Round 10: Kei Rong vs. Chester Li
These two players were tired, embattled, but each eager for a shot at the Top 8. With one loss apiece they’d been forced to play it out due to their tiebreakers. Kei, on Delver, had a tough fight ahead of him against Chester’s Dismember on turn 2, becoming an Aberration as he played a second Island and attacked. Turn 2, Chester tried Honor+of+the+Pure off two Plains and resolved the enchantment. Kei drew, missed his land drop, and attacked for 3 damage.
Chester had a third land but no turn 3 play... at least on his own turn. Midnight+Haunting forced a Mana+Leak from the manascrewed Kei, and that gave Chester the ability to resolve Lingering+Souls and Champion+of+the+Parish on turn 4. Kei drew and passed, Delver stuck on defense.
Gather+the+Townsfolk for Chester threatened to make the board very scary very fast, and after it resolved he flashbacked Lingering+Souls, but that met Mana+Leak. Chester attacked with everyone anyway, getting in 8 damage and going to 12. Chester was defenseless on 11 life, but it might not matter anymore.
Finding a third Island on top, Kei began thinking through his available options. He decided to cast a second Delver+of+Secrets and attack Chester to 8 life, very vulnerable to Chester’s two-turn clock. Intangible+Virtue forced the third Mana+Leak from Kei, and Chester followed with Doomed+Traveler and Champion+of+the+Parish—not in that order—before attacking with everything and making Kei chump block the Champion.
One more card, and they were onto game 2.
Chester 1, Kei 0
Island and Delver+of+Secrets again for Kei, although he missed after Chester played Isolated+Chapel. He attacked for 1 and paid 2 life for Gitaxian+Probe, spotting two Lingering+Souls, Timely+Reinforcements, Doom+Blade, Honor+of+the+Pure, and two lands—scary stuff! Kei played Glacial+Fortress and ended the turn.
Honor+of+the+Pure resolved for Chester on turn 2, and Kei revealed Vapor+Snag before attacking him to 16 with his new Aberration. Making a third land, Kei passed and Chester began jamming token spells. Lingering+Souls first, which resolved to make a pair of 2/2 Spirits. Kei untapped and considered his choices, eventually deciding to pass the turn.
Chester attacked with both Spirits, getting aggressive, and then tried to flashback his Lingering+Souls. Kei nodded, and Chester passed with Doom+Blade mana untapped. Kei flipped the token tables on Chester with Timely+Reinforcements, although he still wasn’t competing in the skies and the lifegain only gave him a slight edge. Doom+Blade during the end step slew that Delver, and Chester got to work.
He attacked Kei to 12 and then played Lingering+Souls and flashbacked it, with lethal fliers in the sky. Did Kei have a Ratchet+Bomb? Yep! He cast it, and popped it when Chester attempted to attack. Another copy of Lingering+Souls, and this time Chester passed without the flashback—he didn’t want to get Bombed again by overextending when he was so far ahead.
Vapor+Snag bounced one, and then Kei untapped into Batterskull! That would make things more difficult. Chester was up to the challenge, casting Intangible+Virtue and flashbacking Lingering+Souls, create enough offense to race the living weapon with Kei on 9 life. He went up to 13 when he attacked, Chester triple-blocking with Spirits to try and tie up Kei’s mana while he defended himself.
Kei's one of many successful Delver+of+Secrets players at the top tables.
Restoration+Angel when Chester attacked ate one of his tokens, and while Kei had been in bad shape he’d be way ahead if that 3/4 connected. On his own turn, Kei declined to equip and simply passed the turn. Chester attacked and tried Timely+Reinforcements after losing his token in a block, but Dissipate countered.
A Batterskull-powered Angel hit put Kei to 17 on Chester’s 8, and Chester mustered just Honor+of+the+Pure on the following turn. Kei Pondered to look for the kill on the spot, but found himself just short and left Chester on 1 life.
Turned out that was good enough.
Chester 1, Kei 1
Turn 1 Champion+of+the+Parish saw the tables turned in Game 3, with Chester the aggressor as Kei cast Ponder through Seachrome+Coast. Doomed+Traveler pumped the Champion to 2/2, and Chester passed after attacking. Kei played another Coast and passed, repping Leak.
Chester attacked for 3 damage and cast Lingering+Souls without a black source in sight—Kei decided to Mana+Leak it after some thought. He played a third land and cast Timely+Reinforcements, generating a stern defense, but Chester’s Isolated+Chapel gave him Honor+of+the+Pure and the flashback on Lingering+Souls in one fell swoop!
Swinging with the Champion and the Traveler, Chester traded his one-drop for all the Soldiers and ended the turn with two Spirits and Traveler in play with the Anthem. Kei had four lands but plenty of cards, and some time thanks to those Reinforcements. Kei cast Delver and then Ratchet+Bomb, passing with just Seachrome+Coast untapped. Chester cast another anthem in Intangible+Virtue, forcing Kei to pop the Bomb for zero.
His Traveler got in for 2, and then he played Midnight+Haunting during his own turn, losing one Spirit to Vapor+Snag. Sword+of+War+and+Peace got in some damage, putting Chester to 16 and making it a race. Chester’s 5 damage fell behind when Kei flipped Delver on Vapor+Snag during the next turn, and the player’s began trading blows while Kei sandbagged his Snag.
Chester on 6 against Kei’s 13, he looked for a strong peel. The top of his deck was just another Midnight+Haunting, and Chester extended the hand.
Chester 1, Kei 2