Round 7: Gerry Thompson vs. Trevor York
Pitted against one of his toughest matchups this round, Gerry would need to battle through Trevor York’s W/B Tokens list to remain in contention. Packing more token-makers and more anthems, Gerry would be relying on his Ponders and Snapcasters to grant him an edge.
Gerry began the game with Evolving+Wilds for Swamp, while Trevor started with Plains on turn 1. Plains for Gerry and Gather+the+Townsfolk were mirrored by Trevor, who had Isolated+Chapel. Gerry’s turn 3 Lingering+Souls and pass met a turn 3 Lingering+Souls from Trevor, but Gerry broke serve with Intangible+Virtue on turn 4.
Trevor's been preying on Delver players today.
Getting in for 8, he passed with two mana open, representing Mana+Leak if Trevor tried his own Anthem. Leaking Trevor’s Virtue, his Honor resolved and Trevor had to pass after that. Paying 2 life for Gitaxian+Probe, Gerry spotted Lingering+Souls, Sorin, and Hero+of+Bladehold. He debated an attack—it would likely trade boards, which he wasn’t very interested in doing. Playing a land, Gerry flashbacked his Souls and passed instead.
When Trevor failed to draw a land, that meant he couldn’t Souls twice for an edge in creatures. He cast Hero+of+Bladehold and Gerry debated whether to Leak before casting his counterspell. Now faced with the same decision, Gerry decided the 4 damage he’d get was worth the trades and attacked with everyone, knocking Trevor to 8 life. Casting Snapcaster+Mage post-combat for Gather+the+Townsfolk, Gerry got really aggressive!
That forced Trevor onto the back foot. He flashbacked Lingering+Souls but had drawn his own Gather in the meantime, giving him almost as many men as Gerry. Pressing his edge, Gerry attacked with everyone and lost all of his tokens but kept Snapcaster+Mage, reducing Trevor to 6 life as he cast Delver+of+Secrets, going down to zero cards in his hand. Trevor just played Lingering+Souls, and passed the turn.
Gerry failed to flip his Delver and decided to send just Snapcaster, earing one Spirit with a Vault activation before playing his second Delver+of+Secrets. Trevor cast another Honor+of+the+Pure and flashbacked Lingering+Souls after attacking Gerry for 3 damage, beginning to reverse the life total discrepancy.
Drawing and passing, Gerry shrugged as Trevor landed Sorin, Lord if Innistrad on the next turn. Boosting the Vampire’s loyalty, he made a lifelinker and attacked with two Spirits. Gerry hit Snapcaster+Mage on top and paid 2 life for Gitaxian+Probe from the graveyard, finding Ponder. He kept his top three and played a land prior to passing the turn.
Trevor had 10 power on the board, but he decided to send just the Vampire and one Spirit this turn. He boosted Sorin again to make another Vampire and then cast Hero+of+Bladehold and Doomed+Traveler. Gerry had one Vapor+Snag on the untapped Spirit to leave Trevor on a single blocker and 6 life—when his Delvers flipped for Ponder, he needed one more Snag to attack for lethal.
Shuffling his Ponder, Gerry had to draw Snag, Sword+of+War+and+Peace, Snapcaster+Mage, or Ponder/ Probe/Scour his way into one of those cards for a kill this turn. Finding Seachrome+Coast, he passed the turn. Trevor began doing math to see if Hero+of+Bladehold plus Sorin’s emblem killed Gerry, which seemed unlikely considering the Vault he had. Eventually, Trevor attacked with Hero, Traveler, and two Soldiers.
Blocking with Snapcaster and using his Vault to kill Hero, Gerry fell to 1 life but kept his Aberrations alive. Trevor pumped Sorin to 6 and passed the turn without casting the Blade Splicer Gerry knew he had—that couldn’t be good. For his part, Gerry counted up the board quickly and then conceded.
Trevor 1, Gerry 0
A quick keep from Gerry preceded a mulligan from Trevor’s side of the table. A second mulligan followed… and then a reluctant keep on five. Gerry started with Evolving+Wilds for Plains once Trevor played Swamp, and his second turn featured Glacial+Fortress and Ponder before shuffling the deck and passing.
Plains and Gather gave Trevor a board, but Gerry fired back aggressively with Timely+Reinforcements. Trevor’s third turn gave him another Gather, not an anthem to pump his guys, and that meant Gerry began his fourth turn with an advantage. Attacking for 3, Trevor declared no blocks and Gerry followed with a second copy of Timely+Reinforcements.
Missing his fourth land, Trevor cast Honor+of+the+Pure and passed, hoping to block—not a great plan if Gerry had his own Intangible+Virtue or a Revoke+Existence, but fine otherwise. Gerry attacked, getting in 2 damage before a post-combat Revoke cleared the board, and Gerry added Seachrome+Coast to his manabase. Now without nonland permanents, Trevor cast Doomed+Traveler and passed. Gerry tapped out to make Hero+of+Bladehold and didn’t attack with his tokens, building for an assault…
Oblivion+Ring took his Hero into exile. He drew and passed, seemingly low on pressure, and allowed Intangible+Virtue and Honor+of+the+Pure to resolve. He took 2 damage from Doomed+Traveler then cast Midnight+Haunting. Attacking for 4 damage, Gerry added Gather+the+Townsfolk and sent the turn.
The land Trevor drew seemed ominous, but he just had a second Traveler and a pass. Gerry’s next attack left Trevor on 9 from Spirits before Lingering+Souls threatened a two-turn clock I Trevor couldn’t make some flying blockers soon. His second Honor+of+the+Pure wasn’t helpful, and when Vapor+Snag bounced a Traveler the game was over.
Trevor 1, Gerry 1
Another quick keep from Gerry, while Trevor made a more pensive one before playing just Plains. Darkslick+Shores and Ponder on Gerry’s side earned a shuffle, while Trevor got to the board with Intangible+Virtue on 2. Paying 2 life for Gitaxian+Probe, Gerry spotted two Lingering+Souls and three lands—big trouble! He played Swamp and passed.
Mana+Leak on the front end of a Lingering+Souls for Gerry, and then a tapped Glacial+Fortress. Vapor+Snag took care of one token when Trevor played another Lingering+Souls on turn 4, not playing his Chapel; Gerry didn’t have to fear double flashback next turn.
Timely+Reinforcements for Gerry gave him some offense, but Trevor hit for 2 damage and then flashbacked a copy of Souls with three up—Gerry had problems if he couldn’t remove the Virtue. Casting Probe, he spotted Souls number three and two Plains before playing his own Virtue and attacking. Trevor decided to play defense and block all of them.
Gerry’s tokens were worse than Trevor’s due to his higher concentration of anthems—that was a good trade for Gerry. Even the double Souls Trevor had on the next turn now represented a muted threat, and Gerry Snagged one of those tokens. Untapping, he had his own copy of the powerful token-making sorcery now, although he couldn’t flashback it… yet.
Drawing Honor+of+the+Pure, Trevor lost one token when Gerry double-blocked and then flashbacked his last copy of Lingering+Souls. Timely+Reinforcements for Gerry put him to 22 life, and he flashbacked Lingering+Souls after that.
Drawing Vault of the Archangel was close to the best possible for Trevor, removing Gerry’s ability to block and race profitably in one fell swoop. He cast Gitaxian+Probe to draw and then played Hero+of+Bladehold, passing the turn in a precarious state.
Trevor attacked again, leaving Gerry on 4 to his 39. He hit Intangible+Virtue on this draw step, but it was too little, too late. Attacking with everything, Gerry’s opponent blocked just a Spirit and took 24 damage and simply killed Gerry on the swing back when Gerry didn’t have another Spirit-maker or Vapor+Snag to stay alive.
Trevor 2, Gerry 1