Semifinals: Gregg Spano vs. Jessy Hefner
After starting the Invitational 1-3, no one has been able to defeat Jessy Hefner. Could Jessy continue his Cinderella story by moving into the finals with his RUG Delver list or would Gregg Spano and his Mud deck move one step closer to becoming the Invitational champion?
Gregg opted for the play as the higher seed and shipped his opener back immediately. Jessy kept his seven, while Gregg pitched his six-card hand as well. Gregg kept his five and started things off with a Wasteland. Jessy used a Wasteland to destroy Gregg’s, then Gregg found a City+of+Traitors before passing.
Jessy played a Delver+of+Secrets off a Volcanic+Island and passed. Gregg went for a Lodestone+Golem after sacrificing a City for another one, but Jessy had the Force+of+Will, pitching Spell+Snare. Jessy’s Delver transformed and attacked for three, then he used another Wasteland on the second City+of+Traitors. Gregg played a Cloudpost and passed as Jessy fetched at end of turn.
Jessy attacked again and played a Scalding+Tarn. Greg didn’t find another land and passed. Jessy sent in the 3/2 and shipped it back. Greg missed on land again and passed so Jessy used Fire at the end of the turn and Gregg had seen enough.
Jessy 1, Gregg 0
Gregg goes for a Trinisphere.
Gregg’s deck didn’t agree with him again as he went down to six, while Jessy was happy with his seven. Gregg found a suitable six and led off with a Cloudpost and Jessy started with a Scalding+Tarn. Gregg went for a Metalworker after adding a City+of+Traitors to his mana base, but Jessy Brainstormed in response, then returned his Tropical+Island to Daze the creature.
Jessy fetched up another Tropical+Island and cast Ponder. Gregg went for a Trinisphere, but Jessy had the Force+of+Will, pitching Ponder. Gregg played a Wasteland and passed. Jessy found a Wasteland of his own to blow up the Ancient+Tomb, then deployed a Delver+of+Secrets. Gregg passed with no play. Jessy transformed his Delver with a Chain+Lightning, then attacked for three and dropped a Tarmogoyf.
Gregg drew and passed with no play. Jessy attacked for eight then played another land and passed. Gregg drew and found no answers and went to his sideboard.
Jessy 2, Gregg 0
Jessy flips his Delver with Force.
Gregg was on the play for a third time and was hoping for a strong seven this time, however, the cards did not agree with him as he sent his hand back. Jessy said he’d try his opener as Gregg shuffled up again. Gregg threw away his six and shook his head. The result was the same with his five. Gregg settled with his four-card hand and led with a Cloudpost. Jessy fetched up a Volcanic+Island and played Delver+of+Secrets.
Gregg hoped to land a Chalice+of+the+Void on one, but Jessy had the Daze. Jessy flipped his Delver with a Force and sent in the 3/2 flyer, then Pondered and shuffled his deck before drawing. Gregg went for a Kuldotha+Forgemaster, but Jessy used his known Force+of+Will, pitching Daze. Jessy attacked again and passed. Gregg had all the mana he needed with his double Cloudpost, Vesuava mana base and landed a Karn+Liberated that rolled up, exiling Force+of+Will. Jessy used a Lightning+Bolt on Gregg at the end of the turn, untapped and attacked Gregg down to 8. Karn moved down and exiled the Insectile+Aberration, then Gregg resolved a Metalworker. Jessy had another end-of-turn Bolt to drop Gregg to 5.
Jessy 2, Gregg 1
Jessy would finally be on the play this time and kept his seven-card hand, while Gregg continued his pattern of throwing back his opener. Gregg liked his six and Jessy started things off with a Nimble+Mongoose off a Tropical+Island. Gregg used his turn to destroy the Tropical+Island with a Wasteland. Jessy fetched up a Volcanic+Island and played a Ponder and attacked for one. Gregg resolved a Chalice+of+the+Void on one and passed.
Jessy used a Wasteland to destroy the City+of+Traitors then attacked for one. Gregg used a Glimmerpost to recoup the life and passed back. Jessy attacked for one and added a Tropical+Island to his board. Gregg gained two off his second Glimmerpost in the form of a Vesuva, but lost two life when Jessy used an end-of-turn Destructive+Revelry on the Chalice. Jessy untapped and used a Brainstorm, then blew up a Glimmerpost with a Wasteland before attacking for one more.
Gregg went for a Trinisphere, but Jessy had the Spell+Pierce. Jessy attacked Gregg down to 9 with the now threshold-enabled Mongoose and added a third land to his board before passing. Gregg found an Ancient+Tomb, but had no play. Jessy fetched at end of turn for a Volcanic+Island, untapped, attacked for three, then sent a Chain+Lightning and a Lightning+Bolt at Gregg for the win.
Jessy 3, Gregg 1