Quarterfinals: Corbett Gray vs. Josh Serad
Josh is well-known for his play with the fishies.
Announcing a keep, Corbett didn’t mind seeing Josh chuck a hand of Cursecatchers because it lacked any way to put its creatures into play—no Island, no Aether Vial. “This is a terrible hand,” Josh admitted shortly after keeping his six. Turn 1 Misty Rainforest for Corbett, and he thought over whether to make any plays. Josh had Wasteland and Vial on turn 1, prompting Corbett to fetch Island.
He Brainstormed on his own turn, but found no second land and passed in bad shape. Another Vial and no land for Josh was a bit awkward, however. Corbett revealed he did have a second land after all, having concealed Ancient Tomb from Wasteland—he cast Show and Tell, resolving the sorcery and planting Griselbrand into play, while Josh got Coralhelm Commander.
Vial went to two and one, then put Silvergill Adept down. Leveling up his Commander, Josh passed. Corbett fell to 10 for Griselbrand’s activation, then to 3 for another seven cards! Seemed likely he planned to kill someone soon... Fanning hand of about twenty cards, Corbett attacked for 7 and went to 10, then played Lotus Petal and Island.
Moving to his end step, Corbett binned about two hands of cards, including some Emrakuls. “How am I not dead?” Josh wondered. “I missed on drawing an untapped red source,” Corbett admitted, coming clean to a Sneak Attack attempt that hadn’t quite panned out. Josh only moved his one Vial to two, putting down another Adept then a Lord of Atlantis, attacking Corbett for 6. “This deck is bad,” he lamented. Wasteland left Josh with no lands and took away Corbett’s Ancient Tomb—he passed with lethal in play, even through Griselbrand.
“Am I dead?” he asked plainly. Corbett shrugged, attacked for 7, and passed the turn dead on the board. Josh moved one Vial to three and then put down Merrow Reejerey and Lord of Atlantis before attacking for game.
“This deck is good.”
Joshua 1, Corbett 0
Corbett considers how to approach game 2.
Keeping, Corbett began with Volcanic Island. Aether Vial met Spell Pierce from Corbett, and Josh passed. Ancient Tomb but no Show on Corbett’s turn 2, with Josh casting Cursecatcher. Corbett Brainstormed in response, and Wasteland took away his Tomb. Back on Volcanic, Corbett added Mountain to the board.
Josh swung for 1, then passed—no second land and no second Vial had stymied his start. Corbett Brainstormed again, and played Misty Rainforest. Cursecatcher swung for another point, Corbett outpacing his opponent on mana quickly. Fetching another Volcanic Island, Corbett Brainstormed for the third time.
Corbett Pondered, keeping the three and playing another Volcanic. That destroyed his City, and he passed the turn. He still had a lot of mana, but waiting for a key turn to make that play would’ve given him more mana. Falling to 15, Josh discarded a Spellstutter Sprite. Another Ponder from Corbett, but no land.
He fell to 14.
Josh pitched another Sprite, and Corbett drew. Then passed. Cavern of Souls for Merfolk let Josh Silvergill Adept, revealing Lord of Atlantis, and he attacked Corbett to 13. Lotus Petal, Lotus Petal, Sneak Attack on Corbett’s side—Josh Force of Willed. Misdirection, pitching Ponder countered, but Josh had another Force...which met Spell Pierce.
With no choice, Josh popped Cursecatcher to counter the Spell Pierce, really just destroying the Lotus Petal and making his Daze live. Josh bashed him when he passed the next turn, and Lord of Atlantis followed by Wasteland locked it up.
Josh 2, Corbett 0