Semifinals: Chris Boozer vs. David Maddox
Chris awaits David's winning combination.
David took the play in the first game and kept, as did Chris. He began with Scalding Tarn for Island and cast Ponder, choosing to leave his top three in place. Chris fetched Volcanic Island on the first turn and played Goblin Guide, attacking to reveal Show and Tell on top of David's deck. David played Ancient Tomb on the next turn, and passed.
Chris had another Goblin Guide, revealing City of Traitors and then Grim Monolith as he put David to 13. David dropped to 11 for the Tomb and cast Intuition—Chris responded by fetching another Volcanic Island and casting Spell Pierce. On his own turn, David cast Brainstorm in search of the kill, and found Force plus Summoner's Pact waiting.
David 1, Chris 0
Chris kept his starter, but David was more pensive. Volcanic Island and Goblin Guide revealed Intuition, and David began with Misty Rainforest. The next Guide attack revealed Show and Tell, and Chris added Delver of Secrets to the battlefield alongside Misty Rainforest. David popped his own Misty for Island and played City of Traitors, passing with Intuition on the brain.
Fetching after his Delver missed (presumably a land) Chris played Arid Mesa and attacked, spotting Brainstorm on top of the deck. Fetching after damage, Chris put down a third Volcanic Island and cast Sulfuric Vortex, tapping out. Intuition during the end step resolved, and David searched his deck for three copies of Emrakul, the Aeons Torn.
While David has a faster goldfish, his opponent is no goldfish.
He could've gotten Summoner's Pacts to go for the Hive Mind kill; he had a copy of the enchantment in his hand, although he couldn't beat a Daze that way. The Show and Tell met Force of Will anyway, and he'd sacrificed his City of Traitors to play Volcanic Island in the meantime. David was far behind now.
Chris attacked him to 7 and cast another Sulfuric Vortex, looking to lock it up if he got one more upkeep without any Pact triggers. David's Ponder merited a shuffle, and when the random reveal didn't give him a potentially game-winning Show and Tell, he conceded.
David 1, Chris 1
David kept an awkward starting hand for game 3, with two Leylines, no library manipulation, and one land. Chris cast Delver of Secrets and revealed Smash to Smithereens on the following turn—“Don't ask…”—before fetching Mountain. David had missed his second land, and when Chris added Goblin Guide to the Aberration attack force, Blue Elemental Blast took the bug down. Another Delver resolved.
Ancient Tomb for David and a pass, while Chris revealed Red Elemental Blast to his second Delver. Casting Intuition during the upkeep for three Hive Minds, David now had to play through that REB. He took 6 damage from the 3/2s, falling to 8 life and needing to combo quickly.
David 1, Chris 2