Round 10: Ross Merriam vs. Steve Mann
Heritage+Druid. What harm could it do?
Ross, on the play, led off with a Deathrite+Shaman, while Steve had a 1/2 one-drop of his own, a Monastery+Swiftspear. It didn’t stay small for long, however, as Gitaxian+Probe allowed Steve to attack for 2 immediately, and also get a preview of what Ross had in store: Natural+Order, Glimpse+of+Nature, Heritage+Druid, Gaea’s Cradle, and Dryad+Arbor. Ross wasn’t so explosive on his next turn, playing the Dryad+Arbor and passing, and he was able to remove the Gitaxian+Probe from Smann’s graveyard in response when Lightning+Bolt sent his Deathrite+Shaman to the graveyard.
Ross began his third turn with a Glimpse+of+Nature, which Steve countered with a Force+of+Will pitching Treasure+Cruise after some deliberation. Ross wouldn’t get to draw any extra cards this turn, but was content to develop his manabase, Playing Gaea’s Cradle and casting Heritage+Druid. Steve was still stuck on one land, so he plodded in for 1 with his Monastery+Swiftspear then added a Delver+of+Secrets in the hopes of creating some additional pressure.
With Steve tapped out and down to 3 cards in hand, Ross figured the coast was as clear as it was ever going to get. He went for Natural+Order, and Steve picked up his cards, knowing the impending Craterhoof+Behemoth was about to come over for lethal damage.
Ross Merriam 1, Steve Mann 0
Steve looks to establish a clock.
Monastery+Swiftspear led the charge for Steve in game 2, while Ross’s accelerant of choice was Green Sun’s Zenith for 0, putting a Dryad+Arbor into play. A second Monastery+Swiftspear joined the first for Steve, and a Ponder allowed them both to attack for 2, dropping Ross to 14, and Steve passed the turn. With Ross having just a Bayou and a Dryad+Arbor in play, what could possibly go wrong?
Well, Ross could just kill you, for one. Ross Started off the turn with a Glimpse+of+Nature, then cast Heritage+Druid, then dropped a Gaea’s Cradle to allow him to cast both Nettle+Sentinel and Deathrite+Shaman. With three Elves in play, the floodgates opened: Out came Wirewood+Symbiote, another Nettle+Sentinel, an Elvish+Visionary, and then a second Glimpse+of+Nature to put things away. Ross continued through the motions, generating two cards and two green mana every time he cast a creature, until he had 13 elves in play and 11 mana, then cast Craterhoof+Behemoth. Quirion+Ranger untapped his Dryad+Arbor, and Ross attacked for a stunned Steve Mann for 30.
Ross Merriam 2, Steve Mann 0