Round 16: Reid Duke vs. Alex Bertoncini
Thoughtseize, seeing Abrupt+Decay, Elspeth, Sun’s Champion, Hero’s Downfall, two Sylvan+Caryatids, and two Obzedat%2C+Ghost+Councils. Reid lost one of his Caraytids. Alex was content to develop his manabase and pass for the next several turns, and Reid continued to miss his land drop, eventually discarding Scavenging+Ooze, Abrupt+Decay, and Hero’s Downfall at his end steps. Alex had Sphinx’s Revelation for two at the end of Reid’s 6th turn, then untapped and jammed an Aetherling. Reid checked his top card, found himself still stuck on one, and uttered a stoic “good game” as he shuffled up for game 2.
Duress and seeing Elspeth, Sun’s Champion, Aetherling, Hallowed+Fountain, Jace%2C+Architect+of+Thought, Mutavault, and two Sphinx’s Revelations. He chose to get rid of Alex’s Jace. Alex played a land and passed, and Reid quickly played Sin+Collector, exiling one of the Sphinx’s Revelations.
Alex was had land-go again, and Reid attacked for two and added Polukranos%2C+World+Eater to his board. Alex again had only land-go, this time playing a Temple+of+Enlightenment and leaving the card on top. Reid thought for a moment before attacking Alex down to 11. Post-combat, he cast Underworld+Connections and drew a card from it.
Alex needed a Supreme+Verdict to stabilize, and he had it, playing Hallowed+Fountain untapped to cast it and falling to 9. Reid had more threats to keep up the pressure, tapping out for Elspeth, Sun’s Champion. Not to be outdone, Alex jammed an Elspeth right back! Reid sent his three soldiers at Alex himself, and Alex was quick to trade. Reid then showed him Hero’s Downfall, getting rid of Alex’s Elspeth. He made replacement tokens and passed the turn.
Alex used Supreme+Verdict to clear the way of soldiers, then activated a Mutavault and attacked Elspeth, Sun’s Champion down to 4 loyalty. Reid continued to apply the pressure on his turn, tapping out for a 5/5 Mistcutter+Hydra and bashing Alex down to four. He made three tokens and passed. Alex needed a play to stabilize, and he found Blood+Baron+of+Vizkopa, passing back with mana open to activate a Mutavault.
With a fistful of cards, Reid had plenty of options. He started with Courser+of+Kruphix, and got to play a swamp from the top of his deck. He then cast a pair of Thoughtseizes, getting rid of the last two cards in Alex’s hand, Aetherling and Sphinx’s Relevation. He made three more tokens and passed.
Alex: “pretty good turn.”
Alex had no play and passed back to Reid, who used Elspeth, Sun’s Champion’s -3 ability to destroy Blood+Baron+of+Vizkopa and clear the way for his army of soldier tokens to attack for the win.
Overgrown+Tomb into Thoughtseize, seeing Sphinx’s Revelation, Thoughtseize, Dissolve, Jace%2C+Architect+of+Thought, and a Plains. He took the Thoughtseize. Both players took the next turn to develop their manabases, playing some scrylands and passing back and forth. Reid had a big turn on his turn 3, Duressing the Dissolve from Alex’s and playing Pithing+Needle to turn off the Jace%2C+Architect+of+Thought. On his next turn he cast Sin+Collector, exiling Sphinx’s Revelation and leaving Alex completely out of gas.
Blood+Baron+of+Vizkopa came to the rescue, and loomed large on the board for only a single turn before Reid one-upped it with a Polukranos%2C+World+Eater. Alex played Jace%2C+Architect+of+Thought on his next turn, although he couldn’t use it, and Reid played a card-advantage engine as well, dropping Underworld+Connections and drawing an extra card.
On his next turn, Reid Duressed Alex, which prompted him to use the one card in his hand, a Dark+Betrayal, on Sin+Collector. Alex drew Revoke+Existence and pointed it at Pithing+Needle, but Reid responded with Hero’s Downfall on the Jace%2C+Architect+of+Thought. Reid’s follow up play was Obzedat%2C+Ghost+Council, putting life totals at 12 for Reid, and 18 for Alex.
Alex found a big play on top for his next turn, casting Detention+Sphere and clearing away the Polukranos, so that he could attack with his Blood+Baron+of+Vizkopa. Obzedat returned for Reid, bringing him up to 9 life and dropping Alex back down to 20. He cast a Mistcutter for 6 and crashed with both creatures, making the life total 9 on both sides.
Alex found only a Temple+of+Deceit on top, and played it, scrying to the bottom. After some consideration he chose not to attack with his Blood Baron. Obzedat came back draining Alex down to 7, and the Mistcutter+Hydra came swinging again. Alex fell to 1. Reid had Vraska+the+Unseen after combat, destroying Detention+Sphere to bring the Polukranos%2C+World+Eater back into play.
Alex drew another Detention+Sphere, which could re-exile the Polukranos, but that wouldn’t save him from the Obzedat%2C+Ghost+Council in Reid’s exile. He passed, Reid announced his upkeep trigger, and Alex extended the hand.