi%2C+Undead+Vizier to hand size. Jacob decides to go very aggressive by giving his Courser+of+Kruphix two +1/+1 counters and attacking, smelling blood in the water.
Reid misses his land drop again, discarding Sidisi%2C+Brood+Tyrant to hand size this time. Jacob attacked for four with his pumped Courser+of+Kruphix, following up with a Siege+Rhino to put Reid a very precarious life total.
Another draw step and another missed land leads to Reid extending his hand in defeat.
Jacob Wilson wins Game 4 and is crowned Season One Invitational Champion!!