Round 3: Tom Ross vs. Chris VanMeter
Both players started out 0-2, but a win would mean they’d have the play in their elimination round in Round 4. Would Chris get there with Jeskai Tokens or could Tom improve to 1-2 with W/U Heroic?
CVM attacks with a horde of tokens.
Both players opened with temples with Tom landing the first threat in Favored Hoplite off a Plains and Chris went for a Magma Jet on the creature, but Tom stopped it with Stubborn Denial. Chris untapped and used a Lightning Strike to take down the Hoplite with Tom tapped out. Tom deployed Heliod’s Pilgrim to search up a Stratus Walk and passed the turn.
Chris drew for the turn, but missed his third land drop for a second time and passed back. Tom took 1 to suit the Pilgrim up with an Eidolon of the Countless Battles and attacked for 3, dropping Chris to 16, who Raised the Alarm at the end step. Chris found a Temple of Triumph off the top, attacked for 2, and said “go.”
Tom continued building up the Pilgrim with a Stratus Walk and attacked for 4, passing with an open Plains. Chris made more Soldiers at the end of the turn, untapped, slammed a Goblin Rabblemaster, and attacked Tom down to 12. Tom used a Defiant Strike on his Pilgrim at the end of the turn to draw a card and laughed at his draw. Tom added an Ordeal of Heliod to his Pilgrim and knocked Chris to 6. Tom passed, leaving up two lands.
Chris attacked with six tokens and a 4/2 Rabblemaster. Tom pondered before using a Feat of Resistance on his own Pilgrim, giving protection from white to make the Eidolon fall off as a creature, along with the Ordeal that went to the graveyard. Tom put the Eidolon on the Rabblemaster, trading them off, and fell to 5. Chris ended his turn with a Treasure Cruise to refill his hand.
Tom put an Ordeal of Thassa on the Pilgrim, drew two cards off the attack, and dropped Chris to 2. Tom passed and Chris played a Jeskai Ascendancy and attacked with his team. With no more tricks up his sleeve, Tom conceded the game.
Chris 1, Tom 0
The Boss suits up his creatures.
Tom opened up on the play with a Favored Hoplite and continued his curve with a Seeker of the Way as Chris shot down the Hoplite with a Magma Jet. Tom dropped Chris to 16 with the Seeker and played another threat, this time the heroic Battlewise Hoplite. Chris used his third turn to play a Seeker of his own and a Mystic Monastery.
Tom put an Aqueous Form on the Hoplite and attacked with the team, knocking Chris to 9 and bringing himself up to 22. Chris dropped a second Seeker of the Way, but had to keep his other one back on defense. Tom grew his Hoplite with Defiant Strike at the end of the turn, untapped, used another Strike, this one on the Seeker, and went to attacks, but Chris used an Erase on the Aqueous Form, making Tom reconsider. After deliberating, Tom refrained from attacking with just an Island up.
Chris convoked one of his Seekers and killed off the Hoplite with a Stoke the Flames, and attacked with the other Seeker and Tom offered no blocks. Tom deployed Hero of Iroas and suited up his Seeker with a one-mana Ordeal of Thassa. Chris binned the opposing Seeker with a Lightning Strike, Raised the Alarm, and attacked with his Seekers, dropping Tom to 15 and bring Chris back up to 13.
Tom used his next turn to tutor up an Ordeal of Thassa with Heliod’s Pilgrim and passed the turn. Chris played Jeskai Ascendancy and attacked with his now 3/3 Seekers. Tom double blocked one of them, losing his Hero, and fell to 12. He went back up to 13 with a Tranquil Cove and used another Pilgrim to find Ordeal of Heliod. Chris made three Goblins with a Hordeling Outburst, growing his team and looting away a land, and Tom was forced to block tokens, losing one of his Pilgrims, and falling to 7.
Chris 2, Tom 0