Quarterfinals: Ryan Grodzinski vs. Ralph Betesh
Ryan went 9-0 on Day 1 and finds himself the second seed in the Top 8 with Mono-Red Aggro. Will Ryan continue his aggressive ways or can Ralph Betesh and Abzan Aggro pull the upset?
Ryan sees his way to victory in Game 1.
Ryan, on the play, shocked his opponent with no play on his first turn, but played a Mardu Scout when Ralph, on a mulligan to six, opted for a Temple of Malady. Ralph dropped a Fleecemane Lion to match threats and passed, leading Ryan to dash a Goblin Heelcutter to get in for six. Ralph added a Forest to his board and played a second Lion, hoping to get to block on the next turn.
Ryan hit his fourth land drop and dashed another Scout and sent both of them into the red zone prompting Ralph to trade both of his Lions for them. Ryan deployed a Foundry Street Denizen and passed while Ralph played a Rakshasa Deathdealer. Ryan dashed his Heelcutter again and dropped Ralph to 8. Ralph played his third Lion and shipped the turn, missing his land drop for the turn.
Ryan dashed his Heelcutter, fired off a Searing Blood on the Deathdealer and attacked for the win on the sixth turn of the game.
Ryan 1, Ralph 0
This time Ryan went to Paris, dropping to five cards, as Ralph opened up with a Temple of Silence. Ryan started the game with a Foundry Street Denizen and Ralph matched him with a Rakshasa Deathdealer after fetching a Forest. Ryan failed to play a land or a creature and passed, leading Ralph to get in for 2 with the Deathdealer and followed it up with Anafenza, the Foremost.
Ryan bricked again and took seven from Ralph’s team , who then dropped a Siege Rhino. Ryan didn’t need to see anything else and picked up his two permanents.
Ryan 1, Ralph 1
Ralph faces down the pressure of Mono-Red Aggro.
Both players were happy with their seven for once and Ryan opened the decider with a Monastery Swiftspear while Ralph played a Temple of Malady. Ryan considered his options before dashing a Mardu Scout and hit for four. Ralph dropped to 14 to fetch a Plains and deployed a Fleecemane Lion to hold the fort.
Ryan dashed a Goblin Heelcutter and knocked Ralph to 10 after the Lion couldn’t block. Ralph went to 9 and fetched a Forest to play Anafenza, the Foremost and passed the turn back. Ryan tanked on his next turn before using an Arc Lightning to take out the Lion and passed with no attack. The speed bump was just what Ralph wanted as a Siege Rhino crashed the party on his next turn, bringing him back up to 12.
Ryan couldn’t get into the red zone again and deployed a Firedrinker Satyr and an Eidolon of the Great Revel. Ralph untapped and did some thinking of his own before attacking with the team, letting Anafenza grow the Rhino. Ryan offered no blocks and fell 8 and then to five after Ralph dropped a second Rhino. Ryan played a land from his hand and asked Ralph, “How’s it feel?”
Ralph responded with, “pretty good” and accepted the handshake from his opponent.
Ralph 2, Ryan 1