Round 8: Matt Hoey vs. Court Schuett
Matt's a control player at heart, and despite a strong Des Moines showing with Delver he reverted to Esper Control for Madison. Court, on the other hand, is attacking for the win early and often with G/R Aggro.
Court took the first game with a Sword.
Matt mulliganed to six after taking the play, while Court kept strong on seven. Matt fell to five after that, and it wasn't looking great. “If I have five lands in this hand, I'm probably going to keep,” Matt admitted. “Five lands is probably better than a random four,” Court ceded. Beginning with Swamp, Matt nodded as Court played Copperline Gorge and Llanowar Elves.
Pondering on turn 2 after playing Island, Matt admitted he liked his G/R Aggro matchup—on seven cards. He kept his cards on top and passed, dropping to 17 from Strangleroot Geist and Llanowar Elves attacking. He cast Lingering Souls, and passed.
Trading Spirits for Spirits, Court upgraded his 3/2s and passed. Matt upkeeped Forbidden Alchemy and played Evolving Wilds, ending his turn, while Court added Wolfir Silverheart to the board and swung for 10 damage!
“I hope this Day of Judgment stabilizes me,” Matt declared, fetching Plains and casting the sorcery. With no land, he passed. Court bounced back with Birds and Sword of War and Peace, forcing Matt to Day of Judgment to Birds! Resolving Garruk Relentless immediately on the enxt turn, Court increased the pressure.
Matt had a land and cast Curse of Death's Hold, able to stay barely alive. Kessig Wolf Run after equipping his shrunk Wolf with Sword left Matt on exactly 1 life. Making another Wolf, Court ended his turn.
Continuing to dance, Matt landed Ratchet Bomb, popped it, and flashbacked Lingering Souls. He had bought a turn of life, assuming Court couldn't deal him one point. Acidic Slime on the next turn limited Matt's mana once again, and when Think Twice failed to dig him out, he conceded.
Court 1, Matt 0
Matt began game 2 on the play and with seven cards, dropping Glacial Fortress. Llanowar Elves from Court got things started quickly, and Matt passed turn 2 after playing land. Court jammed Sword of War and Peace on turn 2, fearless of countermagic, and Matt shrugged before playing Think Twice.
Matt's trumps failed to come online.
Awkwardly enough, Court's Strangleroot Geist did meet Mana Leak, and he equipped Sword of War and Peace to Llanowar Elves. Matt played a tapped land and passed the turn afterward, just three up—Divine Offering destroyed Court's Sword when he swung. Tapping out, he cast another and ended the turn.
Batterskull from Matt was big game, but Court upped the ante—his third Sword was Feast and Famine, and he skittered right by that Germ token before passing when Matt pitched Lingering Souls. Swinging with Batterskull, Matt dropped Court to 16 and went to 23 himself, laying a sixth land afterward.
Court put his other Sword onto the Llanowar Elves and made it 19 to 16 in his favor before playing Kessig Wolf Run and passing after combat. That had to be confusing Matt, as now he likely assumed there was an actual trick in Court's hand—why else wouldn't he freeroll Wolf Run?
Poking back with Batterskull, Matt shipped turn. Now Court got to work with that Wolf Run, putting Matt to 9 and threatening to close the distance in this game. Matt used Batterskull to get to 13 and then cast Day of Judgment, playing his last card in hand, a land, and flashbacking Lingering Souls.
Green Sun's Zenith for Acidic Slime destroyed Batterskull and put Matt far behind. He needed a way to keep that Slime out of the red zone! Court equipped the Feast and Famine and passed afterward. Matt drew... Isolated Chapel. He wasn't dead yet, at least.
Court landed 9 damage to put Matt on 4, and passed the turn. One more land from Matt's deck, and he was dead to the blades.
Court 2, Matt 0