Round 12: Matt Nass vs. Henry Freedman
Matt Nass, purveyor of wacky hijinks.
Henry had the first play of the game, a turn 2 Commune+with+the+Gods, which netted him a Courser+of+Kruphix and left some other goodies, including a Siege+Rhino, in his graveyard. Matt had the Sylvan+Caryatid on his second turn, while Henry was quick to get on the board with a turn 3 Courser. Matt revealed what shenanigans he had in store on turn 3, when he cast Dragon+Mantle on his Sylvan+Caryatid, then drew and cast Jeskai+Ascendancy.
Fortunately for Henry, he had Reclamation+Sage at the ready, which destroyed the Jeskai+Ascendancy before Matt could trigger it. Matt played a Karametra’s Favor on his Sylvan+Caryatid, making it a redundant mana producer, but found no other action and passed back. Henry came crashing in with his two creatuers, and Matt thought for a moment before deciding not to block, playing around a potential post-combat Doomwake+Giant. He fell to 12, and Henry followed up with a post-combat Whip+of+Erebos.
Matt had no play other than a land on his next turn, and shipped it back. Siege+Rhino came rumbling out of Henry’s graveyard, and this time Matt had to block. He blocked the Reclamation+Sage but fell to 3. He took his draw step, still found himself without the Jeskai+Ascendancy he would need to get his engine started, and shrugged and passed the turn back. Henry turned all of his attackers sideways, and Matt picked up his cards.
Henry Freedman 1, Matt Nass 0
Henry Freedman keeps calm and Rhinos on.
Matt had the slightly confused opener of “turn 1 tapland, turn 2 tapland Akroan Crusader” to start things off on game 2, and he got a mana source out of his Crusader on his next turn with a Karametra’s Favor. Henry had a turn 2 Sylvan+Caryatid, then another Caryatid on his next turn followed up by a Thoughtseize. Matt revealed down Melatis Astronomer, Akroan+Crusader, Gods+Willing, and a pair of Dragon+Mantles, and Henry tanked for a moment before sniping the Astronomer. Matt began spitting out 1/1s on his turn, as he cast another Akroan+Crusader, put a Dragon+Mantle on his first, then added Karametra’s Favor to one of his tokens.
Henry didn’t have the dreaded Doomwake+Giant on his own turn, but he did Thoughtseize again to get rid of Matt’s freshly drawn Retraction+Helix, and then cast a Siege+Rhino to fortify his position. Matt was unfazed, and he Dragon Manted his other Akroan+Crusader and sent in with the team. Siege+Rhino blocked one token, and Henry fell to 19. Matt had Meletis+Astronomer as a follow up, threatening to start generating cards. Henry cast Commune+with+the+Gods, finding a Siege+Rhino, and shipped back.
When the Crusaders and tokens came swinging again, Henry pushed his Siege+Rhino in front of a Crusader again. Matt pumped it up to 5/1, Henry targeted it with Murderous+Cut, and Matt tried to protect it with Gods+Willing. Henry was ready with the second Murderous+Cut, and he kept his Siege+Rhino alive, although he fell to 17 from the other attackers. He wasted no time untapping and adding a second Siege+Rhino to the board. It blocked the and traded with the Mantled Crusader on Matt’s next attack, but Matt was again out of gas, and he could only pass back to Henry as he took the offensive with his Siege+Rhino.
Matt fell to 7, and then to 3. On Henry’s next attack, Matt had exactly five power’s worth of blockers, and he thought for a moment before shoving them all in front of the Siege+Rhino. Henry had Utter+End for the Meletis+Astronomer, which let him keep his Rhino while sweeping away all of Matt’s tokens. Now without a board and facing down an angry Rhinoceros, Matt peeked at his top card and extended the hand.
Henry Freedman 2, Matt Nass 0