Round 6: Reid Duke vs. Darwin Kastle
This round pitted two seasoned players against one another in a fight to jam giant monsters on the field. Darwin came with the Sneak and Show deck, while Reid was playing a tuned Reanimator list that had some advantages against the popular Show+and+Tell decks—namely, faster Griselbrands!
The baleful stare of a Hall of Famer.
Reid won the play with the die roll, and evaluated his opening hand carefully. He kept, and Darwin did the same. Reid led Flooded+Strand, while Darwin started Misty+Rainforest. He fetched on the first turn, searching for Volcanic+Island and casting Ponder. Reid fetched during the end step for Underground+Sea and cast Entomb, putting Griselbrand into his graveyard.
Untapping, Reid fetched again and tried Exhume. “I’m going to attempt to stop that from happening,” Darwin declared, casting Force+of+Will by removing Intuition from the game. Reid Dazed, and that forced Darwin to Misdirection, removing Show+and+Tell.
Having stymied Reid momentarily, Darwin Brainstormed on his own turn, no doubt keen to put down a Griselbrand of his own if at all possible. He played Island and passed. When Reid played Reanimate on the next turn, Darwin Forced again, removing Show+and+Tell, but Reid’s own Force resolved Griselbrand on 9 life.
“I guess I should have fought over the Entomb,” Darwin decided, as Reid attacked him for 7 and followed by drawing seven cards. He played Verdant+Catacombs, and pitched a Reanimate. Darwin drew and ended the turn, Reid attacking him to 3 life and paying 7 for Griselbrand once again.
Another Entomb from Reid during his turn put Angel+of+Despair in the graveyard, and Reid Exhumed it to blow up Volcanic+Island and leave Darwin on just an Island. One more draw step, and Darwin was ready to try again.
Reid 1, Darwin 0
Reid's Reanimator deck seems suited to the Sneak and Show matchup.
Each player kept their opening hands, and Darwin began with Volcanic+Island and Lotus+Petal before casting nothing else. Reid played Underground+Sea, and Darwin Brainstormed during the end step. He untapped into Island and Ponder, seeing two fresh cards. Reid tried Entomb in the end step after Darwin kept his Ponder, putting Griselbrand into the graveyard. Reid Reanimated after playing Verdant+Catacombs, and his Griselbrand entered play... so far so good?
He decided to try drawing seven cards, and Darwin nodded. Considering his opponent’s potential plays, Reid followed with a fetch for Underground+Sea and then cast Ponder. Trying to make sure he could defend himself on Darwin’s next turn seemed wise, as he sat on a vulnerable 4 life.
Reid discarded another Griselbrand and some fetchlands, then ended his turn. Darwin played City+of+Traitors and another Lotus+Petal, casting Sneak+Attack. Reid Force of Willed, Darwin Misdirectioned, and Reid Force of Willed again—Darwin couldn’t fight, stuck with just Emrakul in his hand. An attack from Griselbrand landed, and Reid went back to 2 life to draw seven cards.
If Darwin could peel a Sneak+Attack this turn, he’d be in reasonable shape assuming Reid hadn’t found the third Force, Spell+Pierce, or a pair of Dazes, but a lot of things had to go right to make that work. Reid Brainstormed, played Underground+Sea, and then cast Pithing+Needle on Sneak+Attack—that certainly increased the already high difficulty level!
Darwin Pondered, finding a Sneak+Attack but no answer to the Needle. He kept the cards and cast the enchantment anyway, and Reid decided to Daze in order to destroy a Lotus+Petal. That left Darwin with a single red source, and Reid Entombed for Angel+of+Despair to take it away—Darwin was without red mana, sitting on Emrakul, and a swing from death.
One more draw, and he conceded.
Reid 2, Darwin 0