Quarterfinals: Connor Thompson vs. Alex Mitchell
Connor's Jund list is very vulnerable to a Geist with evasion.
Connor wasn’t the only Jund pilot to crack the Top 8, but his take on the archetype was a little different, sporting Strangleroot Geist for some aggression with Sire of Insanity up top. The lack of Liliana of the Veil and Connor’s choice to run Mizzium Mortars over Bonfire of the Damned made Alex’s Bant Hexproof build the favorite.
Alex announced a keep, but Connor threw back his starting seven in search of a stronger defense. He knew he’d need one after perusing Alex’s Bant Hexproof decklist, which would overrun his weaker hands in short order. No turn 1 for Alex after Breeding Pool, while Connor led Blood Crypt. Hallowed Fountain and pass for Alex let Connor get the jump with a turn 2 Farseek.
Cavern of Souls for Cleric made Geist of Saint Traft on turn 3, giving Alex one of his best threats. Connor had a fourth land, but no play meant he was falling very far behind. Spectral Flight and Ethereal Armor gave Geist some serious legs, and Alex attacked for 10 damage. Huntmaster of the Fells gave Alex the life he needed to avoid being dead on the board, but Unflinching Courage sealed the deal on the next turn.
Alex put together a potent start in both games.
Alex 1, Connor 0
Another mulligan kicked off the second game for Connor, while Alex quickly kept his seven. Those six became five, and with a heavy sigh that five became four. He started Rootbound Crag, while Alex began with a shockland and Avacyn’s Pilgrim. Strangleroot Geist off a shockland hit Alex down to 16, but he took the lead in the race on the next turn by casting Geist of Saint Traft.
Connor decided not to attack, playing a land and hoping he’d get a chance to block, but Spectral Flight and Rancor sent the Geist to the skies, leaving Connor on 8 life after taking 10 damage. Strangleroot Geist went back on offense, but Huntmaster of the Fells could not keep Connor alive.
Alex 2, Connor 0