Round 7: Chris Smith vs. Jeremy Dunn
Jeremy's burn spells were made impotent by his opponent's many enchantments.
Each player sat down in contention for the Top 8, but only one would be leaving the table that way. A single loss to each of their names, Jeremy had an uphill battle ahead of him, playing Burn against Chris Smith’s Enchantress deck.
Chris just began with Plains, while Jeremy revealed his gameplan with Mountain and Rift Bolt on suspend. “I know what you’re playing now,” he said. “I bet you know how you match up against me, too,” Jeremy replied. “Pretty good, actually,” Chris admitted. Fetching Tropical Island, he cast Energy Field.
That turned off the Rift Bolt, and Jeremy cast a significantly less potent Figure of Destiny before hanging his head in his hands—how would he beat the Field? Playing Mountain, he passed, his Figure ready to level without much use. Chris made some more land drops, hitting Serra’s Sanctum and Horizon Canopy before Wild Growthing his Plains.
Another Figure hit the board for Jeremy, and he ended the turn. Chris cast Sterling Grove on the next turn and nothing else, staring down two Figures completely at ease. Paying five mana, Chris now cast Sigil of the Empty Throne. He followed with Oblivion Ring to make an Angel and exile one Figure of Destiny, building a 4/4 Angel in the process.
Chain Lightning and Lightning Bolt pointed at the Angel, killing it in the vain hope of removing Energy Field—but tokens don’t count as cards. Another Oblivion Ring made a new Angel and killed the remaining Figure, and now Chris began to attack.
Swinging Jeremy to 16 on the next turn, he added Utopia Sprawl to the field, choosing green and making another 4/4. Jeremy passed, taking 8 and dropping within range of lethal damage. Elephant Grass made an additional 4/4, and Chris ended the turn.
Content to call this one quits, Jeremy cast two Flame Rifts.
Chris 1, Jeremy 0
Jeremy took the play and started with turn 1 Figure of Destiny, each player keeping seven cards. Chris played Plains and passed, with no response when Figure grew to 2/2. Jeremy had another Mountain and passed, making no response to the Enlightened Tutor for Energy Field that Chris had on turn 2. Untapping, one had to wonder if Chris would expose it to a Blast this turn, or go for Sterling Grove first.
Chris developed quite the board position.
Windswept Heath grabbed Tropical Island, and he did indeed cast the Sterling Grove. Lava Spike and another attack knocked Chris to 12 life, and Jeremy passed with 12 life to go. Chis ran out the Energy Field, losing it to Red Elemental Blast before casting Utopia Sprawl.
Jeremy grew Figure to 4/4 and then tapped out to cast another one, ending the turn with lethal attackers on the field for the next turn—Chris needed to act. He cast Enchantress’ Presence and then Elephant Grass, drawing a card. He was safe from the Figures, since Jeremy would need to pay mana to attack, but a Lightning Bolt equivalent would be enough to win the game.
He sent both Figures but could only pump one into a 2/2 with his last mana, putting Chris to 2 life. Elephant Grass was allowed to die, and Chris cast Solitary Confinement to draw and stem his bleeding. Adding another Utopia Sprawl to the board, Chris drew and named white as he enchanted his Tropical Island.
Back under the oppression of a powerful preventive enchantment, Jeremy drew, played his sixth land, and ended the turn. A second Presence for Chris drew a card, with Wild Growth drawing two cards afterward—Chris had placed a pretty strong lock at this point.
Putting Figure to 8/8, Jeremy drew and ended the turn. Chris pitched Forest, casting Oblivion Ring to draw two cards and removing the bigger Figure. Another Utopia Sprawl drew even more cards, naming green. He tapped his doubly-enchanted Tropical Island to play Argothian Enchantress. At this point, Jeremy’s only hope was that Chris would forget to upkeep the Confinement, but Chris had proven himself a deliberate and careful technical player with his effects all match—not likely to happen.
Another Argothian Enchantress preceded Leyline of Sanctity, with a third Argothian Enchantress following that. The last Figure made it to 8/8, and Jeremy passed the turn back to Chris. He continued to pitch lands, but had to cast another Confinement to dig for more enchantments. His second Sterling Grove after that drew another five cards—now it was over.
Sacrificing the Grove for Sigil of the Empty Throne, Chris had his win condition online. Discarding a few more lands, Chris passed with Sigil sitting on top. Jeremy had no plays, and Chris just needed one enchantment to access Sigil, though he had only 23 cards left in his deck. Oblivion Ring made that 18, although Chris interrupted the draws with Enlightened Tutor to grab Wheel of Sun and Moon, making it nigh-impossible for him to deck.
Playing Serra’s Sanctum, Chris generated twelve white mana on the next turn, playing his Sigil, and then Elephant Grass to make a 4/4 Angel, and then Wild Growth to make a second. Inevitably, the chain of super-cantrip Angels overwhelmed Jeremy’s life total, ending the game a couple turns later.
Chris 2, Jeremy 0