Quarterfinals: Jeremy Dombek vs. Lloyd Kurth
Jeremy was one of two players in the Top 8 not playing Delver+of+Secrets, but he was still packing Seachrome+Coasts and Ponders in his Sun+Titan had just taken down the #SCGOH Standard Open—could it repeat in Worcester?
Lloyd's got a lot to fight through this round--Lingering Souls remains one of the most powerful anti-Delver cards in the format.
Jeremy kept to start the match, and Lloyd followed suit. Turn 1 Seachrome+Coast and Ponder for Jeremy might have done a Delver impression in the Swiss, but Lloyd knew the score. He began with Delver+of+Secrets via Island, while Jeremy spent turn 2 Pondering once again. Darkslick+Shores and pass ended his turn.
Revealing Mana+Leak to Delver, Lloyd put Jeremy under pressure quickly with an attack for 3 damage. Jeremy passed turn 3 after casting another Seachrome+Coast, and then fell to 14. Lloyd Pondered and passed the turn, nodding as Jeremy resolved Forbidden+Alchemy during the end step. It discarded Lingering+Souls, Sun+Titan, and land in order to keep a land. Jeremy flashbacked Lingering+Souls, forcing his tokens through with Mana+Leak on Lloyd’s Leak.
Another attack from Lloyd repped Vapor+Snag, and Jeremy appeared to consider calling him down before taking the damage. Lloyd dropped Sword+of+War+and+Peace and passed, making the potential block irrelevant now, but Jeremy had the trump: Gideon+Jura, whose -2 ability killed the Delver. Swinging with Spirits, Jeremy passed.
On five mana, Lloyd seemed to lack action. He Snapcaster Maged Ponder and cast Gitaxian+Probe for 2 life, seeing Oblivion+Ring, Unburial+Rites, Tamiyo, and an Isolated+Chapel. Lloyd knew he couldn’t let Tamiyo land, and passed to at least represent Mana+Leak.
That incentivized Jeremy to Oblivion+Ring the Sword+of+War+and+Peace and then boost his Gideon, leaving the Spirits back to block Snapcaster+Mage. Trading one of them, Jeremy pulled far ahead. Lloyd had to Snapcaster+Mage Gitaxian+Probe to dig, but passed afterward with four mana open.
Jeremy boosted Gideon and swung with one Spirit before casting and flashbacking Lingering+Souls. Lloyd made a Spirit with Moorland+Haunt, and Jeremy traded away two of his own to keep Lloyd’s board clear. Blade+Splicer replenished it, and Lloyd passed with four still up.
Another Spirited attack preceded Lingering+Souls and flashback, with Gideon advancing to ten loyalty. Lloyd flickered Blade+Splicer with Restoration+Angel during the end step, mounting some real pressure. Jeremy blocked a Golem and allowed Gideon to take 7 damage, untapping with six Spirits in play on his side of the board against Moorland+Haunt and two cards.
He swung with everything, and Lloyd blocked one with a fresh Spirit. Jeremy boosted up Gideon one more time, and passed with seven mana up. Lloyd swung into Gideon, killing him, and sent the turn as Jeremy flashbacked Forbidden+Alchemy.
Untapping, Jeremy sent all five tokens before suing Go+for+the+Throat to clear an attempted Moorland+Haunt defender. That left Lloyd on 1 life as Jeremy passed the turn, and Lloyd would be hard-pressed to stop all five Spirits. Things got worse when Jeremy resolved Tamiyo%2C+the+Moon+Sage and tapped down a Golem, as Lloyd couldn’t likely even afford to attack her with everything.
Considering his position briefly, Lloyd scooped.
Jeremy 1, Lloyd 0
Gitaxian+Probe spotted six lands and a Ponder on turn 1—no respect!—and then Lloyd followed with a Ponder of his own. Jeremy dropped Seachrome+Coast and Pondered, shuffling—bad sign for his keep, but it was only turn 1. Snapcaster+Mage on Probe revealed a Timely+Reinforcements had joined Jeremy’s hand, and it promised to be a game.
Evolving+Wilds, go from Jeremy, while Lloyd dropped Blade+Splicer and attacked for 2 damage. He had Moorland+Haunt in play to keep the creatures coming even if Jeremy managed a sweeper, and ended the turn. Jeremy cast Lingering+Souls and passed, choosing to go Spirits over Solders. He traded with Snapcaster on Lloyd’s turn, taking 4 damage as Lloyd passed.
Dissipate on the flashbacked Lingering+Souls raised the eyebrow, but Lloyd apparently felt quite strongly about the Spirits. With Ghost Quarter in play, Jeremy passed. He tried Mana+Leak on Sword+of+War+and+Peace during Lloyd’s turn, but his own Mana+Leak forced the spell through. In the danger zone, Jeremy took another 4 damage. He cast Timely+Reinforcements and made his fifth land, passing.
Jeremy's got a few tweaks to an otherwise standard Esper list.
Lloyd equipped the Sword to his Golem and got in 9 damage, Jeremy’s hand filled with lands he couldn’t play fast enough. He tried Ponder, which resolved, but had to shuffle when the top three offered no solutions. Peeling a random card, Jeremy’s Negate wasn’t very helpful at the moment. He nodded as Moorland+Haunt made a token, Lloyd’s army reducing Jeremy to just 1 life.
Jeremy 1, Lloyd 1
Seachrome+Coast and Thought+Scour during Jeremy’s end step represented a slow start for Lloyd, but Jeremy’s was no faster—just lands. Lloyd Mana Leaked Forbidden+Alchemy when Jeremy cast it during the end step of turn 3, and another Thought+Scour dug Lloyd in deeper. He played Ratchet+Bomb and passed with two up, tapping out to leak a second Alchemy.
Jeremy didn’t mind—he had a fair bit of mana, making his fifth drop and casting Ratchet+Bomb, which he ticket to one. Lloyd still lacked creatures, playing a fifth land himself with no Moorland+Haunt.
He did Dissipate Jeremy’s Gideon+Jura, and then found Delver+of+Secrets, also adding Blade+Splicer to the board. Jeremy popped the Bomb to kill Delver, and flashbacked Forbidden+Alchemy without binning much action. Blade+Splicer got in for 4 damage in the meantime, and Jeremy untapped for Ponder before playing Oblivion+Ring on Golem token and Phantasmal+Image on Blade+Splicer.
Now under attack from the Clone effect, Lloyd passed turn. Evolving+Wilds jumped Jeremy to eight mana, and his attack with the Golem convinced Lloyd to pop the Bomb. Jeremy shipped turn as well, out of Alchemies now, and the players appeared stalemated. Moorland+Haunt for Lloyd could change things, but Lingering+Souls from Jeremy got the jump on him with Ratchet+Bomb for backup.
Lloyd made a Spirit anyway, trying to slow down Jeremy’s clock. He shifted to blocking, going to sixteen as he traded some Spirits—but Jeremy’s Consecrated+Sphinx threatened to put the game far, far out of reach. It survived to the draw step, and Lloyd even had to Ponder on his own turn for the Oblivion+Ring to kill Sphinx. He swung with his Blade+Splicer, and passed.
Jeremy Ghost Quartered Moorland+Haunt and Lloyd made a Spirit in response, blocking and going to 13. Jeremy played Seachrome+Coast and passed the turn, inching toward victory as the game progressed. Lloyd’s own Sphinx met Doom+Blade, and he continued to fall back as Jeremy’s Ratchet+Bomb made it to three counters—Sphinx was back in town!
Another trigger gave Jeremy two cards, and he tried Phantasmal+Image on his own turn—Snapcaster for Dissipate shut it down, but Negate locked it up and gave him the second Sphinx. The Vapor+Snag Lloyd drew killed the fake Sphinx, but the real one was all too alive. Alchemy into Sun+Titan on Jeremy’s next turn pretty much sealed the deal, returning three Phantasmal+Images to play and blowing the game out of the water.
Jeremy 2, Lloyd 1