Round 7: Charles Gindy vs. Tyler Winn
With a trophy in just about everything, Charles Gindy’s mantle might need to make some more space—he has started the Standard Open on undefeated. His opponent, Tyler Winn, is also 6-0 and looking to make a push for the single elimination rounds. A win for either of them would mean just one more, followed by two draws.
Taking the die roll, Tyler earned the play and kept his opener quickly. Gindy sighed and did the same, revealing his grip to Gitaxian Probe: Island, Seachrome Coast, Moorland Haunt, Sword of War and Peace, Geist of Saint Traft, Mana Leak, and Snapcaster Mage. That hand was definitely a lot better before Tyler knew what was in it
Missing his blind Delver, Tyler attacked for one and added Inkmoth Nexus to the board, casting Invisible Stalker. Gindy played a second Coast and ended the turn, nodding as Tyler attacked for 2 damage. Another Inkmoth joined his board, and Tyler passed. Gindy rammed his Geist into a Mana Leak on turn 3, Moorland Haunt his land of choice.
Tyler's list has some quirks: three Runechanter's Pikes and Inkmoth Nexuses over Moorland Haunt!
Tyler cast Snapcaster Mage to flashback Gitaxian Probe, paying 2 life—Gindy had drawn nothing but lands since turn 1. Knowing the coast was clear, Tyler added Runechanter’s Pike to the board. With Gindy on 15 life, that threatened to become a very stern clock via Invisible Stalker! Gindy drew and cast Ponder, keeping his cards before playing Invisible Stalker, leaving a single Coast untapped.
Delver revealed Dismember and flipped into a 3/2—uh-oh! Tyler added Pike to his Stalker and attacked for 7, dropping Gindy to 8 after he declined to block. Gindy’s next turn was obvious—he cast Sword of War and Peace and equipped it to his Stalker, attacking Tyler for 5 and gaining 4, going to 12 against 11.
It was all for naught—Tyler flipped his fresh Delver via Moorland Haunt and jumped too far ahead in the process. Casting the Haunting and then Dismembering one of his own Spirits, Tyler attacked for exactly lethal. “I had to hope you didn’t hit,” Gindy admitted, and his plan had almost spun the game around—almost.
Tyler 1, Gindy 0
On the play, Gindy led Island and Delver of Secrets, losing it promptly to a Mental Misstep from Tyler. Tyler fell to 16 for Gitaxian Probe on turn 1, revealing two Ponders, two Invisible Stalkers, and a Ratchet Bomb in Gindy’s hand—he’d certainly wanted that Delver, but finding a land would give him a different kind of clock. Tyler cast Ponder off Seachrome Coast, keeping the cards, and passed.
Gindy missed his land, leading Ponder. He kept the three cards, playing Island and casting the second Ponder for a shuffe of the deck. Inkmoth Nexus for Tyler, followed by Delver of Secrets. Gindy decided to cast Ratchet Bomb rather than one of his Stalkers, no doubt eager to stick the onboard trick while Tyler couldn’t counter it. Missing for Delver (perhaps intentionally?) Tyler cast Ponder and kept the top three before adding Seachrome Coast to the field and passing.
Charles Gindy goes over his decisions after the game with Tony Chu.
Adding a counter to the bomb during the end step, Gindy popped it for one and then cast Invisible Stalker. Not to be outdone, Travis played his third Seachrome Coast and cast Geist of Saint Traft—Gindy sighed.
He had his second Stalker, but he declined to attack with the first due to Geist’s presence making a race impossible. He would definitely be allowed to trade with his hexproof creatures. Tyler attacked Gindy for 4, trading off dudes, and played his fourth Coast prior to passing.
No other reply beyond his fourth Island for Gindy, who appeared out of gas or screwed on white mana. Tyler got a threat to the board in Snapcaster Mage, flashbacking Ponder and keeping the cards in place. Gindy continued to pass. Attacking for 2, Tyler added Invisible Stalker to the board post-combat, and decline to pay 3 when Gindy cast Mana Leak.
Drawing Seachrome Coast, Gindy played it and ended his turn, still hurting for the white mana for one more turn. Tyler attacked and Pondered, leaving the options in place once more. Gindy chose not to cast a spell on his next turn, leaving the Coast untapped. When Tyler attacked, Gindy cast Midnight Haunting, but that earned a stern Mana Leak in reply and put Gindy to 9 life.
Delver of Secrets for Gindy gave him a potential threat, but Tyler aimed Gut Shot at it during the end step. Vapor Snag on the Delver from Gindy kept the creature around, at no small cost—he was now on 8 life, and the Mage lethal a turn faster. Going for the gold, Tyler cast Runechanter’s Pike—Gindy’s two Mana Leaks left Tyler tapped out and the Pike safely in the graveyard.
Unable to leverage the situation, Gindy cast Ratchet Bomb and passed the turn after failing to flip his Delver, implying an intent to trade with the 2/1 Snapcaster. Tyler used Oblivion Ring to shut that plan down, dropping Gindy to 4 life in the process. Draw and pass for Gindy, but the card was a good one—Divine Offering destroyed the Pike that Tyler attempted to kill him with on the following turn, and he advanced his Ratchet Bomb to two counters as well.
He made no plays, the Bomb killing Tyler’s creature when it attacked, and now Tyler passed the turn. On seven lands, he was a bit flooded. Gindy happily cast Snapcaster Mage on the following turn, flashbacking Ponder and leaving the cards in place. Paying an odd 2 life, Tyler cast Gitaxian Probe to spot an Island and another Snapcaster Mage in Gindy’s hand. He followed with Timely Reinforcements, creating an army against Gindy’s 2/1.
When Gindy tried the second Snapcaster, Dissipate countered it effectively and left Gindy with no other plays. A Gut Shot removed his defending 2/1, and the Timely attacked him down to 1 life. When his draw step failed to yield Ratchet Bomb, Gindy extended the hand.
Tyler 2, Gindy 0