Finals: Ty Thomason vs. Avery Williams
Avery has been storming through this top 8 with ANT, but his opponent in the finals will provide his greatest challenge yet. Can Ty’s Stoneblade deck stop the Ad Nauseum onslaught?
Ty had the choice of whether to play or draw and decided to take the play, and after a mulligan led off with Polluted+Delta. Avery cast Duress on his first turn, and in response Ty cast Brainstorm to stash some goodies on top of his deck. When Brainstorm and Duress resolved, Duress saw two Jace, True-Name, and two lands. A Jace hit the bin, and the game played out for a few turns worth of land drops. Avery had Brainstorm and fetchland to fix his draw along the way, while Ty was at the mercy of the top of his deck.
Ty landed the True-Name+Nemesis with the help of Mishra’s Factory on turn three to get a clock going, but Avery had other plans: Duress spotted nothing but Jace%2C+the+Mind+Sculptor and two lands, so the planeswalker hit the bin and Avery proceeded unimpeded, with a pair of Lotus+Petals and Gitaxian+Probe to build both storm count and mana. Cabal+Ritual allowed Avery to go off with Ad Nauseum from 15 life, and when he stopped revealing cards on 2 life, the last card being Tendrils+of+Agony, he had more than enough to finish off Ty in game 1.
Ty's tempted by True-Name+Nemesis!
Avery 1, Ty 0.
Ty led with Tundra, while Avery had Gitaxian+Probe (showing off Ty’s pair of Stoneforge+Mystics, Snapcaster+Mage, Brainstorm, and Polluted+Delta) followed by Polluted+Delta. At end of turn Ty decided to use his Brainstorm, so that when he untapped and cast Stoneforge+Mystic he could shuffle away one of the cards he found. Mystic recruited Batterskull to the cause, and Ty passed. Avery played Gemstone+Mine and Brainstorm before placing two cards back on top of his deck, then shuffling them away with the fetchland. Underground+Sea came onto the battlefield thanks to the Delta activation, and Avery used it to play Cabal+Therapy naming Batterskull. The equipment left Ty’s hand and only left two Snapcaster+Mage, one Stoneforge+Mystic, and a land.
Ty attacked Avery to 16 and simply passed the turn after that. Avery dropped Carpet+of+Flowers (which he has used to great effect in each round in this top 8) before passing. Ty decided the best way to go was aggro, so Snapcaster+Mage came down at end of turn to flash back Brainstorm and also to have pseudo-haste on his next turn. Ty swung into the red zone for two damage, then he searched out Sword+of+Fire+and+Ice with the second copy of Stoneforge+Mystic (with the unsick one still untapped with two mana at the ready). Avery cast Ponder on his next main phase, then after deciding to not shuffle away what he found Avery passed. Ty added the Sword at end of turn.
The SoFaI was picked up by Stoneforge+Mystic, and then Ty rumbled into the red zone. In response, Avery decided to fetch out Underground+Sea and use Abrupt+Decay to get rid of the Sword before damage. This meant Avery took only four to fall to 9. Avery played out another Carpet+of+Flowers on his turn to prepare for the oncoming battle during his next turn, as Ty played Snapcaster+Mage number two without value, only as additional firepower. Ty attacked Avery to 3 and passed.
Big turn time…
Avery 1, Ty 1.
Exciting first turns, boys.
Avery's got the Stormy seas!
Avery fetched on his next turn to grab Underground+Sea, which allowed him to cast and resolve Brainstorm (after he played his land for the turn, a Polluted+Delta). Once the Ice Age instant resolved, Avery then followed up with Gitaxian+Probe to reveal Ty’s hand: True-Name+Nemesis, Jace, Stoneforge+Mystic, Meddling+Mage, and lands. Avery just passed afterwards, so Ty was free to resolve Meddling+Mage. Infernal+Tutor. Avery dropped to 16 at end of turn to obtain Tropical+Island before he untapped for his turn.
Gitaxian+Probe showed that Ty drew Force+of+Will (not a bad draw at all) and Avery continued with Duress. The discard spell snagged the freshly drawn Force, and Avery passed. Ty’s 2/2treaded into combat, and Avery fell to 14. Ty played Stoneforge+Mystic, getting Batterskull for his trouble, before passing back to Avery. With the coast clear from a spells perspective, Avery had to deal with the Mage to cast Infernal+Tutor but other than that could go off at his leisure.
But he needed the pieces to the puzzle first. Brainstorm combines with a fetchland to do the all-too-familiar Braincestral Recall trick that the format has become warped around, fixing mana and getting rid of unwanted chaff along the way in one clean swoop. Avery cast Gitaxian+Probe, this time with life, to show Ty’s hand of permanents that couldn’t impede him… but could only pass yet again. Ty played a second Mishra’s Factory to put the pressure on Avery, dropping him into single digits and within range of one more attack step.
Now or never!
Lion’s Eye Diamond.
Lion’s Eye Diamond.
Tendrils+of+Agony, storm of six copies to drain and gain twelve. 19-8 in Avery’s favor, Avery had one card left in hand. Pass the turn.
Duress snagged Jace, but that wasn’t good enough. Avery took many damage, and he extended his hand.
Ty 2, Avery 1.