I Ain't Afraid of no Geist: Coleman Perret (Jund Midrange) vs Alex Park (UWR Midrange)
Match covered and article written by Joey Pasco
'Midrange' can encompass any number of decks. Coleman, for example, had Thragtusk, Rakdos+Keyrune, and more controlly elements. Alex meanwhile has Geist+of+Saint+Traft and a lot of targeted burn spells. Whose midrange deck will tip the scales in their favor?
After a mulligan to 6 for Coleman and 5 for Alex, both players spend the first few turns hitting their land drops. Coleman is the first on the board with a Rakdos+Keyrune, which Alex quickly answers with a Detention+Sphere. Coleman has a replacement Keyrune, however, and after a quick pass from Alex, a Thragtusk enters play on Coleman's side. Alex again has no play on his turn, but does have a Searing+Spear for Coleman's attacking Thragtusk. Unfortunately for Alex, he has no answer for a mind-twisting Rakdos' Return, and he decides it's time to go to game 2.
Coleman 1, Alex 0.
Again both players mulligan, but this time they both keep on 6. Coleman gets things started with a missed land drop on turn two, and Alex maintains semi-parity by missing his third land drop. Finally after a flurry of "move to discard" and missed land drops, Coleman finds his second land, putting both players on two permanents.
Alex matches Coleman's topdeck with a land of his own, and commits a Geist+of+Saint+Traft to the board after dropping to 18 from his shockland. A third land from Coleman allows him to cast a Rakdos+Keyrune, also dropping to 18 in the process. The window is open for Alex's Geist+of+Saint+Traft, and he attacks to knock Coleman to 12.
Now on a two-turn clock, Coleman plays an untapped Blood+Crypt, dropping to 10 so that he can cast Farseek and still leave the Keyrune available to block any frisky Geists. However, Alex has a trump for that plan in the form of Searing+Spear, which he uses to take out the Keyrune as soon as it becomes a creature. Traft and his Angel friend connect for another 6, putting Coleman at 4.
Looking to get back into this game before it entirely slips away, Coleman seeks the help of Olivia+Voldaren, but a second Searing+Spear from Alex cooks Olivia and clears the way for Geist+of+Saint+Traft to take this quarterfinals match to game 3.
Coleman 1, Alex 1.
In a shocking turn of events, both players keep their opening seven, and again Alex is the first to kick things off with a turn three Geist+of+Saint+Traft. Geist and Angel are unopposed, and Coleman drops to 14 before summoning his first creature, a Huntmaster+of+the+Fells. An Essence Scatter from Alex, however, puts the brakes on that plan, and again the coast is clear for an attacking Geist+of+Saint+Traft, putting Coleman at 8 life. Alex plays an untapped shockland in his second main phase and passes the turn with 5 mana available.
Coleman manages to stick a Rakdos+Keyrune for defense, and an Izzet+Charm from Alex at end of turn finds him some more relevant fuel. Alex sends in the Geist again, and when Coleman activates his Keyrune, Alex shows him the Unsummon and the fatal Pillar+of+Flame to the dome.
Alex 2, Coleman 1.